I understand the premise of this and how it’s supposed to shed light on how people with anxiety sometimes struggle to function while only trying to perform tasks that are simple for the normal, everyday person. However, this game does not do a good job of it. I completed the game within 5-10 minutes, because there’s hardly any storyline. We hardly know anything about the main character, therefore I’m not attached to her and can hardly relate other than having anxiety myself. When a player is not attached to a character, they don’t care as much when something bad happens to said character, for instance, Samantha leaving her keys behind in the bedroom. There are very little choices to pick from and it’s not hard at all throughout most of the gameplay to figure out which one is the best. I personally can understand how it would be difficult to go make oatmeal in a communal cafeteria as I have dealt with the same thing when I was in college. I really wouldn’t have made a game out of it though, because it’s just boring and too easy to play through. You also feel very little emotion, if any at all, because like I said earlier, there’s hardly any storyline to allow you to become attached to the main character.