WorldBox - God Sandbox Cheats

WorldBox - God Sandbox Hack 0.22.20 + Redeem Codes

Best world building simulator!

Developer: Maxim Karpenko
Category: Games
Price: Free
Version: 0.22.20
ID: com.mkarpenko.worldbox

Screenshots

Game screenshot WorldBox - God Sandbox mod apkGame screenshot WorldBox - God Sandbox apkGame screenshot WorldBox - God Sandbox hack

Description

WorldBox is a free god and simulation Sandbox game.

In this free Sandbox god game you can create life and watch it prosper!

Spawn sheep, wolves, orcs, elves, dwarves and other magic creatures!

Civilizations can craft and build houses, roads and go to war with each other. Help them survive, evolve and build powerful civilization!

The Sandbox. Play around with different powers. You can dissolve ground with acid rain or even drop an atomic bomb! Spawn tornados, underground worms or a Heat ray. Enjoy creative destruction or craft worlds full of life!

Watch how classic Conway's Game of Life can quickly destroy world civilization. Or create Langton's ant cellular automata

Simulate various disasters. Meteorites, volcanos, lava, tornados, geysers and more. Simulate and watch evolution of creatures and the rise of civilizations

Craft a pixel world. You can build pixel art world using different free tools, magic and brushes. Just use different pixel types for coloring. Be creative!

Experiment in your own Sandbox game. Play with different creatures and powers in magic world simulation

Become a God of your own pixel art world. Create life and build civilization of different mythological races. Build a world of your dreams!

You can play this Sandbox game offline without wi fi or internet connection

Download Super WorldBox - God Game for FREE!
If you are experiencing any problems, please do get in contact with me here: [email protected]

Leave a feedback or a suggestions if you want to see more powers and creatures in this free Sandbox game!

discord: https://discord.gg/worldbox
facebook: https://www.facebook.com/superworldbox
twitter: https://twitter.com/superworldbox

Version history

0.22.20
2023-10-30
## 0.22.20 - Trust me, these are important
- performance and stability improvements
0.22.17
2023-10-16
## 0.22.17 - Even mmmmore
- fixed: added support for some older mobile devices
- performance and stability improvements
0.22.15
2023-09-16
- improvements for iOS devices
- changes to graphics settings for a few devices
0.22.14
2023-09-09
- fixed: Some in-app purchase popups could freeze the game
- fixed: Soft crash when using ants
- fixed: Soft crash when opening a kingdom window
- fixed: Some more soft crashes
- fixed: Various fixes to 14 languages - thank you for everyone who submitted language errors to us!
- stability improvements
0.22.13
2023-09-06
- fixes: Some stability fixes
0.22.11
2023-09-01
- changes : Improvements to ad serving
- changes : Performance updates? Making phones less hot? Idk?
- fixes: Some stability fixes
0.22.10
2023-07-02
- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
0.22.9
2023-06-24
- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
0.22.8
2023-06-20
- changes: returned madness to be editable in the trait editor
- changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats.
- fixed: the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed)
- fixed: madness was a bit broken, and sometimes mad units didn't attack anyone
- fixed: attack cooldowns worked incorrectly when zoomed out
- fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light
- fixed: ice/flame towers could be ignored by other units after save reload
- fixed: next age sometimes remained the same when generating new worlds (confirmation needed)
0.22.7
2023-06-14
- fixed: boats are destroyed when you move them over ground using magnet tool
- fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save
- fixed: power bar time not updating right away after loading game
- fixed: bonuses from clan levels were not applied correctly after loading save
- fixed: soft crash when trying to load a save that had items from mods
- some translations have been updated
0.22.3
2023-06-08
- changes: more color sets adjustments based on discord feedbacks. Removed a lot of "gray" colors. Changed to more colorful ones. Decreased opacity on minimap for inside borders

- changes: elves won't spawn grass biomes on death. Instead tree could grow from their ashes
- changes: adjusted city nameplate to be a bit darker
- changes: some translations are updated

