0.22.20
2023-10-30
## 0.22.20 - Trust me, these are important
- performance and stability improvements
0.22.17
2023-10-16
## 0.22.17 - Even mmmmore
- fixed: added support for some older mobile devices
- performance and stability improvements
0.22.15
2023-09-16
- improvements for iOS devices
- changes to graphics settings for a few devices
0.22.14
2023-09-09
- fixed: Some in-app purchase popups could freeze the game
- fixed: Soft crash when using ants
- fixed: Soft crash when opening a kingdom window
- fixed: Some more soft crashes
- fixed: Various fixes to 14 languages - thank you for everyone who submitted language errors to us!
- stability improvements
0.22.13
2023-09-06
- fixes: Some stability fixes
0.22.11
2023-09-01
- changes : Improvements to ad serving
- changes : Performance updates? Making phones less hot? Idk?
- fixes: Some stability fixes
0.22.10
2023-07-02
- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
0.22.9
2023-06-24
- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
0.22.8
2023-06-20
- changes: returned madness to be editable in the trait editor
- changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats.
- fixed: the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed)
- fixed: madness was a bit broken, and sometimes mad units didn't attack anyone
- fixed: attack cooldowns worked incorrectly when zoomed out
- fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light
- fixed: ice/flame towers could be ignored by other units after save reload
- fixed: next age sometimes remained the same when generating new worlds (confirmation needed)
0.22.7
2023-06-14
- fixed: boats are destroyed when you move them over ground using magnet tool
- fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save
- fixed: power bar time not updating right away after loading game
- fixed: bonuses from clan levels were not applied correctly after loading save
- fixed: soft crash when trying to load a save that had items from mods
- some translations have been updated
0.22.3
2023-06-08
- changes: more color sets adjustments based on discord feedbacks. Removed a lot of "gray" colors. Changed to more colorful ones. Decreased opacity on minimap for inside borders
- changes: elves won't spawn grass biomes on death. Instead tree could grow from their ashes
- changes: adjusted city nameplate to be a bit darker
- changes: some translations are updated
- fixed: items from fallen foes on city territory were going first to a city. Instead of a person who killed them
- fixed: in the fight, units are losing their target after being hit. As a result, doing awkward walk instead of a fight
- fixed: soft crash related to docks
0.22.0
2023-06-05
- optimizations: a significant amount of code has been improved to enhance performance, resulting in an increase in average FPS
- memory management rework: there has been a major overhaul in the way the game handles memory usage
- added: new setting - fps lock to 30fps. Default on on mobile. If you have overheating issues on mobile devices - it's recommended to leave it on
- added: new spawn animation for tumor
- added: new spawn animation for bioblob
- added: new spawn animation for cybercore
- added: new spawn animation for super pumpkin
- added: idle animation for UFO
- added: small and medium lightnings. Usual huge can only be spawned by player
- added: more skin variations for some animals for lemon, infernal, and desert biomes
- added: more variety to alliance name generator
- added: war window will now color numbers based on which party has an advantage
- added: 5 new unit skin variations based on culture
- added: 6 new printer powers
- added: new discord power
- added: angry faces for kings/leaders when they're in a fight
- added: new nameplates
- changes: improvements to some animations
- changes: current supported language will be highlighted in the language selection
- changes: balanced a bit unit spawn rates in biomes
- changes: screen shake effect adjusted to shake only vertically when explosions happen
- changes: energized trait (from fairies, etc.) will now spawn only a small lightning bolt. It won't be able to heat lava and create lava and ruin your world
- changes: evil mages can spawn medium and small lightnings. Medium has more damage and a bigger radius but also won't be able to heat tiles to create lava
- changes: clouds will spawn small and medium lightnings
- changes: some option buttons for the map generator, which didn't affect specific template generators, have now been hidden
- changes: tweaked how city zones grow
- changes: lightning from mages won't shake the world
- changes: (balancing) increased fertility rates for old units with many children by 40%
- changes: units will try to leave or avoid swimming to overfilled tiny islands
- changes: acid drops will unfreeze frozen tiles
- changes: waves effect on water should be more visible
- changes: adjusted icon sizes for trees for minimap
- changes: disabling hunger in world laws would disable army limit for cities based on food
- changes: if a city does not have enough food, it won't affect the max warriors counter
- changes: increased bread limit
- changes: crystal golem name and crystal sword names are now different
- changes: crystal golem name gen changed
- changes: evil staff now has a flame mod
- changes: some older printer shapes were updated
- changes: beasts renamed changed mobs for bottom mini world info
- changes: removed transparency from nameplates
- changes: we've revamped the color sets to enhance their distinguishability. As a result, the order of the color sets has also been changed. This means that the colors in your old saves will now be different. We apologize for any inconvenience caused by this change.
