Kairosoft has this amazing model concept for all of their sim games. Some work, some confuse and some challenge.
Then some don't work.
This being sushi spinnery (SS for short.).
There is no replay after you finish this title. You will be beaten after finishing the 16th year. This being that barely of your achievements transfer over to your new game for a better edge topping your old highscore. Starting all over the process of discovery.. Ugh.
Unlike their other titles, there isn't much of a grab. Nor much humor/parody written into this game like their other stellar options.
You create sushi, discover ingredients, attract npcs that are incredibly hard to woo to (100%) | [on this note, for funsies, i'm in year 50, still have not achieved a full 100% fanpoints. Few stragglers.] | , but there is no challenge to it.
No bad months, no wierd mishaps to folly your operation, nothing to change the dynamic of your business.
Day 1 ends like Day 999. Same output of effort, leaves you empty in accomplishments.
Pity, I tried hard to warrant its 5 stars dealt by these other buffoons w/ their short grip on reality claiming this to be another kairo-great. Goes to show you honesty is hard to come by.