Square Valley Cheats

Square Valley Hack 1.0.9 + Redeem Codes

Relaxing world creation puzzle

Developer: Ryan Becijos
Category: Games
Price: $1.99 (Download for free)
Version: 1.0.9
ID: com.rycekube.SquareValley

Screenshots

Game screenshot Square Valley mod apkGame screenshot Square Valley apkGame screenshot Square Valley hack

Description

You play as the Spirit of the Valley, tasked with creating unique lands that meet the needs of the citizens. To achieve this, you will need to place tiles such as houses, trees, farms, animals, and much more! Each tile you position is unique in its characteristics and will be scored accordingly. You'll also create roads, rivers, fences, and more to connect all your tiles together in a meaningful way.

However, your task is not as simple as it sounds. You have limited control over which tiles you can place where. Each round will feel like a new challenge, so you'll have to plan ahead to succeed.

You'll play in three different chapters with a total of 45 levels. With each level you advance, you'll be offered more tiles and have more difficult obstacles to overcome. The journey starts with setting up fences and walls and then moves on to building plateaus, lakes, and even islands! It's no easy task, but we think you'll rise to the challenge! Once you've completed the levels, you can play them again to improve your score and compete in the leaderboards.

With the puzzles randomly generated, it's fun to replay each level. Whenever you finish a challenge, you will have created a unique little world to be proud of. If you are interested in even more random experiences, take a look at the sandbox mode, in which you'll be given a unique level depending on your preferred game settings.
Good luck, Spirit of the Valley – go forth and build spectacular little worlds!

Version history

1.0.9
2023-02-13
Daily Challenge is now unlimited plays per day.
Fixed various tile scoring bugs.
Fixed Private Castle scoring bug.
Eased scoring for Jewelry Shop and Sanctuary
1.0.8
2022-07-03
Fix tile scoring bugs
1.0.7
2022-06-23
Update consistency of rules text
Ask confirmation for End Game
Fix bug storing old Daily Challenge
Add GameCenter Leaderboard link
Add tile type info in level overview
Fix tile bugs
Fix typos
1.0.6
2022-06-23
Update consistency of rules text
Ask confirmation for End Game
Fix bug storing old Daily Challenge
Add GameCenter Leaderboard link
Add tile type info in level overview
Fix tile bugs
1.0.5
2022-05-12
Fixes:
Rainbow Trout

Clarifications:
Jewelry Shop, Trading Post

Other changes:
Mine, Chapter 2 starting randomness adjustments
1.0.4
2022-05-08
Add auto-saving progress for all levels
Add undo button
Add skip turn feature
Incorrect tiles enclosed in Fence or Walls will be converted to negative scoring tiles
Can no longer get two same placements per turn
Extended glossary with more terms
Rule Clarifications / typos:
Base of plateau is anything touching plateau not on a plateau
Removed Rocks and Mountain marsh dislike
Turkeys, Tower, Pigs, Rebel Ship, Kraken, Juniper Grove, Shipwreck
Bug fixes:
Drawing lines were not clearing
Cherry Orchard, Lake Fairy House
Changes:
Jewelry level has easier tile choices
Plateau levels have better random obstacle placements
Manor, Pine Grove
Show Threat label for threats
1.0.3
2022-05-07
Add auto-saving progress for all levels
Add undo button
Add skip turn feature
Incorrect tiles enclosed in Fence or Walls will be converted to negative scoring tiles
Can no longer get two same placements per turn
Extended glossary with more terms
Rule Clarifications / typos:
Base of plateau is anything touching plateau not on a plateau
Removed Rocks and Mountain marsh dislike
Turkeys, Tower, Pigs, Rebel Ship, Kraken, Juniper Grove, Shipwreck
Bug fixes:
Cherry Orchard, Lake Fairy House
Changes:
Jewelry level has easier tile choices
Plateau levels have better random obstacle placements
Manor, Pine Grove
Show Threat label for threats
1.0.2
2022-04-26
Add additional tips for tutorials
Update leaderboard synching frequency
Fix leaderboard integration issues
Rule Clarifications / typos:
- Wall, Cherry Orchard, Lumber Camp, Jewelry Shop, Fortress
Bug fixes:

- Lumber Camp, Inn, Tavern, Haunted Ruins, Witches Hut
Buffs:
- Sanctuary level adds better chance to get longer river placements
- Jewelry shop is more lenient on points
Nerfs:
- Inn points decreased
- Tavern points decreased
Other fixes:
- Zoomed edge description shows points properly
1.0.1
2022-04-13
Improved tutorial
Fixed scoring issues for a few tiles
1.0
2022-03-12

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Ratings

4.8 out of 5
82 Ratings

Reviews

Capo8amax,
Great Game!
Love this game, really thoughtfully done. Creative and satisfying puzzle. Initially I was going to suggest some type of real time scoring, with values going up or down with each placement, but after thinking it through that would just make each turn a boring round of trial and error. What would be nice for replay is a record of your personal stats on each level. I find myself wanting to try a level again to see if I can improve, but by the time my new score rolls around I forget what my last score was. Would be fun to have refer to personal stats for each level like:
Attempt 1: score, highest value placement, lowest value placement, most used tile
Attempt 2: score, etc…

I’d also be interested in a board game version of this. Would need to be able to use your phone to calculate the scores (scoring Carcassonne is hard enough I can’t imagine this), but would be pretty great if you could figure it out. It’d be a fun programming challenge I think.
Flameroran77,
MORE.
Absolutely adore this game. I love figuring out my strategies for each set of tiles and tiles, and can’t help but go back to try to improve my score in ever single level.

