I love the original game, but this is somewhat lacking. First, as reported by other users, when you tap and hold a small card, it shows a full-size card image. Unfortunately, the programmers dropped the ball, and the big card often vanishes with the slightest finger wobble. Programming hint: do NOT dismiss the big card at the start of the drag event. Note the position of the small card before the drag, and dismiss the big card only after the small card has moved some minimum X left or right or some minimum Y up or down. Please don’t make those of us without the hands of brain surgeons wonder what the full-size cards look like.
Next, please consider an option to reduce the animations. They are more blinky than beautiful. I have some visual impairment, so the fact that so many thing whirl, blink, and flash is not fun for me. I am saddened that the brilliant art of the physical game has been relegated to small icons and brief pop ups. The current look of the game has moved away from refinement and toward the bombastic.
As a minor change, the coloration of the trick wheel is puzzling. The yellows are the highest scores, the green is mediocre. In stoplight fashion, I would think green is good, yellow is warning, and red is full stop (do not enter).
This will be an acceptable implementation for most people, but I feel that I will find the game tedious until some of these UI features are fixed. I have faith that the developers will continue to polish this. They seem like they are trying and polite to fans. I am happy to support developers like that.