1.5
2020-04-08
- Tweaks in the world scaling logic. Changed due to the game being too easy overall in the last update.
- Initial and overall scale decreased.
- Executing close calls slightly easier now.
- Power up boxes show up more often.
- Fixed bug in color update in every phase.
1.4
2020-04-03
- A match is split into 3 phases.
- Each phase last 30 seconds. Difficulty is easiest at phase 1 and hardest at phase 3.
- Obstacles grouped according to phases.
- Improved visuals and color logic.
- World shell is largest in phase 1. It shrinks after each phase.
- UI changes.
1.3
2020-03-26
- Dashboard screen visual improvements
- Space ships brightened during gameplay
- Lighting tweaks
- Timer shows up during powerups to indicate the duration
- Bottom progress bar updates to indicate time remaining for match completion.
- Fixed blinking power-up box bug
- Game set to finish around 1 minute instead of 2 minutes.
- Gems fetch 20 pts per piece instead of 10
- Close calls fetch 200 pts per action instead of 75
- Improved UI animations
- Replaced and improved sound effects
- 250 pts per remaining hearts at the end of the match instead of fixed 500. If no lives lost after completion of the match, player is awarded 750 pts.
- Tutorial update with new details
1.2
2020-03-21
- Game is no longer infinite, and a portal shows up in 120 seconds of the game.
- Game ends after entering the portal, with bonus extra 500 pts as 'completion score'.
- Losing all 3 lives before reaching the portal gives 0 pts 'completion score'.
- Nitro boosts,Gems and Close calls are now very important in determining winners at higher levels
- New score tweaks :
* Gems = 10 pts per gem (Previously 5)
* Nitro boost = 25 pts per action (Previously 15)
* Close calls = 75 pts per action (Previously 25)
- Fixed local high score bug in the home screen.
- Slight obstacle ordering tweaks for the first wave of obstacles.
- Jet speed reverted to constant instead of constant increase.
1.1
2020-03-16
- Decreased amount of lightsources to decrease eye strain.
- Decrease in initial difficulty but addition of difficulty increase over time.
- Jet speed slowly increases with time.
- Art fixes and cleanups for better contrast between obstacles and world.