A Noble Circle Cheats

A Noble Circle Hack 14.9 + Redeem Codes

Hope, Awe, Sorrow, and Farts

Developer: Amirali Rajan
Category: Games
Price: $1.99 (Download for free)
Version: 14.9
ID: com.scratchworkdevelopment.flatland

Screenshots

Game screenshot A Noble Circle mod apkGame screenshot A Noble Circle apk

Description

A noble circle's journey through Flatland, a two dimensional world (try out A Noble Circle - Prologue, it's free).

Inspired by the novella "Flatland: A Romance of Many Dimensions," Edwin Abbott Abbott, 1884.

- No ads.
- No micro transactions.
- No crippled gameplay.
- No data requirements (playable without wifi).
- No elevated device permissions.
- Built with love by indie game developers.

Version history

14.9
2022-09-20
fancy update for new fancy phones :-)
14.5
2021-08-01
Circle has learned to be nimble. He's reached a state of flow.
14.1
2020-06-23
Support for all the fancy new devices.
13.3
2018-07-19
This is A Noble Circle's resurrection. What you've experienced before is gone, and a new type of journey awaits. Come say hello to an old friend and get lost in another world all over again. If I said more than this, it would ruin the surprise <3.
9.1
2017-08-03
- Pretty compass and ribbon.
- Anti-storyline continuity polish.
- Come say hello to an old friend.
- Spread some hope to those around you.
7.3
2017-05-01
Note: I am aware of crashes on iOS 11 Beta 4 (fix is in the works, be patient)

- Circle has gone from a bouncing machine to a sliding one.
- The world has significantly changed to keep Circle at bay.
- Follow the compass.
6.0
2017-01-19
Circle's journey ends. Keep hope alive.
5.1
2016-11-09
- Our Circle tries to understand why everyone is afraid. In other words, YAY A BRAND NEW CHAPTER!!!
- Camera shaking and better death animations. Blargh.
4.9
2016-10-10
- Amir had a talk with the narrator, asked it to be more friendly.
- More lasers added.
4.7
2016-09-08
- 3 Lives after Flatulence.
- Is that new music I hear?
- The singing voice gets regal snare drums.
- Fixed that one hi score bug where you can do that one thing over that blue line infinitely.
- 2d beings can only describe the third dimension in the context of time.
- Grammar errors resolved by reading everything out loud in an english accent (hopefully).
4.5
2016-08-19
- Auto scaling difficulty. If Circle dies three times in a row, the narrator eats some of the enemies to make his life easier. He eventually will have to throw them back up, or risk becoming diabetic.
- Added more minor anti-plot and discontinuity. There will never be a story, just your curiosity.
- Fine tuning on that "brand new fancy thing" that you get "that one place" that puts "that blue line" on the "screen".
- Hope yo' mamma lost some weight.
- Next release will be September 8th.
4.2
2016-07-21
- A bald guy with a scar on his cheek says "lasers", with a mini-me next to him. They both air quote in unison.
- Upwards, not northwards.
4.0
2016-06-29
- Oh my goodness! Circle takes his first steps into The Lab!
- A new beginning for those that have found hope (I love cryptic messages).
- The stars... their beautiful colors! Look at the colors! LOOK AT THE COLORS!
3.6
2016-04-18
- Yo' mama.
- Something after ~~ Flatulence ~~.
- Dat spin yo.
- Pictures yay!
3.4
2016-02-18
- flatulence
- twerking
- sounds of death
- try to beat Amir's high score of 732
3.0
2016-01-09
- the pictures they are so pretty!
- the new shapes, they are so pretty!
- stupid axe gang...
- stupid squares...
2.9
2015-12-17
Wonder what's in the next region?

The circle has gotten better at moving from left to right.

Pictures yay!

Is that a high score?
2.0
2015-10-06
Oh my. What an update!

- New music.
- New jump mechanic.
- New chapters.
- New commentary.
- Reworked story continuity.
- And a bit of hand holding.
1.6
2015-09-18
Jump mechanics reworked. Now it's super awesome.

Reworked the existing chapters to make them more amicable to the new jump mechanic.

Polish. Polish. Unrelenting polish of all chapters.

As always, built with a profound love for the medium.

Next release: October 14, 11:59 pm (maybe a few days sooner)
1.1
2015-09-03
If I told you, then it would ruin your escape into another world. Take a leap of faith, and go in with an open heart.
0.15
2015-07-22
Stuff that wasn't in the previous version. Obviously.

Next release slated for 9/10 23:59. Thank you for the support. Means a lot.
- Amir
0.12
2015-06-22
Display the number of deaths on the screen. So you can see how terrible you really are at the game.
0.10
2015-06-08
Stuff that wasn't in the previous version obviously.

iPad support coming in the next release (it's currently broken, but will be fixed. Promise).
0.8
2015-05-19
Things that weren't in the version before. Obviously.
0.6
2015-05-05
- stuff that wasn't in the previous version

Download A Noble Circle on Android and iPhone for free

Download on Android

Ways to hack A Noble Circle

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Ratings

4.7 out of 5
292 Ratings

Reviews

bardahl12,
Hope
I have waited to write a review until now. I started way back with A Dark Room. Finding the world mysterious, frustrating, yet oddly satisfying and enlightening, I looked up who made that spectacular game, discovering Amirali Rajan and his games. The ensign came next. Getting through that game was significantly more difficult and took way more time and dedication to get through. The ideas surrounding those two games are extremely unique and satisfying, the best experience and thing to come out of owning a smart phone to date. That was 4 or 5 years ago, I’m not sure. When A Noble Circle came out, I was intrigued. Completely different style, extremely difficult. I went through and beat it though, loving the story and waiting for each update. This must have been a year or two ago. Tonight, I checked back and saw a new update, with a new ending. The message is awe-inspiring, deep, life changing, motivational, introspective, and truly touching. Amirali Rajan deserves the world for what he has communicated through his games and the obvious love, passion, and effort that has been conveyed. I discovered Hope many months before, and I have grown up with it thanks to this man, finally relayed my experience. Amir, if you read this, let me know how I can help continue your passion and support you through a monetary donation because you deserve more than any money-sucking impersonal game that Supercell or any other company produces. This work is truly incredible.
usaRocky303,
It’s definitely a work of art
I started playing the game I think one year ago. I think I stopped somewhere before the square saga. This night my boy fell a sleep to the sound of piano by Raphael so I decided to try to play through the game as far as I could.

