This platform/shooter is one of the most fun i’be ever played. It’s the perfect ballance of hard and fun, making it challenging, but still enjoyable. Im a huge fan of Nitrome’s games, and this adds to my favorites. Great artwork, great bgm, and great game play (that’s what we came to get, right?). Great job Nitrome, you’ve done it again.
I would like to note two things:
1. I’m not entirely sure how the “tornado” weapon is to be used efficiently, since it doesn’t really do foreword damage, more just up.
2. The Spin Attack is very hard to utilize at times. In closer quarter battles with more enemies, the spin attack is the go-to way of getting rid of an enemy wave, as well as a healthy combo builder. But not if you get hit on your first jump and can’t get to the second, and it makes those close quarter battles a little frustrating. Now, I understand there’s a few upgrades to fix that, but since the upgrades at the end of the area are random, what are the odds you’ll get that one upgrade? This may just be my play style, but I would love a change or maybe advice on how to win those close quarter battles.
Also, this is not necessary by any means, but you could possibly add a story. Why is this knight gunner climbing this tower fortress? Does s/he have something against the mobs? Anyway, it’s not necessary because it’s not really that kind of game (at least I don’t think), but it can certainly be an idea.