This game starts off very well and drew me in. You start off on a ship that you have to steer when you fall into trouble. After that, you have to prove yourself as a competent sailor before others will trust you with more sailing related activities. This was a very intriguing way of starting off this game. However, after shooting the cannon, the game went downhill for me. The storyline started to get confusing with what side I was on, why, and how I made those decisions, the scenes became dark and gloomy, and I even experienced glitches near the end of the main story and in the bonus chapter that gave me a black screen while it skipped over dialogue. These did not affect gameplay, but definitely lessened the fun factor. In the bonus chapter puzzle with bridge parts, I connected the bridge from start to all three vaults, but the game would not finish. I realized that maybe I had to use all the pillars, but the instructions said nothing about that. This was frustrating as all my parts completely connected and led to all three vaults, but I still had to redo it. There is also a bonus souvenir game with hidden objects in various scenes, but this did not add to the overall game as it did not lead to stories, parables, other bonus content, etc.