4.0.5
2023-08-14
With this update, all of the Earth-Prime core game hero variants are available to play offline.
This update also includes various bug fixes and improvements:
- The text of Found Wanting and Paragon of Sentience are updated to read: "The first time each turn this card is destroyed, play the top card of the Environment deck."
- Vivid Thoughts and Dark Mind now show the cards that were revealed.
- Fixed a problem where an empty mission deck could cause pre-start of turn actions to be unavailable.
- Viperous Cloud no longer asks incapacitated heroes to discard.
- Fixed the interaction between Uh Yeah, I'm That Guy! and Infection.
- Completionist Guise's second incapacitated ability now works properly with Tempest.
- Fixed Abandoned Big Top counting the incorrect number of active characters in OblivAeon mode.
- Fixed an issue where The Shadow Cloak could activate multiple times in a turn in some situations.
- Moving Target now activates properly if damage to Stuntman is redirected to a target that is immune to damage.
4.0.4
2023-06-06
This update really fixes the problem where Completionist Guise could not be unlocked because of those oh-so-shiny-but-just-out-of-reach Earth-Prime variants. Pinky swear!
Note: this version remains multiplayer compatible with version 4.0.3 of SotM and SoEP.
4.0.3
2023-06-03
This update includes various bug fixes and improvements:
- Harsh Offense now shows the cards that were revealed.
- Fixed a problem where Completionist Guise could not be unlocked because of those oh-so-shiny-but-just-out-of-reach Earth-Prime variants. Gimme! Gimme!
- Fixed a problem interaction between In Medias Res and Grue Meta-Mind.
- Fixed a problem interaction between Uh Yeah, I'm That Guy! and Short-Term Solution.
- Fixed some cards not working properly with Unshackled Resilience.
4.0.2
2023-05-23
This update includes various bug fixes and improvements:
- Improved the visual quality of some cards in the New Game screen.
- Fixed Selling Out not working properly if the discarded card was put under another card.
- General Armstrong's card draw is now properly optional.
- Guise no longer causes the random number generator to get out of sync when loading a game.
- Fixed a display issue related to Santa Guise and known information about cards in your deck.
4.0.1
2023-04-29
This update includes various bug fixes and improvements.
- Fixed a problem where the Continue Game button would not always appear properly.
- The Weekly One-Shot button no longer shows "new" after you've completed the one-shot.
- The Card Library index now shows collector or original art depending on your selected preference.
- The View in Store button for Sentinels of Earth-Prime on the Get Expansion Packs screen now shows the game properly.
- Fixed a problem where the Create Game button did not work with the multiplayer Custom Game popup on phone.
- Fixed a card counting error with the Cosmic Repercussions shield.
- Fixed incorrect interactions between Heroic Infinitor and various cards.
4.0
2023-04-11
This update provides support for cross-compatibility with Sentinels of Earth-Prime, now available. If both games are installed on the same device, you can play with all owned content from within either game.
The minimum supported iOS version for Sentinels is now iOS 13.7. Certain devices will not be able to update to this version, but your previous version will continue to work.
This update includes a variety of bug fixes, plus several improvements:
- Expansion packs now use more optimized compression, saving up to 50% disk space, and are downloaded from the App Store via a new and improved mechanism. Re-download your expansion packs to take advantage of the changes.
- When a card from a deck is revealed and replaced, it will be shown on screen until you dismiss it. When multiple cards are revealed, they will all be shown on screen until you dismiss them.
- The game now keeps track of your knowledge of top/bottom cards of decks. View a deck to see the cards you have revealed or placed on top or bottom.
- The Multiverse screen has been renamed to Card Library and has an improved index display.
3.2.7
2022-03-16
This update includes a number of bug fixes, notably:
- Damage to Faultless is now correctly calculated when there are multiple increases and reductions.
- If a target is hit by multiple instances of damage from a single effect and they switch cards (e.g. Sky-Scraper or OblivAeon), the switched in card is no longer damaged again.
