1.6
2015-11-05
This app has been updated by Apple to display the Apple Watch app icon.
Fixed music issue under iOS 9.
1.5.2
2012-10-04
- Added support for the iPhone 5 display.
1.5.1
2011-08-05
Bug Fixes:
- Heleth's "Sentinel" ability no longer interferes with her ability to hold the attention of her target.
- Oakley's flame arrow sound effect is now properly muted when SFX are disabled.
- Oakley's pet should no longer vanish in the middle of combat from time to time.
1.5
2011-07-29
Our latest game, Zombieville 2, is set to release this summer, and to promote its upcoming release, we're adding new content to Battleheart!
Two new character classes join the roster!
- Paladin: a holy warrior who specializes in defense and healing powers.
- Ranger: a bow-wielding marksman capable of dealing damage at long range.
Gameplay tweaks:
- If you complete a level with fewer than 4 party members, the remaining members get an appropriately larger share of XP.
- Enemy healers have a finite amount of "mana" - if they survive for a long time, they'll be unable to continue healing. This was done to prevent stalemates in battle.
- We felt the barbarian wasn't quite as powerful as other classes, so we improved many of his abilities.
- Iron Skin now completely eliminates the penalty for Enrage
- Mortal Wounds was sorta pointless, so it's been replaced with a cool new skill called Bloodthirsty
- Reckless Blow now deals more damage to the enemy, and only expends 25% of the barbarian's CURRENT health.
- Frenzy now lasts 10 seconds, and boosts movement speed while active as well.
- Whirlwind also applies a brief knockdown effect with its final hit.
Bug Fixes:
It's no longer possible to crash the game by selecting a player a fraction of a second before they die, or the battle ends.
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1.0.5
2011-02-21
--- Gameplay Tweaks ---
• The level of your party reserves can now be seen in the Keep
• Enemy target preference is now entirely based on armor, and ignores class, allowing offensive monks and defensive knights to work together better
--- Bug Fixes ---
• Fixed a rare crash that could be caused by a wizard's conflagrate ability
• It's no longer possible for the monk AI to get "stuck" after failing to land 1000 Palms
• Fixed an extremely rare circumstance that could lead to a save file being corrupted
• Thistle no longer leaves behind the ghost-image of Bromswell when teleporting
• Corrected a few typos
1.0.4
2011-02-15
--- Gameplay Tweaks ---
• The level-30 knight skill "revenge" now deals significantly more reflected damage, and works against ranged attacks
• The range at which idle party members will automatically attack a nearby enemy has been increased slightly
--- Bug Fixes ---
• The level-30 knight skill "revenge" can no longer crash the game when delivering a killing blow
• Wizards who teleport away from melee attacks in the knick of time should now avoid damage properly
• Items that grant a chance to deflect attacks no longer interfere with the proper function of the monk ability "Evasion"
• Using Shadowstep on a dying target can no longer render the rogue invisible for an extended period of time.
1.0.3
2011-02-09
--- Gameplay Tweaks ---
-All special moves are now capable of dealing critical hits.
-Lucille's Vengeful Angel Aura deals 200% more damage and has greater impact force.
-Wynter's Life Drain now heals the ally with the lowest percentage of health, not simply the lowest value.
-The wizard skill "Enveloping Flames" has been increased in effectiveness
-The cleric skill "Passion" has had its effective radius and power increased
-Life Draining items have been increased in potency.
-Song of Vigor's cooldown has been increased to 30 sec. (up from 20) and it's healing effectiveness reduced slightly.
--- Bug Fixes ---
-Fixed a crash caused by special moves which are used against targets that are near death, or become untargetable.
-Fixed a crash caused by using Feung's Wind Walk while a boss is in the midst of their death sequence.
-Fixed a rare bug which could cause two items to drop from a single arena battle.
-Fixed an issue with the map screen caused by loading different saved games at different levels of campaign progression.
-Fixed a graphical glitch caused by casting "Hex" on a boss.
-Fixed a bug which would cause skeletons and bats to sometimes get permanently stunned or terrified
-It should no longer be possible for players to get knocked out of the boundaries of the screen by certain attacks
-Life Draining effects, and Edwardo's healing song can no longer accidentally revive a player just as they are killed.
1.0.2
2011-02-07
- Fixed crash which could result from rapid selection of characters.
- Fixed crash that could occur from enemy targeting AI
- Fixed crash which occur on the map screen when attempting to start a battle with no level selected
- Added arrow indicators on the merchant and armory menus to make it easier to see what items are upgrades/downgrades for your current party.
1.0.1
2011-01-31
Several misc. bug fixes, control improvements, and additional content.