- fixed: items from fallen foes on city territory were going first to a city. Instead of a person who killed them
- fixed: in the fight, units are losing their target after being hit. As a result, doing awkward walk instead of a fight
- fixed: soft crash related to docks
0.22.0
2023-06-05
- optimizations: a significant amount of code has been improved to enhance performance, resulting in an increase in average FPS
- memory management rework: there has been a major overhaul in the way the game handles memory usage
- added: new setting - fps lock to 30fps. Default on on mobile. If you have overheating issues on mobile devices - it's recommended to leave it on
- added: new spawn animation for tumor
- added: new spawn animation for bioblob
- added: new spawn animation for cybercore
- added: new spawn animation for super pumpkin
- added: idle animation for UFO
- added: small and medium lightnings. Usual huge can only be spawned by player
- added: more skin variations for some animals for lemon, infernal, and desert biomes
- added: more variety to alliance name generator
- added: war window will now color numbers based on which party has an advantage
- added: 5 new unit skin variations based on culture
- added: 6 new printer powers
- added: new discord power
- added: angry faces for kings/leaders when they're in a fight
- added: new nameplates
- changes: improvements to some animations
- changes: current supported language will be highlighted in the language selection
- changes: balanced a bit unit spawn rates in biomes
- changes: screen shake effect adjusted to shake only vertically when explosions happen
- changes: energized trait (from fairies, etc.) will now spawn only a small lightning bolt. It won't be able to heat lava and create lava and ruin your world
- changes: evil mages can spawn medium and small lightnings. Medium has more damage and a bigger radius but also won't be able to heat tiles to create lava
- changes: clouds will spawn small and medium lightnings
- changes: some option buttons for the map generator, which didn't affect specific template generators, have now been hidden
- changes: tweaked how city zones grow
- changes: lightning from mages won't shake the world
- changes: (balancing) increased fertility rates for old units with many children by 40%
- changes: units will try to leave or avoid swimming to overfilled tiny islands
- changes: acid drops will unfreeze frozen tiles
- changes: waves effect on water should be more visible
- changes: adjusted icon sizes for trees for minimap
- changes: disabling hunger in world laws would disable army limit for cities based on food
- changes: if a city does not have enough food, it won't affect the max warriors counter
- changes: increased bread limit
- changes: crystal golem name and crystal sword names are now different
- changes: crystal golem name gen changed
- changes: evil staff now has a flame mod
- changes: some older printer shapes were updated
- changes: beasts renamed changed mobs for bottom mini world info
- changes: removed transparency from nameplates
- changes: we've revamped the color sets to enhance their distinguishability. As a result, the order of the color sets has also been changed. This means that the colors in your old saves will now be different. We apologize for any inconvenience caused by this change.
- changes: the generation of the first 19 color sets will be given higher priority
- changes: the total number of color sets has been increased to 88 instead of 83
- changes: the outside border colors on the minimap now have higher contrast compared to the inside border colors
- changes: cultures now also use these 88 colors
- changes: new capital icon
- changes: adjusted number animations in ui
- changes: new minimap icons
- changes: on minimap king and leader would change their face based on the current situation. Not related to the unit's mood(!)
- changes: if city is happy/unhappy - leader face of that city would show it
- changes: mnlth??
+ a lot of fixes
0.21.1
2023-03-21
## 0.21.1 - Picking Eggshells
- added: option to adjust the intensity of the night
- added: option to adjust the intensity of the color of some ages
- changes: dragons now friendly with fire elementals
- changes: dragon attacks have now a small force effect with damage
- changes: added bigger timeout for alliance plot creation
- changes: removed whoosh sound when map is moved
- changes: ufo disaster changed to appear only at age of moon
- changes: dragons will prefer flying to lava or ground tiles
- changes: added font for simplified chinese
- changes: added sliders in the settings menu
- changes: adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
- changes: opinion because of clans changed from 30 to 40
- changes: opinion because of different species changed from -20 to 50
- changes: humans don't like orcs now too(for opinion check)
- changes: opinion - same species bonus changed from 5 to 15
- changes: opinion - close borders changed from -50 to -25
- changes: opinion - far borders changed from 35 to 25
- changes: clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
- changes: druid and super pumpkins now friends
- changes: snowman is now friends with many species
- changes: more hp for crabzilla
- changes: changed how edges on minimap are shown
- fixed: crabzilla didn't shake on hit
- fixed: sometimes the crabzilla laser sound kept playing after his death
- fixed: mobs still trying to go broken golden brain
- fixed: sometime AoE attacks didn't resolve correctly
- fixed: flame sword had a lot of armor bonus, instead of damage
- fixed: mad clan members can be chosen to be kings/leaders and would then bug out
- fixed: dead trees and ruins sometimes won't show on mini map as that
- fixed: earthquake removes buildings instead of making ruins
- fixed: sometimes units had negative health and became unkillable
- fixed: sometimes diplomacy didn't work at all on big maps with many clans
- fixed: war lines acting weird on mobiles
- fixed: mini map got dirty
- fixed: some brushes showing in wrong order
- fixed: ghost cities sometimes not removed from the map
- fixed: alliances get dissolved right away. 50% fixed and related to ghost cities bug
- fixed: culture title not translated in tooltip
- fixed: some issues with language translations
- fixed: opinions not aligned to the right for RTL languages
- fixed: opinion of baby king was wrong
- fixed: pt-br language errors
- fixed: venomous trait didn't give poison
- fixed: civs could build farms on snow hills
- fixed: save slot numbers were showing wrong sometimes
- fixed: cities have holes in their borders on load
- fixed: rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
- fixed: dragons didn't damage other units directly and didn't register kills
- fixed: if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
- fixed: small fix that should correctly calculate units targeted by AoE damage
- fixed: game crashing when trying to show a map with a broken preview
- fixed: mobile zoom stuck after crabzilla died while lasers were active
- fixed: crabzilla hiding behind trees before his first step
- fixed: it took ages to damage crabzilla
0.21.0
2023-03-14
## 0.21.0 - MegaBox Edition: AgeBox + AlliancesBox + ClanBox + WarBox + PlotBox + MusicBox