- Fixed a problem where OblivAeon mode could get stuck in certain cases with The Sentinels.
- Lead from the Front now properly redirects damage dealt by Heroic Infinitor (who is a villain card, but a hero target).
- Rudder in the Timestream no longer gets stuck with empty discard piles when Isolated Hero is in play.
- Destroying projections while Violent Nightmares is in play no longer causes them to be removed from under The Dreamer.
- If both damages from Rend Minds & Souls are redirected to a single character, they only have to destroy one card.
- Fixed a problem where Dark Watch NightMist's 3rd incapacitated ability did not always work with mission rewards.
- Improved decision prompts for Craft Services Table and other cards with The Sentinels.
- Spite now properly hits Sky-Scraper from PL626 Compound Xi if she switches character cards during the power use.
- When Vitalized Thorns is revealed from the environment deck and played, it counts as being played from the environment deck.
- Targets moved under Resurrection Ritual while dealing damage will no longer continue dealing damage.
- Grasping Shadow Cloth no longer tells you what the top card of the Scion deck is if it prevents a card being played from there.
- If OblivAeon changes pages during its end of turn damage, it will not continue performing any actions from the previous page.
- Incapacitated abilities now work properly with repeated decisions.
- Fixed a problem where the game could get stuck if you destroy Spite: Agent of Gloom on challenge mode during his card play phase.
- Paradoja Figurehead can now be moved to play areas where there is a face-down copy (or a copy underneath another card).
- Fixed a problem interaction with Maze of Mirrors and Global Devastation that could allow OblivAeon to damage itself.
3.2.4
2021-11-03
This update fixes a problem with using additional powers on heroes from the full card view.
3.2.3
2021-10-26
This update includes a few bug fixes, notably:
- Fixed a problem where incorrect heroes could be chosen after incapacitation in OblivAeon mode.
- The Help & Feedback unread message indicator is now visible on the in-game button.
- Fixed a problem where certain types of errors could interrupt the game sending diagnostic information with bug reports.
3.2.2
2021-10-19
Sentinels has a new and improved help & feedback system, powered by Helpshift. Use the Help & Feedback button from the in-game or main menu to access FAQs and report problems to us directly in-game.
- This update also includes various bug fixes and small improvements, notably:
- Fixed a problem where the text chat button could disappear with an unstable internet connection.
- The Sentinels' HP display will now show properly, and their non-character cards will be correctly removed, if they are replaced with variants of themselves in OblivAeon mode.
- Moving Target now correctly triggers from damage that was initially zero, then increased, then reduced to zero.
- Fixed incorrect behavior with Lifeline Blood Mage's incapacitated abilities.
- Fixed a rare situation where moving a card out of play would not stop it from acting.
- Termi-Nation Absolute Zero's power ability no longer expires incorrectly if it was also previously used out of turn.
3.2.1
2021-10-09
This update fixes an issue with online multiplayer on iPhone and iPod touch. Note: this version is also multiplayer compatible with version 3.2 on iPad and other platforms.
3.2
2021-09-28
This update includes various bug fixes and small improvements, notably:
- The Shadow Cloak and Preventative Care now properly prevent damage when there are other optional redirects available.
- Unnatural Upheaval now indicates the number of destroyed cards correctly.
- The game no longer can get stuck if La Comodora chooses to take her play a card phase out of order with no cards in hand.
- Freedom Five Legacy can no longer move a card out of play that was made indestructible by Akash'Thriya's incapacitated ability.
- Fixed various edge cases with Orchestrate the Void.
- Jade Estuary's power usage is now optional.
- Fixed a crash that could occur if Elemental Subwave Inducer is destroyed by Treacherous Ape.
- Discarding Chiquito with Buffer Overflow no longer causes a crash.
- Fixed a problem where Cornered Beast could cause multiplayer games to get out of sync.
- Improved the multiplayer resync system to work better in OblivAeon mode.
- Added detection for potential resync problems when selecting targets. If you see a notice to send feedback, please do so and we'll fix up the problem.
