2.8
2021-01-27
Added support for iPadOS 14.
2.7
2020-02-20
Instead using invisible vertex and fragment shader, now app uses compute shader. This gives a more clean and lean shader programming environment.
The default example shows how to use the compute shader: how to get output's width and height, current pixel coordinate and where to write the output.
Also, there were some internal architectural improvements and some small bugs were fixed.
2.5
2020-01-22
Added three examples which can be loaded from start screen.
2.4
2019-10-15
- Improved output view from shader
- Output view is now pinchable instead using resizing handle
- Most of the autolayout bugs of output view are now fixed
2.3
2019-10-02
- support for dark mode
- app uses latest iOS 13 SDK
2.2
2019-09-27
- Added undo/redo in code editor
- Fixed sometimes the code editor is not showing compiler error
2.1
2019-08-01
- Autocomplete of common metal shading functions and types.
- Improve 'Play' button functionality
- User interface now uses light theme
- Various small bugs and fixes
2.0
2018-12-05
- Compatibility for newest iPad models
- Texture support
- Very much improved shader document management
1.4
2018-04-19
- Fix crash when deleting multiple shader documents
- Fix not deleting already opened shader document in code editor