- new ages:
age of hope: makes grass biome grow faster
age of sun: makes desert and savanna biomes grow faster
age of dark: makes corrupted biome grow faster
age of tears: makes swamp, mushroom, lemon and jungle biomes grow faster
age of moon: makes crystal biome grow faster
age of chaos: makes infernal biome grow faster
age of wonders: makes enchanted and candy biomes grow faster
age of ice: makes permafrost biome grow faster
age of despair: makes corrupted and permafrost biomes grow faster

- new powers:
spawn ash cloud
spawn magic cloud
spawn rage cloud
show clan zones
show clan list
show alliance list
show alliance zones
show war zones
show plots
show plots icons
whisper of war

- new traits:
moonchild
nightchild
long-liver. Increases max age by 30
mega heartbeat
bubble defense
light lamp
lustful
miracle born. Given to units that spawned by player. Increased fertility rate, and max age
thorns
voices in my head
whirlwind

- new status effects:
ash fever. Can be given if unit got inside of a ash clouds
cough. Can be given if unit got inside of a ash clouds
enchanted. Increases some stats for some time
invincible

- templates:
random shapes - change the amount of random land added on top of the initial generation
cubicle sizes - change the size of the room in the cubicle (only) template
noise level - change the scale of the main initial world generation. The bigger the value, the smaller the land masses
noise - details - a second pass of generation that refines the edges of tiles
noise - bonus - a third pass of generation that refines the edges of tiles
random biomes - whether or not the newly generated world will have biomes
mountain edges - add mountains to the edges of the world
add vegetation - spawn trees and plants
add resources - spawn stones, metals, etc
add center lake - draw a lake in the center of world
add center landmass - draw a land in the center of world
add round edges for the whole world. Would smooth edges of your world to make it in circle shape
add square edges for the whole world. Would smooth edges of your world to make it in square shape
add ring effect - would add a smooth transition near high/low tiles and coastlines

- added:
new ages system
new bloodline Clans system. Kings and leaders can start new bloodlines, called Clans. It will be used in diplomacy and loyalty systems - they also have multiple levels that give small bonuses to clan members. Also, every clan would have their own motto
new age/eras system! They have different effects. Some of them give bonuses to loyalty, opinions and other stats. Others hurt them.
age of dark. The long night could last 200-300 years
age of hope. The default era
age of sun.
age of tears.
age of moon.
age of chaos.
age of wonders. Era of magic, what could happen?
age of ice. The long winter where everything freezes
age of ash. The era where life is fading slowly
age of despair. Cold, dark and full of danger
different ages give bonuses to specific biome growths
new music/sounds engine with new procedural music system. Music depends on what is currently on screen. It's not yet finished, and some sounds are still missing
tons of new sounds for animals
sounds for powers
sounds for drops
sounds for fights
sounds in general. Idk, it's a lot
at night cursor will exude lights
new mechanic - plots. Now before starting wars or rebellions - clan members need to start plots for this action...(finish)
alliances
alliance levels. The longer alliance exists, the more bonuses it gives to members
alliances level 1. Max warriors +5
alliances level 2. Tower limit + 1
alliances level 3. Armor bonus to members 10%
alliances level 4. Damage bonus to members 10%
alliances level 5. Max unit level + 1
new war mechanic. More detailed wars
now you can see sides of a war, how long war has lasted, how many people died in a war
( read 400 more lines in our patch log )
0.14.3
2022-07-18
## 0.14.3