3.1.6
2020-11-30
This update fixes an issue where using the Random button when setting up a multiplayer game could cause problems with the game setup.
3.1.5
2020-11-24
This update has a few bug fixes:
- The Adamant Sentinels can now be selected properly in the New Game screen.
- Losing to Wager Master's card "Who Are You Fighting?" no longer incorrectly counts as a victory for achievements.
- Fixed an issue where repeating a decision to skip selecting a deck could cause problems later in the game.
3.1.4
2020-11-20
Version 3.1.4 fixes an issue where all variants could be playable in the New Game screen whether you had unlocked them or not.
Version 3.1.3 has a number of bug fixes:
- Cards that prevent damage now work correctly when an ambiguous decision is involved.
- Fixed a problem where card keywords changed by other cards would be shown incorrectly if you switch battle zones.
- Heroes can no longer trade objectives with heroes in the other battle zone.
- Progeny (Scion) no longer prompts to play the top card of incapacitated hero decks.
- If your hero is incapacitated after Voss becomes OblivAeon, you can choose the incapacitated ability of any face down hero in your play area.
- Rites of Revival now works correctly in OblivAeon mode.
- Fixed a problem where destroyed Mission cards could not be returned properly to the bottom of the Mission deck.
- The cards discarded by Great Fortune now count for other things checking for discards.
- The Nation in Ruins no longer flips if fewer than two environment cards are actually played.
- Savage Mana requires Haka to be the source of destruction, either via damage dealt by Haka himself, or a "destroy" card played by Haka's player.
- Fixed an interaction between Omni-Unity and Caspit's Playground that could leave ongoing cards as permanent targets.
- More cards such as Super Ultra Kawaii trigger at end of turns even if they occur in the other battle zone.
- Fixed various issues with Guise copying Reward cards.
3.1.3
2020-11-19
This update has a number of bug fixes:
- Cards that prevent damage now work correctly when an ambiguous decision is involved.
- Fixed a problem where card keywords changed by other cards would be shown incorrectly if you switch battle zones.
- Heroes can no longer trade objectives with heroes in the other battle zone.
- Progeny (Scion) no longer prompts to play the top card of incapacitated hero decks.
- If your hero is incapacitated after Voss becomes OblivAeon, you can choose the incapacitated ability of any face down hero in your play area.
- Rites of Revival now works correctly in OblivAeon mode.
- Fixed a problem where destroyed Mission cards could not be returned properly to the bottom of the Mission deck.
- The cards discarded by Great Fortune now count for other things checking for discards.
- The Nation in Ruins no longer flips if fewer than two environment cards are actually played.
- Savage Mana requires Haka to be the source of destruction, either via damage dealt by Haka himself, or a "destroy" card played by Haka's player.
- Fixed an interaction between Omni-Unity and Caspit's Playground that could leave ongoing cards as permanent targets.
- More cards such as Super Ultra Kawaii trigger at end of turns even if they occur in the other battle zone.
- Fixed various issues with Guise copying Reward cards.
3.1.2
2020-10-29
As Sentinels Digital celebrates its 6th anniversary, this update adds Challenge Modes for Trickster Kismet, the Villains of the Multiverse, and OblivAeon. Plus, 16 new achievements are now available to unlock! Visit SentinelsDigital.com to learn more about the anniversary event.
Online multiplayer has been optimized and improved so it's easier to rejoin games and leave the app for brief periods of time.
Also, with version 3.1 there are some new voice lines for Completionist Guise and a few other things. To hear the new lines, re-download the Season Pass 1 or Mini-Pack 3 expansion.
This hotfix update has more bug fixes:
- Achievement tracking is now working correctly for the achievements based on defeating OblivAeon and for defeating all of OblivAeon's shields.
- Individual Scions no longer show Challenge or Ultimate on the new game or end game screens.
- The text of No Time to Bleed is changed so that the reaction damage is optional, due to a rare infinite loop problem with A Good Time Span and Fixed Point.
