Wellington's Victory Cheats

Wellington's Victory Hack 2.1.3 + Redeem Codes

Developer: Hunted Cow Studios Ltd.
Category: Games
Price: $4.99 (Download for free)
Version: 2.1.3
ID: com.hexwar.wellingtonsvictory

Screenshots

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Description

At dawn on June 18th, the torrential rain which had soaked the Belgium countryside the previous day began tapering off. Seventy thousand French troops, constituting the bulk of Napoleon’s Armee du Nord, which two days earlier had vanquished the Prussian Army of the Rhine at Ligney, now expected to exploit their initial victory by destroying the unsupported and inexperienced Anglo-Dutch forces which the Duke of Wellington had deployed across the Brussels-Charleroi highway a few miles south of the inconsequential hamlet called Waterloo.

That morning at his headquarters in Le Caillou, Napoleon discussed the impending battle with his subordinates while awaiting the arrival of several French Corps which had bivouacked further south. Disagreeing with the French generals whom Wellington had consistently defeated in Spain, Napoleon insisted that his opponent was a poor commander and that the English troops were much inferior to the French. The battle which Napoleon envisioned would resemble ‘le petit dejeuner’, Wellington’s army would be devoured as easily as a light continental breakfast.

- Historically accurate game play.
- 7 missions including
- Quatre Bras
- Hougomont
- La Haye Sainte
- Plancenoit
- Waterloo
- Accurate Napoleonic Units;
- Five categories of unit quality.
- Different types of formations.
- Detailed combat analysis.
- In-depth reference charts.
- Advanced tactical features including:
- Map zoom.
- Strategic movement.
- Flank attacks.
- Low Ammo.
- Hours of Gameplay.

© 2015 HexWar Games Ltd.
© 2015 Decision Games, Inc
© 2015 Lordz Games Studio s.a.r.l.
All Rights Reserved.

Please note this games runs best on iPhone 5S+ and iPad 3+

Version history

2.1.3
2021-11-10
Fix: Some sound effects not playing following the last update.
2.1.2
2021-10-05
Change: A reduction in the download size.
Change: Improved menu layout for some items
Fix: A critical issue displaying the curved loss meters after the previous graphics update.
Fix: An issue of invalid combinations of generals, artillery and infantry entering the same hex.
2.1.0
2021-04-08
Fix: A critical issue displaying the curved loss meters after the previous graphics update.
Change: A reduction in the download size.
2.0.0
2021-03-31
Add: Support for the Metal graphics system on all Apple devices, improving graphics performance.
Add: Weapon animations.
Change: Improved A.I. opponent.
Fix: Missing some mount dismount button options.
Fix: Some screen layout issues.
Fix: Invalid font selection on some buttons.
Fix: Some projectile animations not displaying.
1.3.4
2020-05-16
Fix: Units may sometimes have been unable to attack adjacent enemy huts or tents unless charging.
Change: When a general ends alone in a hex adjacent to an enemy, after enemy shooting, it now evades if possible, or is destroyed.
Fix: Some units were not getting their shock combat bonus in a charge combat.
Fix: Some time flank attacks provided no benefit in combat.
Fix: A rare crash which could occur after charging.
1.3.3
2019-12-21
Change:Faster A.I. execution during larger missions. This latest updates reduces the time game turn times by up to 75%.

1.3.1
2019-12-19
Fix: Some line of sight issues from high hill hexes across lower hill hexes.
Fix: An issue where changing formation while leaders and artillery are in the same hex could sometimes cause a crash.
Change: Improved map zoom.
Change: Base line of site range increased.
Change: Faster A.I. turn execution.
1.3.0
2019-12-01
Change: We have moved the game to our new engine.
Change: Game performance is much faster and graphical execution smoother.
Fix: Improved memory management.
Fix: Improved hex tile Positioning accuracy.
Add: A whole new way to play, 'Historical Mode'. This is now an option on starting a new mission.
Add: Change log for all updates in the latest edition of the game.
Add: Change log to the help menu.
Add: The ability to unlock all scenarios in the settings menu.
Add: A Change speed option in settings. This has three options standard, slow and fast which effects how fast the game plays.
Change: Some UI updates.
Change: Reduced the length of some melee and shoot animations.
NOTE: The old map zoom had to be removed as it was causing issues with the new engine, we are working on an alternative.
1.2
2015-11-04
Fixes issues to be compatible with iOS 9
1.1
2015-07-10
In this update a balance fix has been applied to the 'Plancenoit' scenario.
Some changes to the way combat works has also been made.
1.0
2015-06-16

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Ratings

3.9 out of 5
17 Ratings

Reviews

DasFluffi,
Still Better Than Peninsular War
While I don’t *particularly* care much for grand strategy games, I still enjoy them if they aren’t too long but are still challenging for me. Wellington’s Victory is an alright game, and certainly fits that description nicely.

I do feel like there really isn’t much going on as far as content goes, but then again these are scenarios/battles that run between the 20 and 50 turn range in terms of duration. Overall though, I’d give this game a try, and if it doesn’t meet one’s expectations, then it’s no big deal.
umbrellaumbrella,
Decent Napoleonic Game - could be perfect
I have played this game probably 75 times various scenarios. It is a solid system, but just a few things would really enhance the play.

#1. Have an after battle report. How many losses of each type, infantry, artillery and cavalry on both sides. List lost generals, number of standards taken, etc. Give us some battle stats!