- fixes: druids being too nice to bandits and orcs
- fixes: brazilian mobile players will see brazilian portuguese
- fixes: some mod support for traits that don't exist anymore
- fixes: mobs tooltip was not translated
- fixes: santa / magnet crash
- stability fixes for mobile devices
0.14.2
2022-06-21
## 0.14.2 - just some things
- fixed: crab bomb sounds
- fixed: life is a sim description didn't have number in it
- fixes: There was a way to adjust time without having the hourglass power unlocked for non-premium players
- updated locales and languages
- stability fixes for mobile devices

## 0.14.1 - it's raining traits, hallelujah

- added: radiotraitive rain of 3 types
- added: radiotraitive rains
- added: crab bomb! it's rave time
...
0.14.1
2022-06-19
## 0.14.1 - it's raining traits, hallelujah

added:
- radiotraitive rain of 3 types. Select which traits you want to apply for multiple units and drop them.
- radiotraitive rains. They save their state through sessions
- crab bomb! it's rave time
- gamma, delta and omega rain. Pick some traits and make it rain
- in the city and unit inventory legendary items would have special outline
- added separator between fertilizers and minerals in nature tab
- added Nikon to the special thanks section. Thanks!
- particles and shake, when unit gets infected with zombie infection

changes:
- crystal tiles are changed
- golden and corrupted brains are now free
- snow cloud is now free
- fat trait will increase size of sprite of a unit a bit
- agile trait will decrease size of sprite of a unit a bit
- made some achievements not hidden
- vortex tool won't remove biomes and water
- vortex tool won't destroy buildings
- tweaked some achievements descriptions
- crabzilla moved from other powers to destruction
- gray goo moved from other powers to destruction
- in kingdoms tab moved toggles to the right
- kingdom, cultures, cities list now have a special button background
- chance to get infected by zombie on attack 30% -> 50%
- culture tech zones tier 2 - max range 1 -> 2
- culture tech zones tier 3 - max range 1 -> 2
- human base city zone range 4 -> 7
- dwarf base city zone range 4 -> 7
- orc base city zone range 3 -> 6
- elf base city zone range 5 -> 8
- human base cities(without king effects) amount 3 -> 5
- orc base cities amount 2 -> 4
- elf base cities amount 1 -> 3
- dwarf base cities amount 1 -> 3
- king bonus for max cities based on stewardship by 50%
- when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%
- when revolt happens, time before next revolt check is longer, the bigger is last revolt was
- cheat CityFastZonesGrowth is more smooth
- cheat unlimited house is more smooth
- tweaks for how it's decided where settlers build new cities
- newly spawned civ unit won't run to random place on the map to settle a new city
- make starting worlds more random
- added some more debug buttons, while worked on settler logic improvements
- reworked algo for settlers. They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space
- watch tower increases city zone range by 1 now
- when city gets conquered - their current army gets disbanded
- cities logic for placing new houses would be faster
- unlucky trait triggers it's bad event only on older units
- only civ immortal units can get evil after a long time. Not immortal sheep and bunnies
- evil trait max cities -3 -> -2
- content trait max cities -2 -> 0
- greg is more greggier
- Life is a Sim achievement reduced for mobile devices
- Magnet: the units will now rotate in magnetic patterns
- Magnet: when dropping units, they will be pushed towards the current brush that you have selected
- tips now in Welcome window
- added some empty window placeholders in some windows
- right click on map size will decrease the map size again