- Divine Focus now triggers at the start of turns where the associated hero/deck is in the other battle zone.
- Fixed an issue with Dark Mind's destroyed effect playing cards in the wrong battle zone.
- Voidsoul (Advanced) now properly adds devastation tokens when flipping to its front side.
3.1.1
2020-10-15
As Sentinels Digital celebrates its 6th anniversary, this update adds Challenge Modes for Trickster Kismet, the Villains of the Multiverse, and OblivAeon. Plus, 16 new achievements are now available to unlock! Visit SentinelsDigital.com to learn more about the anniversary event, including an achievement contest.
Online multiplayer has been optimized and improved so it's easier to rejoin games and leave the app for brief periods of time.
Also, with version 3.1 there are some new voice lines for Completionist Guise and a few other things. To hear the new lines, re-download the Season Pass 1 or Mini-Pack 3 expansion.
This hotfix update has more bug fixes:
- Fixed a problem where Any Time, Any Place may not unlock. If you defeated all the environments in the previous version, defeat one of them again to unlock the achievement.
- Fixed a problem where Destroy the Destroyer or Ultimate Victory would not unlock.
- Fixed issues with revealed cards in certain situations in OblivAeon mode.
- Fixed a problem where Wrong Time and Place could react incorrectly.
- The Ultimate Target now works correctly in all cases with True Purpose.
- Meager Winnings no longer allows you to choose a target with full HP so that it doesn't gain HP.
3.1
2020-10-14
As Sentinels Digital celebrates its 6th anniversary, this update adds Challenge Modes for Trickster Kismet, the Villains of the Multiverse, and OblivAeon. Plus, 16 new achievements are now available to unlock! Visit SentinelsDigital.com to learn more about the anniversary event, including an achievement contest.
Online multiplayer has been optimized and improved so it's easier to rejoin games and leave the app for brief periods of time.
There are a lot of bug fixes in this update! Here are the highlights:
- The "Mobbed by Paparazzi" and "Extreme Hostage Situation" achievements now require a minimum of 1 hero turn to be played.
- The Hunted Naturalist's power will work properly after Spite: Agent of Gloom changes into Skinwalker GloomWeaver.
- Fixed an issue with Dr. Medico Malpractice's power causing damage multiple times incorrectly.
- Lifeline - Blood Mage's third incapacitated ability now correctly damages only heroes, not all hero targets.
- Construct Cataclysm allows you to damage fewer than X targets if you choose the second option.
- Fixed a problem where temporary effects could incorrectly expire if La Capitan took an extra turn during a hero turn.
- Shock Rounds will no longer be destroyed if damage is not actually dealt by the gun it is next to.
- Termi-Nation Bunker's incapacitated ability now interacts correctly with Spite's drugs.
- Fixed an issue where Heroes Unallied would not be destroyed if the damage was redirected and then prevented.
- Backlash Field Generator now reacts correctly even if the damaged device is destroyed and put under La Capitan.
- Drum of Despair now properly recognizes when hero cards are indestructible.
- Improved drag and drop to play a card when the play area is scrolled up.
- Unlocking a variant on the New Game screen while the hero/villain is selected now works correctly.
- Number-based keyboard shortcuts now work on the numpad keys as well as the top row number keys.
- Show All Targets no longer changes the keyboard shortcut for the Stop/Skip option.
- Fixed some visual glitches that could occur when starting a Weekly One-Shot game on iPhone X and similar devices.
- The confirm button for destroying Localized Hurricane is no longer off screen in some cases.
- Plus, many bugs in OblivAeon mode have been fixed. Too many to list here!
HEY! It's me, Guise. They also fixed all kinds of bugs that supposedly were related to me. I'm a bit skeptical though, as I'm pretty sure I was perfect already. Anyways, here's the list they sent me:
- Added new voice lines for Completionist Guise and a few other things. To hear the new lines, re-download the Season Pass 1 or Mini-Pack 3 expansion. Go on!
- Uh Yeah, I'm That Guy! no longer counts for too many copies of certain cards. Aw, shucks!
