2.1.7
2020-11-14
General:
+Fixed various issues
Balancing:
+Towers and Runners: Decreased effectiveness of Upgrade Cost Decrease Runes (20% --> 15%)
+Techno Summoner: Increased Cost increase of Runes changing the summoned Runner Type
2.1.6
2020-08-06
Balancing:
+Towers: Increased Upgrade Cost by 20%
+Bounder: Reduced Fire Rate (1.0 -> 0.85)
+Techno Summoner: BOOM Summoner Cost slightly Increased
+Techno Summoner: Shield Summoner Cost slightly Increased
Improvements:
+General: Various other fixes
+Settings: Option for very long maximum matchmaking duration
2.1.5
2020-07-15
Features:
+General: The friend list now has its own social tab and all friends are also safe buddies
Balancing:
+Runes that decrease tower cost now reduce the cost less
Improvements:
+General: Improved safe opening loading times
+General: Various other fixes
2.1.3
2020-05-22
Improvements:
+General: Fixed a crash that could happen during matchmaking
2.1.2
2020-05-20
Features:
+General: New matchmaking screen with hints and infographics
+General: New post match rewards display
+General: All cards available now in the Daily Offers
Improvements:
+General: Various other fixes
2.1.1
2020-04-30
Improvements:
+General: Fixed various issues
2.1.0
2020-04-26
Hey Duelists! Here's what's new in this update:
WORLD MAP:
You can now for the first time ever actually see the world of Tower Duel. Follow your journey through the Leagues in the Main Menu and pick up some sweet rewards along the way! Of course, those of you who have already reached higher leagues before this update, can still claim all rewards that lie before that point.
CONNECTIVITY:
Unfortunately, we're currently seeing an increase in connection issues and overall loading times. We're aware that this can be frustrating and that some of you even lose matches due to it and we take it very seriously. We want to apologize for the bad experiences and are doing our best to improve the situation.
As a first aid, we're now temporarily increasing timeouts, to reduce the amount of matches lost because of disconnects. We're also in contact with our external server providers, who are currently working to resolve the load issues, though they couldn't provide any clear timeline for this yet.
For those of you who are most affected by the problems, one thing you can try is to switch from wifi to mobile data or vice versa, as some internet providers are less affected by the problems than others.
We apologize again for the inconvenience and hope you stay safe and duel on.
BALANCING CHANGES:
The update also includes some balancing adjustments pertaining the Techno Summoner, Quad Striker and Laser Beam. Please check the changelog in the options menu for the full details!
DISCORD:
We'd love to meet you on our Discord channel (Chat Icon in the main menu) and hear about your experience with the new update :) If you like, you can also check the #announcements channel for the date of the next community voice-chat and talk to us live.
Thank you all for your ongoing support and have fun duelling!
- The Forest Ring Games Team
2.0.3
2020-04-04
Improvements:
+Quests: Fixed various issues
2.0.2
2020-04-03
Improvements:
+Quests: Fixed various issues
2.0.1
2020-04-01
Welcome to the first DUEL PASS SEASON of TOWER DUEL!
We are happy to present our biggest update so far:
NEW DESIGN: A fully new handcrafted set of Tower and Runner illustrations. We also changed the card design, which now includes Health/DPS stats as well as Damage & Armor Types for a better overview of your card perks ingame and in the deck menu.
NEW QUEST SYSTEM: We created 100+ different quests that unlock high-value rewards such as Dynamite to burst open all your Duel safes whenever you choose to use it. The new season system replaces Experience Rewards, Time Safe, Win Safe and the Fan Safe. The free tier can be played until Season Level 27 including twice as many rewards as the combined value of the old mechanics. There are 5 initial season quests and each new day of the season two new quests are unlocked. You can reroll quests once a day. Seasons begin on the first day of each month and end on the last day of the month. Make sure to claim all your rewards before the season ends!
DUEL PASS: With the new Duel Pass, you can unlock premium rewards at 50x Value. It is a one-time purchase (no subscription) and is valid for one season. It unlocks all 140 season quests instantaneously, eliminating timers and doubling the number of quests that can be solved simultaneously. Missed out premium rewards from lower levels are directly claimable after the purchase. Insane rewards await players reaching Diamond and Maxx Levels. The first player to claim the Champion Safe at Level 40, becomes the officially first season champion, going down in TD history!
We'd like to thank all of you who have been supporting us along the way with your feedback, concerns, balancing suggestions, memes, creative ideas, and bug reports. We are really blessed with an amazing community and we'd be honored to keep improving the game with you for many more seasons to come. Please feel free to share your ideas and thoughts on our Discord channel (Chat Icon in the main menu).
We wish you a blast with the first-ever Tower Duel Season! GG!
2.0.0
2020-04-01
Welcome to the first DUEL PASS SEASON of TOWER DUEL!
We are happy to present our biggest update so far:
NEW DESIGN: A fully new handcrafted set of Tower and Runner illustrations. We also changed the card design, which now includes Health/DPS stats as well as Damage & Armor Types for a better overview of your card perks ingame and in the deck menu.
NEW QUEST SYSTEM: We created 100+ different quests that unlock high-value rewards such as Dynamite to burst open all your Duel safes whenever you choose to use it. The new season system replaces Experience Rewards, Time Safe, Win Safe and the Fan Safe. The free tier can be played until Season Level 27 including twice as many rewards as the combined value of the old mechanics. There are 5 initial season quests and each new day of the season two new quests are unlocked. You can reroll quests once a day. Seasons begin on the first day of each month and end on the last day of the month. Make sure to claim all your rewards before the season ends!