fixed:
- in trait editor tooltip overlaps icons awkwardly
- danish translation was broken
- sometimes soft error on mobile when receiving gift power
- creating new cities/buildings would be blocked by minerals
- mobs won't spawn in low candy biomes
- cities not getting updated stats after culture gained new tech right away
- cities keep trying to claim diagonal zones and losing them after a bit
- spectate icon would be stuck if the unit you watched would die on its' own
- There was a way to adjust time without having the hourglass power unlocked for non-premium players
- found the last hiding santas
- cities getting removed/bugged out if game is paused right after city is created
- sometimes cities don't have visible zones
- kingdom with bad king can have -1 max villages
- magnets will not show units correctly if you zoom in/out from minimap
and more
0.14.0
2022-05-26
## 0.14.0 - everythingbox
- Trait Editor
- New World Laws
- New World Generator
- Kingdom Customization
- Improved Wars
- Food Effects
- New Resources
- New Traits
- New biomes
- New mobs
- More new Achievements
- New Options for Mini Map
- Improved AI
- A lot of fixes and changes!
- Over 500 changes!!! ( You can read the full patch log in the game or on the website )
0.13.16
2022-04-07
## 0.13.16
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.15
2022-03-13
## 0.13.15
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.14
2022-02-28
## 0.13.14
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.13
2022-02-21
## 0.13.13
- fixes: Some performance fixes
- fixes: Some stability fixes


## 0.13.12
- changes: Faster loading times
- changes: Removed lots of libraries
- fixes: Some stability fixes
0.13.11
2022-02-15
## 0.13.11
- fixes: tutorial won't show up sometimes
- fixes: welcome message won't show up sometimes
- fixes: autosaves doesn't work sometimes
- fixes: Empty slot folders may have crashed save window
- fixes: Tooltip for save slot is not cleared, when you delete the world
- fixes: Don't show slots available that don't have a map in it
- changes: tutorial can be skipped even on first launch now(yes, arrrgh!)
- fixes: Some stability fixes
0.13.10
2022-02-07
## 0.13.10
- changes: If a game error happens, the console will pop up
- fixes: Clean up unsuccessful autosaves
- fixes: Achievement popup would show lower and smaller than needed
- fixes: Performance improvements for longer games
- fixes: Some stability fixes
0.13.9
2022-01-24
## 0.13.9
- fixes: The game crashed on some devices
- fixes: Some stability fixes

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Premium!
(Unlock all premium powers forever!)
$7.99
Free
BD324369999✱✱✱✱✱ BF7D524✱✱✱✱✱

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Ratings

4.7 out of 5
51.4K Ratings

Reviews

dj nickell,
Best sandbox god game on the market
This game takes the sandbox Genre into a whole new level between how beautiful the game is and the way that everything in racks you can definitely tell there’s a lot of time put into this app I’ve played several if not all of the other sand box games in the App Store and none of them really compared to the amount of satisfaction of this game gives youThere’s so many different things that you could potentially do between building civilizations just to watch some crumble or even setting up a 4 way rumble between races to see who would win and so many other things from turning all populations in the zombies making a thrive in civilization the options are so vast and with the right additions this game shouLd be on pc and console

But...if there were things I would ask for would maybe be the option to advanceCivilizations technologically wise you know like cars planes boats or even like horseback stuff like this would help bring the immersion factor into the game may even make it to where they can slowly after many many years evolved into modern cities along with military and police medical I know it sounds like a lot but from what you’ve done you pretty much made the steppingstones for the simple upgrade I have no doubt that these things will be able to be added especially with the creativity that the developer has shown I think this could be the absolute best sand game ever add a few tweaks my dude your doing great so far .

Thanks-
GodsOfDeath,
So my suggestions on what you could do.
So this is a great game, I’ve been using it to have fun on developing stories and lore of my own to share to my friend and it’s been great. The game is very well done and the ad for it is clean. But here are a few issues, first an undo button would be really helpful since there have been many times where I either destroyed my world or terrain because I had the wrong brush selected. I say this because you can’t possibly expect players to go back and save. So another suggestion is make the save button more easily accessible. There is also problems in which I purified the crap out of my world of plagues but couldn’t locate the final two people with the plague so that got annoying. I also like to suggest maybe each race being able to develop their own maybe siege weapons? And also maybe ad ship to ship combat or something like that (pirates as well). I also suggest adding more races as well, but I believe you guys are definitely going to do that in the future. Other than that, solid fun and it’s great to casually chill and watch the creatures of my world live and exist. Man I felt conflicted whether to help humanity or not as I watched them get wiped out by the superiors races.