#2. An ongoing battle report. Let us see how we are doing during play including morale.

#3. Keep playing after victory or loss. Let us finish off the enemy or die with honor to the last man.

#4. Change/improve the map graphics so we can see which areas are higher than others. Slopes and hills are very difficult to tell which side is up or down.

#5. Cavalry attacking buildings, woods or squares should be less effective. Only if the square “breaks” should it lose much strength. Also, cavalry charging from longer distances should increase the likelihood of squares being formed.

#6. How about adding a Ligny scenario? And then linking the results of Quatre Bras and Ligny to determine strengths at Waterloo? A campaign version.

#7. Randomize unit placement so there is more replay value? And, of course, free deployment would be fantastic.

Thanks for a great game!
cyn12345,
Very Good 'light' wargame. Good Scale.
Very good 'light' wargame. More realistic than the other games that use this game engine. I won (and loss) playing both sides so I am OK with play balance. The grand scale of the battle makes it worth buying. I would like to see other battles on this scale. The game mechanics is evolving and getting better with each iteration. Maybe add an advance mode where move/fire is 'chit pull' base vs Ugo/ Igo based. This may reduce the 'God' like control of the army per turn.

2 player version either one IPad or two via wifi would be a better alternative than vassals.
FrankCarrollPFM,
Almost fabulous!
This is probably the best of the hex games. It’s had a rough time lately. It’s like the developers aren’t paying attention. The allies in this current iteration are not able to combine units. It’s odd that functionality would be gone. The Imperial Guard used to be a reliable force held in reserve by the French. Now they don’t ever seem to show up. Come on, guys. The new cannon ranges are great. Go back to the beginning and don’t break the good stuff and fix the bad. Assign somebody who cares about the game.
Wlkbout,
Wellington's Victory
Fun, and more sophisticated than I expected, although the AI is not too bright and the system has some issues (cavalry is GREAT for attacking into woods. Who knew??).
Wish it was available for PCs -- its pretty slow on an older iPad.
Joethesailor2013,
Great game
One of the very best, BUT, takes way too long while enemy is playing...
Baron Baldwin,
Good game!
I have a number of games from this company. If you enjoy historical simulations, these are probably the best out there for iphone. Moving each unit individually gets tedious, especially in the full game. It is also unrealistic, as movement is much to flexible. Command control is very basic. I would like to see units grouped to their parent unit and not be able to run off on their own! This would also speed up play if you could move at the division level for example. Some of the computer moves are questionable, as the Brits seem quite willing to abandon their strong defensive positions. Still, i've spent hours playing the game, it is addicting!
JGatsby,
Best war game ever
This is the best hex war product yet which makes it the best war game I've played. If you like historical accuracy you will love this. I also like the fact that you can now merge units. That really adds to the realism.
Von Rook,
Great Game but...
I bought the game on June 18. (I couldn’t wait an additional day). As soon as the game installed I went right into battle (Waterloo scenario- yes, the complete enchilada). I decided to play the French side (Allons enfant de la Patrie). Just as Napoleon did, I sent my left flank against Hougoumont, but kept my extreme left on a northern course (in a general direction to Merbe Braine, West of Hougoumont’s woods). I’m no Napoleon. I’m not even an above average player, but you know what? By turn 2 Hougoumont was in French hands! I managed to hold a counter attack from Wellington’s right with the troops I sent towards Merbe Braine. With Hougoumont firmly in French hands, it was time to attack Wellington’s center (turn 4). I sent my infantry towards Mont Saint Jean on both sides of La Haye Sainte. (Napoleon’s attack actually passed to the East of La Haye Saint). As soon as I passed La Haye Sainte I made an envelopment movement. With the help of my artillery (I brought it forward along with the infantry) by turn 10 La Haye Saint was in French hands. My cavalry guarded my frontal attack flanks and kept Wellington’s infantry mostly in squares. I also managed to destroy most of his artillery with the cavalry (I must admit that I did suffer considerable casualties). The enemy’s counter attack wasn’t strong enough to stop my advance although I did send most my seriously damaged units back in order to avoid the 70-80 % casualty ratio. By turn 14 the battle was over. French victory and dinner at Brussels. (Just as Napoleon planned). As far as Blucher is concerned, he was never in the vicinity although I did keep some infantry and artillery units guarding my right in case of a sudden Prussian arrival. Small skirmishes in the general area (right flank) were managed with a few units, although later I did bring additional reinforcements (as Wellingon’s center began to collapse). I did have fun playing the game, but there is something obviously wrong with the game’s AI. (As you all probably know, the French army never managed to take Hougoumont). A few days later I repeated the same strategy and again by turn 2 I had taken Hougoumont, and yes, I again routed the allies. Additional complaints? The computer (iPad version) takes forever to move its units, particularly in the initial phases of the game when both armies are at full strength. As casualties occur the game does move faster. Finally my main complaint: For some unknown reason the designers decided to show the battlefield in a West-East direction. In other words, French (South) move towards the right of the screen, while the allies (North) moves to the left. That’s really odd. I would rather have it the Allies on top and the French at the bottom, (North-South) as books and maps usually show the battlefield. Anyway, I hope they fix those small glitches and maybe add some more energetic martial music. (How about some drums pas de charge?). I do recommend the game. Congratulations Hexwar Games and thanks.
WinOsc,
Crappy!
Complete waste of money. Level 1 is just not winnable. Can't express in words how thoroughly annoyed and disappointed I am with this game.