The idea of this game is simple and yet a fun complex puzzle. However, the execution of this is poor. It’s not actually a puzzle game at all but rather a simple algorithm that is executed over and over.
I have developed a “strategy” for completing levels 1-100 (I stopped there because it’s not actually a puzzle at all and I’m not interested in wasting my time to see if this ever changes).
You are given 6 number values in 2 rows: let’s call the first row ABC, where each number is one of those letters, and the second row DEF.
Add B and F to one side of the scale, and DE to the other so it looks like BF/DE.
Then, you only have 4 possible orientations left: AC/-, A/C, C/A, or -/AC. A simple glance at the scale will tell you which orientation to put them.
I have solved every puzzle with the above algorithm.
A note to the dev: I have hopes for this game. You have a cool premise. It’s just not quite there yet. You can get there though 🙂