One last thing I’d like to add, please do allow us to name our own worlds. I feel slightly disappointed in unable of being able to name my own world. There’s also the case of not being allowed to have to option to expand a world size or maybe decreasing it.
crabcrab30,
Absolutely love this game!
This is a real 5/5 star game. It’s so cool to watch kingdoms from their humble beginnings build and expand. I’ve seen everything from empirical kingdoms taking over almost every other kingdom to a single dwarf breaking off to make his own village. A few things that I’d suggest after playing for a while is firstly making sea travel a lot easier. When kingdoms expand, they rarely get off of the island that they are on. If there were ships that carried groups of settlers to new islands to make villages, that would be so cool. Another point for sea travel is wars. It would be awesome to see, in time of war, kingdoms develop warships to have naval battles and carry troops to an opposing kingdoms to fight. A second thing I’d suggest is an alliance/trade system. Kingdoms often go to war at random times, but it would be cool to have kingdoms randomly make alliances that allowed them to trade resources between kingdoms and help allied kingdoms in a time of war. One third and final thing I’d like to see would be spawning animals. One that that would be great is if holding down would continually spawn animals. Trying to make a bunch of npcs to make a town can take a while when you’re just tapping. I’d also love to see some more animals like horses that maybe could be ridden for faster land transportation.

This is a really solid game and I rarely pay for a game, but this game really is worth it. I’m excited to see where this game goes in the future!!
syko kid474759,
Amazing game and the best sandbox EVER
I’ve had this game for a solid year now. I love it, I play every day and watch kingdoms grow! When they reach their brink and cannot grow, I cast upon a mighty plague on them! I riddle them away and I have new people reinhabit the houses and buildings, either way I love it, if it’s the consistent updates, how you can literally play god, destroy worlds or create them, it’s amazing. I gotta say it really only needs two more things in my opinion! My kingdoms have trouble expanding their reign, say I put 7 humans on an island. They form a kingdom and a village. They make a dock farms and everything. But they don’t have room to expand. Ive had trouble having my people go to new islands and inhabit them, maybe add a new boat! An exploration boat! That has people to colonize new land! I really love world generation but I hate how people never move to new islands! So! Onto the second thing! Wars. Sometimes I get a world with two or three islands, I put a few people on each of them and start a three way war. It’s always a stale mate! They never sail to do naval invasions! One time I had a war between two kingdoms that lasted 1366 years! I got bored and blew up the world! Please make it so wars can be more interesting, especially between kingdoms that have great distance!
Oh! One more thing! Worlds feel so small, if you could please take the time to add a vertical mode on IPhone for bigger maps.
Well this is goodbye! Back to playing WorldBox!
yellow marsh 27124,
This is what you should add and stuff not to add
You should add Priest for the religions and churches. You should add these because the religions you need to be more realistic. This might be hard to add but I think it would be Worth it. You should also add bridges. Because it makes no sense that when it is like a very small distance away. This will make the game so much better. You should also add castles and horses. Castles might be very hard to make but you could make like a castle around the towns. And you could also add like siege towers and catapults and stuff like that to reached the castle walls. And about horses you should makes humans able to ride them for move around and for wars. You could also add some mee ocean things like shark to tack ships a whale more fish like ocean things. The last thing you should add is like the 1600, 1700, and 1800 hundreds like muskets some olden day factories. And some new it’s your uniforms new kind of house. Also like The priest and the churches you could have. Religious wars like the Crusades.

Stuff you should not add is the modern weapons anything modern do not add. This would make the game not feel right you could make a WorldBox 2 and make that modern and well that is really it to not add just please do not add the modern age.