DUEL PASS: With the new Duel Pass, you can unlock premium rewards at 50x Value. It is a one-time purchase (no subscription) and is valid for one season. It unlocks all 140 season quests instantaneously, eliminating timers and doubling the number of quests that can be solved simultaneously. Missed out premium rewards from lower levels are directly claimable after the purchase. Insane rewards await players reaching Diamond and Maxx Levels. The first player to claim the Champion Safe at Level 40, becomes the officially first season champion, going down in TD history!
We'd like to thank all of you who have been supporting us along the way with your feedback, concerns, balancing suggestions, memes, creative ideas, and bug reports. We are really blessed with an amazing community and we'd be honored to keep improving the game with you for many more seasons to come. Please feel free to share your ideas and thoughts on our Discord channel (Chat Icon in the main menu).
We wish you a blast with the first-ever Tower Duel Season! GG!
1.9.11
2020-02-02
[General] Various Fixes
1.9.10
2020-01-27
+General: Various other fixes
1.9.9
2019-12-17
+General: Improved network stability
+General: Various other fixes
1.9.8
2019-12-09
Improvements:
+Ingame: Fixed rare match interruptions due to error 1002
+General: Various other fixes
1.9.6
2019-11-21
Improvements:
+Ingame: Fixed a bug that could cause infinite cooldown when the cooldown was actually zero
+Friend Matches: If a friend has a different version, it will now display a message with a hint to update
+General: Fixed a rare crash at startup
+General: Various other fixes
1.9.5
2019-11-16
Improvements:
+General: Various fixes
1.9.4
2019-11-09
Improvements:
+Shop: Fixed a crash that could happen when purchasing a daily deal
1.9.2
2019-11-07
Improvements:
+Shop: Fixed a crash that could happen when purchasing a daily deal
1.9.1
2019-11-06
Improvements:
+Ingame: Fixed a crash that could happen when pressing the back button while searching for a match
+Main Menu: Fixed a crash that could happen when changing the player name
+Other: Minor improvements
1.9.0
2019-11-04
Features:
+New Cards: Added four new cards: Damage Booster, Fire Rate Booster, Saboteur and Techno Summoner joined the arena!
+Deck Menu: Shiny new deck menu that gives a better overview over the card-unlocks throughout the leagues.
Balancing:
+Blast Chamber: After being stunned, Runners are now immune to stun for 0.5 seconds
+Blast Chamber: Decreased Fire Rate decrease of Earthquaker Rune (60% -> 45%)
+Flamethrower: Range now increases less on Hyper and Max
+Shotgun Tower: Increased Fire Rate (0.8 -> 1.0)
+Smart Ice Tower: Increased Fire Rate (0.9 -> 1.0)
+Teslator: Increased Fire Rate (1.15 -> 1.25)
+Quad Striker: Increased Damage (32-39 -> 41-50)
+Quad Striker: Decreased Fire Rate (1.5 -> 1.1)
+Quad Striker: Octa Striker rune now decreases fire rate instead of damage (65%)
+Aggro: Increased Health (700 -> 1000)
+Aggro: Increased Speed (0.7 -> 0.85)
+Charge Pod: Increased dropped Runner Count for Discount Marines (2 -> 4)
+Discount Marine: Increase Income at Base (25 -> 30)
+Discount Marine: Increased Health, Cost and Income increase for Hyper and Maxx
+Discount Marine: Increase Upgrade Cost
+Energy Truck: Decreased dropped Energy (320 -> 300)
+Energy Truck: Increased Income Increase (240 -> 250)
+Jetpack Marauder: Increased Health (300 -> 325)
+Jetpack Marauder: Added two runes
+Lightning Speeder: Increased Max Chain Length (4 -> 5)
+Light Shield: Increased Shield (50 -> 60)
+Techno Shaman: Increased Cooldown (6 -> 9)
Improvements:
+General: Fixed various crashes and connection issues
+Login: Improved connection stability
+Safes: Drastically reduced the chance of getting already maxxed out cards from safes.
+Matchmaking: Various tweaks for better duels
+Ingame: Performance improvements
+Watch Replay: Disabled x4 replay speed up for now due to crash issues
+Jetpack Marauder: Fixed issue about rarely taking the wrong path and flying over too many towers
+Money Truck: Redesigned and renamed to Energy Truck; nothing changed gameplay wise
1.8.0
2019-08-28
Features:
+New Cards: Added three new cards: Bouncer, Flamethrower and Aggro joined the arena!
+Overtime: If the game would end in a draw, 30 seconds of overtime kick in. If the game still ends in a draw, no fans are gained or lost
Balancing:
+Shotgun Tower: Increased Damage (50-60 -> 55->65)
+Teslator: Increased Fire Rate (1 -> 1.15)
+Mech: Decreased Health (800 -> 750)
+Lightning Speeder: Slightly Increased Speed up per chained Runner (6% -> 6.3%)
1.7.0
2019-08-12
Features:
+Cards: All new level-up system - Level-up runes can now be purchased and you own them forever! Additionally you can switch out the runes on your cards at any time.
+Leaderboard decay system: Players who don't play for over a month will now lose fans in order to keep up the competition on the leaderboard! Players from Maxx League can drop to Diamond Pro, otherwise players can't drop below their current league.
Improvements:
+Various minor fixes
1.6.5
2019-07-20
Improvements:
+Fixed various minor issues
1.6.4
2019-07-18
Improvements:
+Shop: Fixed a crash that could happen after purchasing Maxx Bucks
+General: Fixed various rare crashes