- changes: the generation of the first 19 color sets will be given higher priority
- changes: the total number of color sets has been increased to 88 instead of 83
- changes: the outside border colors on the minimap now have higher contrast compared to the inside border colors
- changes: cultures now also use these 88 colors
- changes: new capital icon
- changes: adjusted number animations in ui
- changes: new minimap icons
- changes: on minimap king and leader would change their face based on the current situation. Not related to the unit's mood(!)
- changes: if city is happy/unhappy - leader face of that city would show it
- changes: mnlth??
+ a lot of fixes
0.21.1
2023-03-21
## 0.21.1 - Picking Eggshells
- added: option to adjust the intensity of the night
- added: option to adjust the intensity of the color of some ages
- changes: dragons now friendly with fire elementals
- changes: dragon attacks have now a small force effect with damage
- changes: added bigger timeout for alliance plot creation
- changes: removed whoosh sound when map is moved
- changes: ufo disaster changed to appear only at age of moon
- changes: dragons will prefer flying to lava or ground tiles
- changes: added font for simplified chinese
- changes: added sliders in the settings menu
- changes: adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
- changes: opinion because of clans changed from 30 to 40
- changes: opinion because of different species changed from -20 to 50
- changes: humans don't like orcs now too(for opinion check)
- changes: opinion - same species bonus changed from 5 to 15
- changes: opinion - close borders changed from -50 to -25
- changes: opinion - far borders changed from 35 to 25
- changes: clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
- changes: druid and super pumpkins now friends
- changes: snowman is now friends with many species
- changes: more hp for crabzilla
- changes: changed how edges on minimap are shown
- fixed: crabzilla didn't shake on hit
- fixed: sometimes the crabzilla laser sound kept playing after his death
- fixed: mobs still trying to go broken golden brain
- fixed: sometime AoE attacks didn't resolve correctly
- fixed: flame sword had a lot of armor bonus, instead of damage
- fixed: mad clan members can be chosen to be kings/leaders and would then bug out
- fixed: dead trees and ruins sometimes won't show on mini map as that
- fixed: earthquake removes buildings instead of making ruins
- fixed: sometimes units had negative health and became unkillable
- fixed: sometimes diplomacy didn't work at all on big maps with many clans
- fixed: war lines acting weird on mobiles
- fixed: mini map got dirty
- fixed: some brushes showing in wrong order
- fixed: ghost cities sometimes not removed from the map
- fixed: alliances get dissolved right away. 50% fixed and related to ghost cities bug
- fixed: culture title not translated in tooltip
- fixed: some issues with language translations
- fixed: opinions not aligned to the right for RTL languages
- fixed: opinion of baby king was wrong
- fixed: pt-br language errors
- fixed: venomous trait didn't give poison
- fixed: civs could build farms on snow hills
- fixed: save slot numbers were showing wrong sometimes
- fixed: cities have holes in their borders on load
- fixed: rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
- fixed: dragons didn't damage other units directly and didn't register kills
- fixed: if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
- fixed: small fix that should correctly calculate units targeted by AoE damage
- fixed: game crashing when trying to show a map with a broken preview
- fixed: mobile zoom stuck after crabzilla died while lasers were active
- fixed: crabzilla hiding behind trees before his first step
- fixed: it took ages to damage crabzilla
0.21.0
2023-03-14
## 0.21.0 - MegaBox Edition: AgeBox + AlliancesBox + ClanBox + WarBox + PlotBox + MusicBox
- new ages:
age of hope: makes grass biome grow faster
age of sun: makes desert and savanna biomes grow faster
age of dark: makes corrupted biome grow faster
age of tears: makes swamp, mushroom, lemon and jungle biomes grow faster
age of moon: makes crystal biome grow faster
age of chaos: makes infernal biome grow faster
age of wonders: makes enchanted and candy biomes grow faster
age of ice: makes permafrost biome grow faster
age of despair: makes corrupted and permafrost biomes grow faster
- new powers:
spawn ash cloud
spawn magic cloud
spawn rage cloud
show clan zones
show clan list
show alliance list
