... I do not like the game play mechanics.
At first glance I thought this to be similar to Monument Valley in game play. After all, it seems to move and flow like MV, but its not.
The character moves on his own, drawn towards the bell that you ring. While it is an interesting concept, and Im not basing my review on my erroneous interpretation of the game play, it is a frustrating game play.
Things happen within the game mechanics that seem to have no reason for happening. As an example in an early level, the move seems to be run in a direction, and switch on the lights in a sequence to get to the other side. Instead, I missed a light, the guy fell off, he hobbled off to a pad of sorts, was regenerated (?), ran up the stairs and then out of the level.
I felt that I wasnt playing a game, so much as I was watching the game play itself, which was my biggest contention. You ring bells, and the guy kinda runs towards it, and then you have to kind of lead him to the next point by ringing another bell.
As I stated, an interesting idea, but not my style. I would have preferred a bit more playing of the game, rather than guessing what to tap.