1.4.4
2019-07-31
Crash fixes.
1.4.3
2019-07-24
FIX: Fixed giant creatures appearing in the overworld after Horde battles.
FIX: Several typos.
FIX: Occasional display issue when attempting to start a new game or load a save file.
FIX: Optimized several traits to improve performance.
1.4.2
2019-07-03
Bug fixes.
1.4.1
2019-06-16
Bug fixes.
1.4.0
2019-06-15
Bug fixes and optimizations.
1.3.19
2019-04-26
- ADD: You can now specify the exact number of creatures you want to summon at the Summoning Brazier.
- CHANGE: Amaranths, Abominations, Giants, Devils, and Ravens have new overworld sprites.
- CHANGE: Decreased Knowledge gained from extracting creatures, and increased Knowledge gained from killing them in battle. The goal of this change is to prevent players from feeling obligated to extract every creature they encounter, while still maintaining the same overall rate of Knowledge gained as before.
- FIX: "Colony" trait didn't always work as intended.
- FIX: Several cases where the "Diffusion" trait didn't work.
1.3.18
2019-03-25
- FIX: Crash related to the Heart of Darkness when you had the "Tartarith Would Be Proud" realm quest.
1.3.17
2019-03-21
- ADD: Mimics now have a unique sound effect when they attack.
- CHANGE: Arachnalisks have new overworld sprites
- FIX: Crash related to the "Living Axe" spell.
- FIX: Some damage-boosting traits didn't activate sometimes.
- FIX: "Parasites" spell treated the Leech buff as a debuff.
- FIX: Crash during holiday events.
1.3.16
2019-03-13
Fixed a crash. Try not to be too excited.
1.3.15
2019-03-12
- CHANGE: Apocalypses have new overworld sprites.
- FIX: Crash that would occur if you inspected a Failed Experiment's copy.
- FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed.
- FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles.
- FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles.
- FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions.
- FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage.
- FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.
1.3.14
2019-03-05
- CHANGE: Djinns have new overworld sprites.
- CHANGE: Removed the cap on Pandemonium Tokens. They are now a little more rare to compensate for this change.
- FIX: "Sorcery Transformation" worked the opposite way it was intended to work.
- FIX: Crash when the game was launched on certain devices if you had an unstable internet connection.
- FIX: Typos in some tavern rule descriptions.
- FIX: Rare crash when an enemy died.
1.3.13
2019-02-28
- CHANGE: Angels have new overworld sprites.
- CHANGE: Heart of Darkness won't work if you have the quest to obtain a corpse from enemies. This change was made to circumvent a bunch of bugs and crashes.
- FIX: Potential crash related to "Nothing to Lose" trait.
- FIX: "Hate and Other Triumphs" was worded incorrectly. It prevents all on-death effects from occurring, not just the enemies'.
- FIX: "Wrecking Ball" trait didn't afflict Vulnerable.
- FIX: Crash related to "Empire" trait.
- FIX: "Closure" trait didn't work with "Soul Eater" trait.
1.3.12
2019-02-22
- FIX: Singular creatures still wouldn't display their alternative palette sometimes.
1.3.11
2019-02-21
- CHANGE: Lepers have new overworld sprites, including Saia.
- CHANGE: Macro condition that checks number of Cores now ignores creatures that you've already extracted.
- FIX: Singular creatures lost their palettes when you changed rooms.
- FIX: Crash related to the "Ancient Prayer" spell.
1.3.10
2019-02-19
- CHANGE: Clutchers and Imps have new overworld sprites.
- CHANGE: The game won't auto-save as often now - specifically, it won't auto-save during certain castle functions such as reforging spell gems.
- FIX: "Living Necklace" activated with both buffs and debuffs, rather than only debuffs, as intended.
- FIX: Several spell gems could have some unintended properties.
- FIX: Crash related to Saia.
- FIX: "Forsaken Horizon" trait affected all spells when it should only affect Artifact spells.
- FIX: "Living Staff" spell didn't have a damage value associated with it, so it always dealt 0 damage.