show alliance zones
show war zones
show plots
show plots icons
whisper of war
- new traits:
moonchild
nightchild
long-liver. Increases max age by 30
mega heartbeat
bubble defense
light lamp
lustful
miracle born. Given to units that spawned by player. Increased fertility rate, and max age
thorns
voices in my head
whirlwind
- new status effects:
ash fever. Can be given if unit got inside of a ash clouds
cough. Can be given if unit got inside of a ash clouds
enchanted. Increases some stats for some time
invincible
- templates:
random shapes - change the amount of random land added on top of the initial generation
cubicle sizes - change the size of the room in the cubicle (only) template
noise level - change the scale of the main initial world generation. The bigger the value, the smaller the land masses
noise - details - a second pass of generation that refines the edges of tiles
noise - bonus - a third pass of generation that refines the edges of tiles
random biomes - whether or not the newly generated world will have biomes
mountain edges - add mountains to the edges of the world
add vegetation - spawn trees and plants
add resources - spawn stones, metals, etc
add center lake - draw a lake in the center of world
add center landmass - draw a land in the center of world
add round edges for the whole world. Would smooth edges of your world to make it in circle shape
add square edges for the whole world. Would smooth edges of your world to make it in square shape
add ring effect - would add a smooth transition near high/low tiles and coastlines
- added:
new ages system
new bloodline Clans system. Kings and leaders can start new bloodlines, called Clans. It will be used in diplomacy and loyalty systems - they also have multiple levels that give small bonuses to clan members. Also, every clan would have their own motto
new age/eras system! They have different effects. Some of them give bonuses to loyalty, opinions and other stats. Others hurt them.
age of dark. The long night could last 200-300 years
age of hope. The default era
age of sun.
age of tears.
age of moon.
age of chaos.
age of wonders. Era of magic, what could happen?
age of ice. The long winter where everything freezes
age of ash. The era where life is fading slowly
age of despair. Cold, dark and full of danger
different ages give bonuses to specific biome growths
new music/sounds engine with new procedural music system. Music depends on what is currently on screen. It's not yet finished, and some sounds are still missing
tons of new sounds for animals
sounds for powers
sounds for drops
sounds for fights
sounds in general. Idk, it's a lot
at night cursor will exude lights
new mechanic - plots. Now before starting wars or rebellions - clan members need to start plots for this action...(finish)
alliances
alliance levels. The longer alliance exists, the more bonuses it gives to members
alliances level 1. Max warriors +5
alliances level 2. Tower limit + 1
alliances level 3. Armor bonus to members 10%
alliances level 4. Damage bonus to members 10%
alliances level 5. Max unit level + 1
new war mechanic. More detailed wars
now you can see sides of a war, how long war has lasted, how many people died in a war
( read 400 more lines in our patch log )
0.14.3
2022-07-18
## 0.14.3
- fixes: druids being too nice to bandits and orcs
- fixes: brazilian mobile players will see brazilian portuguese
- fixes: some mod support for traits that don't exist anymore
- fixes: mobs tooltip was not translated
- fixes: santa / magnet crash
- stability fixes for mobile devices
0.14.2
2022-06-21
## 0.14.2 - just some things
- fixed: crab bomb sounds
- fixed: life is a sim description didn't have number in it
- fixes: There was a way to adjust time without having the hourglass power unlocked for non-premium players
- updated locales and languages
- stability fixes for mobile devices
## 0.14.1 - it's raining traits, hallelujah
- added: radiotraitive rain of 3 types
- added: radiotraitive rains
- added: crab bomb! it's rave time
...
0.14.1
2022-06-19
## 0.14.1 - it's raining traits, hallelujah
added:
- radiotraitive rain of 3 types. Select which traits you want to apply for multiple units and drop them.
- radiotraitive rains. They save their state through sessions
- crab bomb! it's rave time
- gamma, delta and omega rain. Pick some traits and make it rain
- in the city and unit inventory legendary items would have special outline
- added separator between fertilizers and minerals in nature tab
- added Nikon to the special thanks section. Thanks!