I hope you read this and I hope you add some of the stuff I asked the two thing I really want you to add is like the 1600, 1700, and 1800 hundreds. Is every thing I said about religion.
Master chief 118,
A cool idea
This game has so far been really awesome and I can tell this game has the potential of having really cool things added to it. With the addition of boats this opens the door for awesome possibilities to come to the future but first I want to address an idea I came up with that would be cool for all aspects of the game. I know this idea I’m about to say will take a lot of time to make but I think would be overall really interesting and that is a learning system for the Ai. So for example a civilization is just created and at first they are really primitive and stupid but the more the people do the more the Ai learns so like say that civilization wants to attack another but a tactic isn’t working and they keep getting killed the Ai would think of an different plan of attack and maybe try a different angle, send more fighters, etc and the same idea can be implemented for a defensive stand point or really anything. After a lot of in game years have passed that one civilization will be very smart and wise and a hard opponent to defeat. I came up with this idea when one civilization kept attacking the other but the defending civilization would destroy the Attacking then right after they did that they would swim across the channel and do the same tactic as their enemy and they kept doing that back and forth for so long and without my intervention it would’ve stayed like that. Just a thought for the future I’m sure you have your hands full but something to think about!
CM APOLLO,
Some recommendations for more fun.
Personally I love this game but as I was playing, I started coming up with ideas which perhaps help the developers from developing their game more. One of those ideas would be to add walls around cities and certain towns. Giving a advanced vibe and creating a certain feel that this kingdom is more defended. Like a citadel, allowing for kingdoms to survive more and grow more. Another idea I had to counter walls is that it takes lots of resources to make them. They can also be broken by certain mages, or certain powers. Their main weakness can be a new unit that specializes in creating destruction. Which is a catapult unit. Alas there can be a new specialist building which units like soldiers to use, like horses, siege weapons, etc. my last idea is the ability for kingdoms to thrive in many environments with unique buildings. I noticed that if you start kingdoms in a desert or a wintery land, often times they don’t develop. Even when given resources they tend to just be stuck at stage 0. An optional idea to add in for the game is to allow weather conditions be automate, I know we have an option for that. But this option is to allow rain, even winter lands, or desert lands to have there own weather which only happens in there region. And to also maintain those lands as well. That’s all I had to write but thank you for creating this beautiful game. I hope you continue its legacy and development of it.
M37 h0d,
Best one of the sandbox on mobile
Really great, new update changes my review to a 5-star plus if possible. Really love and hope more updates in the future. The game is exactly what it says above. You get to make a world and mess around with it. The fun part is when you get to have people that live in that world and do their own thing, make civilizations and have wars. I have some update suggestions like; Add the people and animals interacting, like if they see a chicken they can catch it, and make a chicken house and so have a new food source, or even add new animals like horses that the army can ride into combat on. That being said there is just one thing that bugs me. Pls pls pls ADD WALLS They are needed really badly. The enemy can walk straight in and burn down the houses before army can react, so add walls that take the enemy (at least the melee guys) some time to break through. That would be really awesome! But this game Is really great already, I’m just suggesting Again, 5+ stars, amazing game. Really worth downloading. VERY IMPORTANT IF GAME CRASHES If you can’t play the game, please try something different, check your Wi-Fi connection and then see if the game or phone version isent outdated. I hope this helps :)

Again this is a bit later
I find the map- too small, add a option to make an infinite or custom map size that is very large, the civilizations are just too close to one another pls make bigger
random opinion#63725,
Amazing game! So much potential!
This game is so much fun! It’s so entertaining to create worlds and destroy them, as well as giving life to many creatures. A key feature that would get me to give that last star would be boats. That would make this perfect. A few ideas to make the game even more enjoyable would be to add more races. For example, merfolk would set up buildings in oceans, can swim faster and attack in water, and can only last for a limited amount of time on land. The current races are great, but after a while they get boring. I think having more races with different attributes would make the game more interesting and give it a better replay value. Another thing that would be cool to add are more disasters. One example is a hurricane which could be a buffed up version of the tornado. It would be able to throw buildings rather than just destroy them for even more destruction. The last idea I have for a feature is more controlled monsters. One monster can be a controllable dragon or some other flying monster. Another could be a leviathan that swims in the water and jumps out to cause destruction. Those are just my takes though. Otherwise it’s an awesome game with tons to do! The very last thing I’d like to say is...... please add dogs. They could be tame able by humans and would have stats and a name when named. (I am aware that the devs and other people have come up with these ideas. I just wanted to show my examples and ideas of these potential features)
ihatechristaincollie,
Pretty Good Overall
This is an amazing game with one major flaw. For some reason the separate kingdoms in the game can’t declare wars by themselves, even though I have the world law that says they can on for quite a while now, and they used to be able to a few months back. Sure, you can use the spite mechanic to make kingdoms declare wars, but It’s a hassle to do so, and to pick out individual kingdoms to use it on is not very fun in my opinion. And there is also a high chance that the kingdom you use the spite mechanic on declares war on another kingdom that’s on the other side of the map or just doesn’t border it, so it just becomes a never ending stalemate until a peace treaty is signed. I don’t know if the problem is a bug or it’s on my end, or I haven’t been patient enough to wait for 5-10 minutes for a natural war to start because I haven’t read any recent reviews that point out what I have. But if other players are having the same problem as have, it needs to be fixed. If it’s not the game becomes pretty boring overall, but still playable at the end of the day. I’ve played this game for almost two years now, and I’m most likely never going to stop with all the new neat updates coming out. Overall, I give this game a 8.5/10. But if the issue gets fixed, it’d be bumped up to a solid 9.5/10. If you’ve made it this far in reading, thank you for reading this and have a great rest of your day!