1.0.26
2022-10-25
- Added new chapter 'Cold Cave'
- Added 10 chapter locking items that can be unlocked when clearing chapters (5 existing chapters 'peaceful fields' and 5 'cool caves'
- Added step-by-step compensation up to the first clear per chapter
- Player default movement speed increased by 0.2
- Fixed a bug that didn't damage the Meteo sometimes
- Some items and magic have a knockback effect
- Modify the monster to slide when it rubs against an obstacle
- Reduce retention time by 1 second in the field after creating Moai and Dolharubang
- Modify default Ball wizards to better hit the mark
- Add 20 Costumes
The gold acquisition amount in the second half of the play was applied so large that the previously known gold acquisition probability was adjusted.
(What was planned to be applied in 1.1.0 and later versions will be applied in the current version)
[Before the patch] 7% before 20 minutes, 1% after
[After patch] Chapter clear (15 minutes of basic map) 7% before and 1% per minute after clear. Less than 1% decreased by 0.1% per minute (minimum 0.1%)
1.0.21
2022-09-01
(1.0.21)
Reconfirm and fix issues where ball magic did not work well later in the day
[Notice!] Unlike the current plan, the gold supply and demand in the second half of the game is set abnormally high.
We would like to inform you in advance that the gold acquisition in the second half of the 1.1.0 version (map token system, map addition), which will be patched after Chuseok, will also be greatly. In addition, the compensation payment standard will be changed to time basis, not kill. We are planning to keep the current supply and demand of gold until the patch, so I hope you don't feel unfair. Thank you every time. :)
1.0.20
2022-08-30
- Enhancements for each item have been added
- Renew fork knife
- Moai damage is reduced to 70->45 instead of one more jump
- Chipmunk Thunder Stern chance 10% -> 30%
- Clover treasure box appearance probability 40% -> 30%
- Comic book cool time 20% -> 15%
- Fixed an issue where fire, ice, and lighting balls were not activated in the second half
[Notice!] Unlike the current plan, the gold supply and demand in the second half of the game is set abnormally high.
1.0.19
2022-08-27
Much of the lag in the second half of the game has been eased!
[Fixing the bug] Fixing the problem where the magnet eats the magnet
[Bug fix] Fixed a bug where the screen stopped when the quest was rewarded
[Difficulty level adjustment] Adjust the difficulty level after 30 minutes. (More monsters can appear in the field)
[Skill] Lightning strike strengthens overall skill level, replaces it with an increase in the number of lightning strikes when strengthening level 2, and raises the stun time to 2.5 -> 4 seconds
[Skill] Ice, Lightning, Fire Ball Level 5 Cooling Time Reduction 10%
[Notice!] Unlike the current plan, the gold supply and demand in the second half of the game is set abnormally high.
We would like to inform you in advance that the gold acquisition in the second half will be greatly lowered in the 1.1.0 version (to be added such as map token system, map addition, item reinforcement, etc.) that will be patched after Chuseok.
We are planning to keep the current supply and demand of gold until the patch, so I hope you don't feel unfair. Thank you every time. :)
1.0.17
2022-08-25
経験値ボールが消える最小時間を削除しました。
経験値ボールフィールドに敷かれる最小条件の個数を120->2000個に変更しました。 (以前のパッチで経験値ボールが消える良くない経験をされた方にお詫びします。(泣)
1.0.14
2022-08-23
Bug fixes, some game optimization.
1.0.13
2022-08-22
Fix bugs.
1.0.12
2022-08-21
Fix Bugs.
1.0.10
2022-08-18
Fix Bugs (Sorry.. T_ T)