This was a great little game, writing a review after (finally) grabbing a crown. I really liked the build up in difficulty, both from level to level (with logically spaced out shops), and boss to boss (and learning their patterns slowly over time with perma-death). Started figuring out power-up order strategies, and what to focus on when, and those strategies change from character to character so that’s /also/ exciting. There’s some kind of fast-progress trigger for the bigger bads too, and that was a good little responsive difficulty. Item costs are well balanced too (especially with the shield generally only available at the first shop with the discount character, otherwise gotta wait until shop no. 2). Only criticisms are: I didn’t really make active use of the shump itself, and took some careful observation to figure out how that counter worked. Might be because I’m on a tiny device, but never had enough of a look ahead to gamble on too continuous a jump. Also fat-fingered the items so often that I ended up never using them, or intentionally wasting them away as soon as I got them. Changing that button position/mechanic might be helpful. Lastly there’s a pausing glitch that happens every once in a while, which is usually fine unless it triggers as you’re going for the rightmost button, at which point you reset the level. Otherwise super nice, thanks for making it!