Rebels and Redcoats Gold Cheats

Rebels and Redcoats Gold Hack 2.1.1 + Redeem Codes

Developer: Hunted Cow Studios Ltd.
Category: Games
Price: $6.99 (Download for free)
Version: 2.1.1
ID: com.hexwar.rebelsandredcoatsgold

Screenshots

Game screenshot Rebels and Redcoats Gold mod apkGame screenshot Rebels and Redcoats Gold apkGame screenshot Rebels and Redcoats Gold hack

Description

Rebels and Redcoats Gold recreates the battlefields of the American Revolutionary War. The war began in 1775 when the American colonies rebelled against the British Empire, declaring their independence in 1776. In the following years, Britain tried to end the revolt and recapture the American territories. The rebels however had support from Europe, with France and Spain later joining the war as allies to their cause. A decisive American victory at Yorktown in 1781 broke the British resolve and was a catalyst in starting peace negotiations. The war ended in 1783 with the signing of the Treaty of Paris and global recognition of the sovereignty of the United States.

Key Game Features

● 5 Mission 'Tutorial' Campaign.
● 5 Mission ‘Resistance' Campaign.
● 5 Mission ‘Revolution' Campaign.
● 4 Mission ‘Evolution' Campaign.
● 4 Mission ‘Nemesis' Campaign.
● All missions, apart from the tutorial, can be played as both sides.
● 37 different historical models representing 26 different unit types.
● Three classes of troop quality – Raw, Average and Veteran.
● New general quality mechanic, affecting command radius and leadership benefits.
● 14 different troop classes including infantry (line, grenadiers, guard, and militia), light infantry (and jägars), light cavalry (light dragoons and hussars), dragoons and artillery (4pdr and 6pdr).
● 5 types of infantry formation - Line, Column, Open Order, Square, Unformed.
● New joint Artillery and infantry formations, allowing for effective and resilient combined units.
● New troop morale mechanic (Disruption)
● New 'light' woods that block line of sight but don't give a defensive bonus.
● Detailed Combat Analysis
● Map zoom
● Flank Attacks
● Strategic Movement

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© 2015 HexWar Games Ltd.
© 2014 Decision Games, Inc
All Rights Reserved.

Version history

2.1.1
2021-11-27
Change: The bonus 'Rebellion' Campaign is now available to all players without requiring an email registration.
Fix: Some sound effects not playing following the last update.
2.1.0
2021-04-07
Fix: A critical issue displaying the curved loss meters after the previous graphics update.
Change: A reduction in the download size.
2.0.0
2021-03-28
Add: Support for the Metal graphics system on all Apple devices, improving graphics performance.
Change: Improved A.I. opponent.
1.6.7
2021-01-23
Fix: An issue with some load/reload animations not displaying. This could give the impression that a unit was not firing.
Change: Improved A.I. opponent.
Fix: Some screen layout issues.
Fix: Invalid font selection on some buttons on some platforms.
Fix: Some projectile animations not displaying.
Fix: The in-game player message were sometimes cropped at the left edge of the screen.
1.6.6
2020-09-12
Improved: The AI has received some updates.
1.6.2
2020-06-18
Fix: Wrong loss condition shown in Harlem Heights scenario.
Fix: Win, loss conditions for the Stony Point scenario.
Change: Load and Save screen.
Change: Small changes to UI layout.
Fix: Units may sometimes have been unable to attack adjacent enemy huts or tents unless charging.
Change: When a general ends alone in a hex adjacent to an enemy, after enemy shooting, it now evades if possible, or is destroyed.
Fix: Some time flank attacks provided no benefit in combat.
Fix: A rare crash which could occur after charging.
Fix: Some line of sight issues from high hill hexes across lower hill hexes.
Change: Improved map zoom.
Change: Improved base Line of Sight range in some missions.
Change: Faster A.I. execution during larger missions. larger missions.
1.2.0
2019-12-03
Change: We have moved the game to a our new engine.
Change: Game performance is much faster and graphical execution smoother.
Fix: Improved memory management.
Fix: Improved hex tile Positioning accuracy.
Add: A whole new way to play, 'Historical Mode'. This is now an option on starting a new mission.
Add: Change log for all updates in the latest edition of the game.
Add: Change log to the help menu.
Add: The ability to unlock all scenarios in the settings menu.
Add: A Change speed option in settings. This has three options standard, slow and fast which effects how fast the game plays.
Change: Some UI updates.
Change: Reduced the length of some melee and shoot animations.
NOTE: The old map zoom had to be removed as it was causing issues with the new engine, we are working on an alternative.
1.1
2017-04-27
Fixes a problem in "Brooklyn (Long Island)", Nemesis Campaign, that prevented the player from winning the scenario through the time limit option.
Fixes a problem in "Germantown", Resistance Campaign, where some units were not released correctly from turn 3.
Fixes a problem in "Story Point", Resistance Campaign, where some units were not released correctly.
Improve Player messaging during gameplay.
Improve A.I. decision making in scenarios including static units.
1.0
2016-12-07

