When people complain about escape rooms, it’s usually because they can’t solve them. That is not the case here. This game is horrific for many reasons. First of all, the game mechanics are terrible. Every frame is basically a stand still, which makes it hard to see items, especially toward the end. And, having to click in and out so much gave me a motion migraine. Secondly, the clues in this game are not well connected. I solved the up/down arrow box without the globe, the outdoor statue without the arrow, and the drawer “shape-lock” without magnifying the book. But, I’m just supposed to know to go dig in the ground that couldn’t be clicked on before, that the wheel in the basement toggles a ladder, or to memorize where the constellations are at the end because once you start messing with the combinations they won’t reset to their starting positions. It sounds simple once you know what to do, but in the moment it’s weird. Third, there is no story at all… when a game starts out saying “you’re trapped in a room for some reason…” you may want to go ahead and skip it. You have to think about the flow of your game. Putting “complicated” puzzles together is not enough to make a good game. If the mechanics and story were better, I could enjoy difficult puzzles. But as is, it’s not enjoyable at all. I think whoever made this is capable of doing better. They’re clearly intelligent, but have confused complexity with creative intelligence.