The first Legacy game was fun and had good puzzles, but the implementation was, to be polite, a bit wonky- still, a good first effort and certainly worth playing.
This second installment, however, is nothing short of an exponential leap forward in every respect. I’ve never seen such an extraordinary learning curve as this from one game to the next from any other dev. As a personal note, David, you are to be congratulated for “upping your game” to such a high level so quickly. A few of the mechanics (such as the camera swooshing sound😁) are obviously influenced by the Room series, but this game stands entirely on its own as a benchmark adventure to which other puzzlers should try to measure up. The three-dimensionality was immersive; the panning was smooth; navigation felt real; puzzles were interestingly fun, challenging, and diverse; objects were cleverly used; and the story/atmosphere was engaging. The only things I would have changed would have been, perhaps, different music and the ability to zoom back out of an area, but that’s really just kinda nitpicking. As far as I’m concerned, this is absolutely one of the best games of its kind that I’ve played (and I’ve played quite a few). I am truly looking forward to the third one... heck, I might even buy it now😄. Please keep making more great games, David.