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Ratings

2.4 out of 5
8 Ratings

Reviews

DasFluffi,
Poorly Implemented
I’ll be frank, I found this game to be the worst of the bunch, and for good reason. There are simply way too many missions that are either inhumanly difficult or just outright unplayable. I keep hearing about the Brandywine level, how about we talk about the Princeton level for the British; you only have a small number of forces and are required to hold the control points against an AI that WILL take advantage of the fact it has numerical superiority. The only campaign that was actually put together well was the Nemesis campaign, and that happens to be the one with the largest-scaled battles to boot.

Overall verdict, don’t get this game. You’re better off getting something like European War 6 or something.
NWSavant,
Too few turns!
Ok so here are my suggestions.
1. Add more turns. Harlem heights requires the Americans to either capture a single control point (both are in British hands) or destroy 64% of the British forces in 8 turns. That is an insanely short amount of time to do either! The British have reinforcements they can bring up to defend the control points. Also, the Americans have breastworks to defend. Leaving them to try and take and hold a far away control point is crazy. It makes more sense for the Americans to defend the control point that the British need to take.
2. Allow players to play all of the scenarios. Having everyone have to beat the previous scenario to unlock the next keeps most of the game unplayable (see previous).

This game can be quite excellent, but they need to fix the victory conditions.
Kimber 1911 45 ACP,
Great .....but
All of these type games have “time limits” and end too early with troops still on the field - minus 2 stars. Allow option to turn off time / turn limits to duke it out - last man standing. Thx
AvianoSaint,
Broken II (and more) -- AVOID
1) An Army's "Forces Lost Meter" found at the top means NOTHING! As I practiced with only one unit -- to melee, to select specific targeted units, to change formation, etc. -- The game claimed I lost 65% of my army on the third turn and I had lost only half of the strength of the one unit I was practicing with, AND ANNOUNCED I HAD LOST THE GAME. Pathetic, really PATHETIC!! And I imagine this occurs in all their games. BAD NEWS indeed.
2) Is this game coded in that "old programming language" Quick Basic from the 1990s? It amazingly slow! Often tedious as you wait and wait!
ADVICE - AVOID this game and be skeptical of this companies other games!
kyle7189,
Kings mountain
Honestly, this is the worst hexwar game out there. Make it line up with the historical scenario. I can tell the people who invented this game were British. Shouldn’t be able to
SgtKelso,
Broken. UPDATE 11-29-2021
I originally purchased rebels & redcoats 1 and rebels & redcoats 2 when they were separate games. They are good games and run fine. Hexwar came out with Rebels & Redcoats GOLD which not only turns out to simply be the two games combined into one, the game is broken. In the battle of Harlem Heights, you cannot move half of the troops on either side when you could in R&R 1. How did the scenario get broken when it worked in the old game. For anyone how has the first two games, I definitely do not recommend this game. For anyone who doesn't, you're stuck as they have removed R&R1 from sale. Get your act together Hexwar.

As of 11-29-2021, Harlem Heights scenario is still not fixed, still can’t move half of the British units.

Losers