I originally found out about The Impossible Game around 2014, the year I got into Geometry Dash. Even though it was simple and pretty minimal, I thought it was a good game that inspired one of my favorite games of all time. And too see a sequel to the original was neat, but wasn’t what I thought it would be.
I’ve played through most of the game so far. It looks good visually and has a lot of potential for level design, but the package feels like it’s missing something. I expected a ton from the game, and while it did well in some departments, I felt there wasn’t enough for me to say that this game is worth a go if you enjoy rhythm games. The levels don’t feel memorable, difficulty changes a lot, and having to pay for more features in the game let me down a little.
That’s not to say that The Impossible Game 2 is a bad game, it has some cool ideas. Using weapons, fighting bosses, and having platforms move based on your jump patterns felt neat when playing. Presentation was decent overall, and making a sequel to the original made sense.
While I don’t think The Impossible Game 2 will overtake Geometry Dash and become the dominant rhythm platformer, it’s worth giving a shot if you’re into rhythmic platforming.