- Training Facility now allows Santa Guise to optionally use both his powers if he discarded a card. You better believe it!
- Completionist Guise no longer incapacitates a hero when they swap in an incapacitated variant. Oops!
- Putting an incapacitated Sentinel in your collection no longer interferes with Second Chance. It wasn't my fault!
- When switching The Harpy's character cards with Completionist Guise, her tokens are now preserved. It was an accident I swear!
- Fixed a layout issue when flipping over Guise's foil character card. Finally!
- Guise's arm is no longer cut off when choosing who to high five on iPhone X. The pain! The terrible pain!
Whew! That's it! Have fun!
3.0.10
2019-11-22
• Fixed a problem where the tutorial would get stuck on Legacy skipping his turn for Volcanic Eruption.
• Advanced difficulty for Scions is now preserved when restarting the game or trying again.
• Fixed an issue where Advanced Aeon Master could play too many Aeon Men at the start of the game.
• Fixed a freeze that could occur in certain situations with Challenge Spite: Agent of Gloom.
• Fixed a freeze with Representative of Earth when it is destroyed before choosing a hero.
• Fixed a problem where the game could get stuck at the end of Sanction's turn.
• Various other small bug fixes and improvements have been made.
3.0.8
2019-11-07
• Improved general performance, especially during damage dealing.
• Fixed a problem where the game could hang if a hero was incapacitated on their own turn in OblivAeon mode.
• The game no longer gets stuck if two limited cards already in play are revealed by Great Fortune.
• Fixed an issue where Brain Burn would not work properly in some cases in OblivAeon mode.
• Fixed a problem where Moving Target would not react if damage was both redirected and prevented.
• Fixed an interaction between Stripped Resources and Crystalloid Behemoth so that it is player choice where the Behemoth goes when destroyed.
• Fixed a timing issue between In Medias Res and distortion cards in the Realm of Discord.
• Various other small bug fixes and improvements have been made.
3.0.7
2019-07-26
• Improved feedback submission process with an in-game form.
• Fixed various problems caused by Completionist Guise getting up to no good.
• Timely Disruption no longer draws for cards that were not actually destroyed.
• Mission reward equipment cards now show HP granted by Omni-Unity.
• Fixed some battle zone related issues with End of Days and Take Down in OblivAeon mode.
• Unload now properly allows Expatriette to use powers if played during her end of turn phase.
• When OblivAeon is replaced by Voss, in-progress actions (like damaging multiple targets) are now stopped.
• Fixed a problem with Super Scientific Tachyon revealing limited cards already in play.
• Toxic Seaweed now damages Guise instead of the hero he's copying with I Can Do That, Too!
• To Hope for the Dawn now allows you to return cards next to other cards in your play area to your hand.
• Various other small bug fixes and improvements have been made.
3.0.6
2019-06-17
• Fixed an issue where OblivAeon Shard could disappear in certain situations.
• Fixed a problem interaction between Training Facility and EMP Cannon.
• Various other small bug fixes and improvements have been made.
3.0.5
2019-05-17
• Fixed a problem where the game could get stuck in OblivAeon mode when replacing a hero after the end of their own turn.
• Fixed some edge case issues with Imbued Vitality and the Digital Age.
3.0.4
2019-05-13
The Evolution of Odd Allies is wrapping up with the best variant ever: Completionist Guise! Visit http://sentinelsdigital.com/oddallies to see what OblivAeon hero variants are available.
This update includes several bug fixes and improvements. Thanks for your bug reports! You can send feedback from in-game in the Credits screen.
• Fixed an issue with slow game progress when Akash'Flora was healed to very high HP.
• Fixed a freeze that could occur when defeating OblivAeon with character portraits disabled.
• La Comodora and Fugue State Parse no longer cause "Unknown" turn phases in OblivAeon mode.
• Fixed a problem where Sky-Scraper could ask a mysterious yes or no question.
• Various other small bug fixes and improvements have been made.