- particles and shake, when unit gets infected with zombie infection
changes:
- crystal tiles are changed
- golden and corrupted brains are now free
- snow cloud is now free
- fat trait will increase size of sprite of a unit a bit
- agile trait will decrease size of sprite of a unit a bit
- made some achievements not hidden
- vortex tool won't remove biomes and water
- vortex tool won't destroy buildings
- tweaked some achievements descriptions
- crabzilla moved from other powers to destruction
- gray goo moved from other powers to destruction
- in kingdoms tab moved toggles to the right
- kingdom, cultures, cities list now have a special button background
- chance to get infected by zombie on attack 30% -> 50%
- culture tech zones tier 2 - max range 1 -> 2
- culture tech zones tier 3 - max range 1 -> 2
- human base city zone range 4 -> 7
- dwarf base city zone range 4 -> 7
- orc base city zone range 3 -> 6
- elf base city zone range 5 -> 8
- human base cities(without king effects) amount 3 -> 5
- orc base cities amount 2 -> 4
- elf base cities amount 1 -> 3
- dwarf base cities amount 1 -> 3
- king bonus for max cities based on stewardship by 50%
- when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%
- when revolt happens, time before next revolt check is longer, the bigger is last revolt was
- cheat CityFastZonesGrowth is more smooth
- cheat unlimited house is more smooth
- tweaks for how it's decided where settlers build new cities
- newly spawned civ unit won't run to random place on the map to settle a new city
- make starting worlds more random
- added some more debug buttons, while worked on settler logic improvements
- reworked algo for settlers. They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space
- watch tower increases city zone range by 1 now
- when city gets conquered - their current army gets disbanded
- cities logic for placing new houses would be faster
- unlucky trait triggers it's bad event only on older units
- only civ immortal units can get evil after a long time. Not immortal sheep and bunnies
- evil trait max cities -3 -> -2
- content trait max cities -2 -> 0
- greg is more greggier
- Life is a Sim achievement reduced for mobile devices
- Magnet: the units will now rotate in magnetic patterns
- Magnet: when dropping units, they will be pushed towards the current brush that you have selected
- tips now in Welcome window
- added some empty window placeholders in some windows
- right click on map size will decrease the map size again
fixed:
- in trait editor tooltip overlaps icons awkwardly
- danish translation was broken
- sometimes soft error on mobile when receiving gift power
- creating new cities/buildings would be blocked by minerals
- mobs won't spawn in low candy biomes
- cities not getting updated stats after culture gained new tech right away
- cities keep trying to claim diagonal zones and losing them after a bit
- spectate icon would be stuck if the unit you watched would die on its' own
- There was a way to adjust time without having the hourglass power unlocked for non-premium players
- found the last hiding santas
- cities getting removed/bugged out if game is paused right after city is created
- sometimes cities don't have visible zones
- kingdom with bad king can have -1 max villages
- magnets will not show units correctly if you zoom in/out from minimap
and more
0.14.0
2022-05-26
## 0.14.0 - everythingbox
- Trait Editor
- New World Laws
- New World Generator
- Kingdom Customization
- Improved Wars
- Food Effects
- New Resources
- New Traits
- New biomes
- New mobs
- More new Achievements
- New Options for Mini Map
- Improved AI
- A lot of fixes and changes!
- Over 500 changes!!! ( You can read the full patch log in the game or on the website )
0.13.16
2022-04-07
## 0.13.16
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.15
2022-03-13
## 0.13.15
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.14
2022-02-28
## 0.13.14
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.13
2022-02-21
## 0.13.13
- fixes: Some performance fixes
- fixes: Some stability fixes
## 0.13.12
- changes: Faster loading times
- changes: Removed lots of libraries
- fixes: Some stability fixes
0.13.11
2022-02-15
## 0.13.11
- fixes: tutorial won't show up sometimes
- fixes: welcome message won't show up sometimes
- fixes: autosaves doesn't work sometimes
- fixes: Empty slot folders may have crashed save window
- fixes: Tooltip for save slot is not cleared, when you delete the world
- fixes: Don't show slots available that don't have a map in it
- changes: tutorial can be skipped even on first launch now(yes, arrrgh!)
- fixes: Some stability fixes
0.13.10
2022-02-07
## 0.13.10
- changes: If a game error happens, the console will pop up
- fixes: Clean up unsuccessful autosaves
- fixes: Achievement popup would show lower and smaller than needed
- fixes: Performance improvements for longer games
- fixes: Some stability fixes
0.13.9
2022-01-24
## 0.13.9
- fixes: The game crashed on some devices
- fixes: Some stability fixes