Its still early days.
Im commenting because the 3D bottles make this game stand out among the 37million like it. That caught my attention; it’s very well rendered and well designed.
(Check your spelling on “awesome,” if you mean to cultivate & maintain an intelligent client base.)
The fireworks are kind of “retro” but not in an engaging way. You have these beautiful glass test tubes and spheres… I win—then it looks like Windows 95 fireworks… except more sloppy.
Your strength here is elegant design. (Otherwise I would have deleted it; I prefer the pouring liquid version of these games.)
Capitalize on your strengths—I could see a gorgeous 3-D confetti (think spiral ribbons in lively pastels) coming from the center of the baseplate as an alternative to “Windows fireworks.” It could be just as brief—but lovely and airy—like the scene you’ve already set with the glass tubes and balls in 3D. (X,Y,Z-axis, not just fake 3-D on a flat picture plane.)
The ads… I wish they could be muted, but I don’t mind them as ads. (The sound disrupts the flow of the game.) I do like that the ads are brief and similar to the theme (other color games, as opposed to the zombie apocalypse,). I like that I can skip partway through. (Pouring game, got the concept—option to go=awesome! I don’t need 30 seconds of ads between rounds. I see what’s being presented without the redundancy.)
I’d like to rate this higher, but I'm still in such early stages that it would be premature. I’m still in single digits; I’ll have a much better read on what it feels like to play this game once I reach levels 30-50. I can give a good review on aesthetics at this juncture, but not a fair sense of what it feels like to play.
I hope to revise my rating once I’ve spent some time playing. I like what I see, which is why I took the time to write a review. I hope to enjoy the rest just as much.
(Please excuse my tired writing It’s very late, but I didn’t want to miss the opportunity to share what I’ve observed thus far.)