To be honest i enjoyed and I did not enjoy the gameplay. I found some solutions which I think the developer was not having in mind and having “jump” button made some puzzles all too easy. I’m not sure if all of the puzzles, let’s call them puzzles , could be solved without jumping. I don’t feel very much motivated to go back and try again. Also, I sometimes could not execute moves precisely as my finger was covering the screen and I could not see what was happening below my finger. Maybe there was no other option to solve this or to design this in another way, but it’s just something I felt.

I LOVED the story. I really do. And bonus stories are also amazing. The author really knows how to narrate and this game is story heavy (despite having an antiplot 🙃). At the end of the main arc and at the end of the game I really felt moved.

I would give this game million points for the story telling (that’s 1 with ten zeros … give or take a zero) but only few points for the gameplay.
GregoriasAlexi,
Hope
I wrote a long review that got deleted because I forgot my password. I can't stand the thought of typing all that again, so here are the highlights: 1) Flatland, Sphereland, Flatterland, and Planiverse. Great riffs on the societies in some of those books, and great use of this genre as a metaphor. Way back when you wrote the first version of this game, the very last moment of the story was radical - the Circle just bounces alone, on and on and on. I think we were meant to keep going looking for a last Easter egg and wondering: are you (the designer) still there? Just as you must have wondered if we (the audience) were still there beyond where you ended the story.

We are.
Jonahman45,
Hope
Amirali Rajan back at it again. He is easily my favorite app developer by a long shot, and anytime a new game comes out, I gladly fork out the $3 for it. A Noble Circle is one of those games that is so good you can’t describe just how good it is. The narrative is delivered masterfully, the themes clear and focused, and it makes you think about things you never would have thought about before (the whole planc explaination was my favorite part). Near the end of the game I actually started questioning my values, and how I should shape my future. No game has ever done that to me. Please, spend the $9 dollars and by all of Amirali’s games. They give you an experience Clash of Clans never will.
BtsMjs,
Nostalgia
I played this game first when it came out on my old iPod touch. I thought this game was so cool and the music was what made it cool. There was no jumping mechanic then. Just the “story.” My brother and I played it together and got stuck on MANY of the parts young kids would expect to get stuck on. Just recently, I remembered this game existed. I wracked my brain for the name and came across it one night and played through it. Great experience. Brought back the nostalgia of staying up late and trying to beat the one area to hear more of the story. The stories after kinda hit home about how the game does feel. Thank you for this game!
Dodntuncinsovnf,
Phenomenal
Let me take you to a city in Illinois, where many things happen and nothing ever changes.
There's a boy who spends many hours a day, trying to find peace. Trying to find some calm, or just a safe place. When he sees a 2 dollar app and thinks "it won't hurt." After laying in bed, and reading to the end. He sets the phone down and listens for a while, he remembers the vastness of it all. He remembers the futility. Most importantly, however, he remembered how special it is.
To be reminded of how lucky we all are, is rare.
It's so easy to get caught up on things that don't matter; objects, fame, money.
Thank you for this time. Thank you.
WeissHail,
Speechless
I feel unworthy to give this work of art a review. The creations of Amir give me pause.. this one particularly brought me to tears. The beginnings of these “games” are always fraught with questions and strange curiosities and thoughts. Its not until about halfway through you realize that you are violently invested both mentally and emotionally trying to make sense of these unfathomably deep yet simple worlds. By the end, the curtain rises, you are greeted by the creator and you feel a cool and unnerving sense of accomplishment and wonder. I really have nothing left to say. This is a thing of art, and it is good. Thank you.
gmimos95,
I wish Amirali had a larger catalog
I played a dark room for the first time years ago, and It completely captured me within its silent genius. When the ensign and later a noble circle were released I played them immediately, and was warmed by their subtlety and intelligence. I am sad to say for a long time I had them deleted from my phone and had forgotten about them. Recently reminiscing on them I’ve re-downloaded them and am so happy I did. All of these games were made with great love and care, and I will never make the mistake of deleting them again.
xBernos,
An Excellent Journey
This is an edit to my previous review after the most recent update:

After talking to the developer about making some changes he agreed with a good portion of them and implemented them in the most recent update. He removed lines that made the game feel like a cash grab and kept the parts that made a Noble Circle an interesting experience.

I dont think it was ever his intention for this game to be a cash grab now after talking to him over several emails and I will still be an avid follower of all his games.
Scslckje,
Hope, and then some
Update: I redownloaded after a long while, and now the touch to move is also a bit underwhelming. What I liked about the first version I played (with circle sliding back and forth and tapping = jumping) was it's difficulty, passing a checkpoint was so satisfying. Can we please have the option to switch between game modes? Thanks so much

Old comment:
I hate to say anything negative, but the compass feature is a bit...disappointing. It makes the game too easy, and it really feels like it should be given as an award, not to anyone. Could u insert to option to switch back and forth between the compass, bouncy circle, toggle rain on/off, jump option, etc?