- FIX: Option to hatch eggs without heredity could sometimes be ignored.
- FIX: Many singular creatures didn't appear correctly.
1.3.9
2019-02-08
- Macro improvements.
- New overworld sprites for Tremors, Shades, Griffons, Smiths, and Gargantuans.
- Quality of life improvements.
- Bug/crash fixes.
1.3.8
2019-01-26
- CHANGE: Certain creatures that could previously only be obtained once per game file can now be found at the Shady Dealer.
- CHANGE: Pit Worms and Diabolic Horde have new overworld sprites. In addition, the Diabolic Rebel's battle sprite has a slightly different color scheme.
- CHANGE: Battle history now shortens large numbers (for example, "10000" is now "10k").
- CHANGE: Removed some unnecessary dialog when transmuting materials.
- CHANGE: "Shadow Hook" and "Tormenter Hook" materials have had their names swapped to be consistent with their respective creatures' names.
- FIX: Macros didn't allow allies to cast spells on each other if they were invisible.
- FIX: Giant enemy sprites could appear in the overworld after battle.
- FIX: If you didn't have enough Cloth Scraps to upgrade your Cloth Abomination, a few display issues occurred.
- FIX: Crashes/bugs related to the "Gutwretch" trait.
- FIX: You could open the breeding interface even if you didn't have enough creatures to breed with. This could result in a crash.
1.3.7
2019-01-16
- Several creatures have new overworld sprites and singular palettes.
- Bug/crash fixes.
1.3.6
2019-01-10
- FIX: Some Carver overworld spritesheets were arranged incorrectly.
- FIX: Freeze when mass summoning with fewer than 6 creatures in your party.
- FIX: Mass summoning will no longer blow out your eardrums if you summon too many creatures at once.
- FIX: Mismatched option menu selection when backing out of option menus.
1.3.5
2019-01-09
- CHANGE: Carvers and Watchers have new overworld sprites.
- FIX: Dumplings will no longer flee from Tavern Brawls.
- FIX: Tavern rule that made creatures unable to gain buffs also worked on debuffs.
- FIX: "Christmas Is Cancelled" sometimes caused the damage prevention to persist throughout the entire battle.
- FIX: When rerolling prophecies, the talisman that reduces the cost to do so didn't actually work.
- FIX: Thylacine Studios logo didn't appear correctly on some combinations of devices/resolutions.
1.3.4
2019-01-04
- Added mass summoning option.
- Several user interface improvements.
- Bug/crash fixes.
1.3.3
2018-12-22
It's Christmas in Siralim 3! From now until January 4, you can battle Krampus in realms to obtain up to 9 event-exclusive creatures, along with tons of other items and surprises!
1.3.2
2018-12-20
- FIX: Certain objects and NPCs could be walked through after battle.
- FIX: "Living Ribbon" spell didn't correctly un-seal spell gems.
- FIX: "Give It A Name" achievement stopped unlocking after a recent patch.
- FIX: Too many Guardians/Invaders could spawn.
- FIX: Menu crash related to artifact details.
1.3.1
2018-12-18
- Added a new NPC that allows you to sync your creatures' levels with the lowest level creature in your party. He unlocks alongside Casual John.
- Added a "Gameplay" option to enable macro debugging. Also added "Copy Macro" option to macro editor.
- Class-changing robes are no longer consumed on use. They also remember your perks when you change classes now.
- Major optimizations to make the game run more smoothly, especially in battle and for players who have massive save files.
- Several quality of life improvements, balance adjustments, bug fixes, and more.
1.3.0
2018-12-15
- Added a new NPC that allows you to sync your creatures' levels with the lowest level creature in your party. He unlocks alongside Casual John.
- Added a "Gameplay" option to enable macro debugging. Also added "Copy Macro" option to macro editor.
- Class-changing robes are no longer consumed on use. They also remember your perks when you change classes now.
- Major optimizations to make the game run more smoothly, especially in battle and for players who have massive save files.
- Several quality of life improvements, balance adjustments, bug fixes, and more.