Every single tile has little ways you can squeeze every last point out of it, and when you manage to get a high score with an aesthetically pleasing map, the feeling is wonderful. As frustrating as it was adjusting to plateaus and islands, it was even more satisfying when I finally got it down.

Only possible complaints aside from wanting more levels are that the randomness of the tile options and spaces can sometimes just give you the finger. Part of it is not drawing out the levels for too long, sure. The more tiles you have placed the more likely you’ll be blocked. But sometimes the game just gives you a dozen occupied spaces, a singular open space, and a pair of tiles that will only penalize your points. But it’s part of the game, and I just kind of learned to roll with it. Sometimes your attempt just doesn’t play out.

But seriously. More levels. They don’t even need to be new content. Just mix and match and cookie-cutter with the old tile sets you already have, and give me more levels to get high scores in. So many of the cool concepts are only used once, and both sandbox and the daily challenge feel so unsatisfying in comparison to seeing your high score recorded permanently.
Lord Gek,
What a fun tile placement puzzler!
I love how every puzzle give the player a randomly generated map with a target score and it's own set of tiles. So every time you replay that same puzzle, the order the tiles show up and exactly where on the map you can place them will be different, the special parameters of that unique puzzle will feel somewhat familiar. I also like while it's easy to see it as something akin to Solo Carcassonne, that isn't quite accurate. Unlike Carcassonne there really is no equivalent to completing a road or a castle wall, it's more that every different tile in this game has its own scoring rules (like, "...it needs to connect to a road but no other tile of its same type can be in the same column...") and you're tasked with trying to place every tile so they all score as much as possible.
Commish Gordon,
Great Game! But rules aren’t always clear
Im really enjoying playing this, surprisingly deep puzzle game. It’s almost perfect in its simplicity.
However sometimes the tile descriptions are unclear, and there isn’t much in the way of feedback for when and how each tile is being scored. For instance the fir grove description implies it needs to be as far as possible from residences, but then I get zero from each fir grove regardless of their placement. And the game gives no feedback for why.
I’m not sure if it needs real-time score feedback for each tile placed like the game Islanders (the closest game in style I can think of) or if it just needs some more breakdowns at the end of each level. Mostly though, it could just do with some more visual feedback for scoring and tile interactions so the player isn’t having to check the written descriptions so much.

All that said, thanks for the great game!
BertHubnip,
Really fun, but felt a bit short
Really unique game, felt like a mix between sudoku and city-building games. It was satisfying to succeed and I never felt too frustrated even when I would lose a close one. One of my issues is that in some of the later challenges the placement of the unique pieces on the map would vary wildly and that would lead to either easy games or near impossible ones. I found myself just quitting and restarting on turn 1 until I got placements that felt doable. Also, it feels kinda short. Maybe because I wasn’t expecting it to end and seeing the new unique pieces for each challenge was a big part of the motivation, but it’s still only 30 or so levels and that does seem a bit low
RRC1985,
Great Puzzle Game
Very solid, relaxing but challenging puzzle game with solid art and music. The developer stated Carcassonne was an inspiration but I think the logic/gameplay is more similar to a deck builder with roguelike elements where the “deck” is the 9x9 board. Goal is to look for synergies and handle randomness best way you can.

I agree with the other review(s) that stated tiles need more definition. I too had no idea Cherry Orchard would be a -20 enclosed. Even the glossary, which uses pictures to define things, could be a bit more detailed with some of the games’ other terms like “connected,” etc. This would not stop me from giving such a good game like this 5 stars.
NolanWritesAReview,
Amazing game! There seems to be a bug in the tutorial though
I love this game and enjoy the same things as what other reviews have already expressed.

I think there is a bug in the tutorial however. If you select a house tile and try to place it inside of the fenced in area, it changes the tile to rocks, even though only sheep and house are available to select. It was VERY confusing to experience that in the tutorial on my first play. After completing the level, I replayed it and the same effect is still there. I think it’s a bug!
Scarlatch99,
Fantastic, a steal at the price
To my surprise, I got many hours of interesting and enjoyable gameplay out of Square Valley. Dev was responsive and fixed a couple of issues along the way. Goal descriptions are occasionally fuzzy or not clear and could use some standardization, but that doesn’t stop this from being a great experience. Would love more options to play past the main campaign and I can’t wait for more!
And1oneluv,
Excellent relaxing puzzler
This game is both relaxing and exciting at the same time. I will start it up for a chill moment to listen to the music and ambiance, and then get pulled in right away with the struggle of the puzzle.

The latest update with the undo and skip buttons takes this game from a 4star to a 5 star . There were plenty of times i accidentally put down a building and wished for an undo. And the skip *chefs kiss* what an awesome addition to the whole puzzle. You’ll be constantly wondering which turn would be the best use.

The challenges will keep you coming back to see what new buildings and scoring scenarios are in store. If you love puzzle games, I highly recommend this one.

Thanks devs for making such a great little game!
Starman82,
Beautiful Game
I am having a relaxing imaginative time playing this. I can already tell this is going to be one that stays on my phone. It’s such a challenge placing all the edges and other units! I think this would be an excellent board game. You get five stars for this gem and because there’s no ads. Ads would have made me play 75% less. Thank you for not collecting my data too. You’re a role model for all games!