Loved this game, and I absolutely recommend. The story is compelling, and the puzzles feel mostly realistic and reasonable (meaning it’s a little contrived - like who would lock something with a color coded symbol? - but mostly are realistic scenarios that made sense). There were a couple puzzles I had a little bit of difficulty with. The play spaces feel ENORMOUS. Segmenting/points of no return really benefited the game and made it easier to keep track of all the solved areas. However, I do take issue with 2 things -*Spoilers*-
1, I feel like from a storytelling perspective that finding the kitchen or any rations and not deciding to look for or take edible food could have been really useful. Either our protagonist is ravenous and eagerly scarfs everything in sight (including the grains that are supposedly not allowed on their diet), or maybe you could have written dialogue that characterized the protagonist as having a bleak outlook on surviving/leaving the island. Maybe the protagonist starts thinking “what’s the point of eating? I’m not getting out of here”. Perhaps a bit dark, but I think it’d fit with the ending.
2, on a lighter note, not being able to turn off the bunson burner in the chem lab was maddening, lol. There’s just a live flame there, burning, with no supervision haha. Just a pet peeve that’s all