1.8
2022-04-24
Changes:
• Compartment size is now adjusted via an input field instead of a slider that limited compartment size to 40 tons.
• Added a Duplicate Crew tool button on the Crew Department Crew view to duplicate an existing crew member.
• Added a Duplicate Crew tool button on the Crew Division view to duplicate an existing crew member.
1.6
2020-06-10
Various fixes related to the T5.10 rules
Changes:
• Missions: Reversed the order of the Mission and Qualifier letter codes everywhere
• Numeric Text Entry: Text fields for hull tonnage, fuel tank tonnage, vehicle tonnage, and vehicle cost now work with decimal separators in any language.
• Hull Fittings: Fins can now be added to a Lifting Body hull. (Non-Folding) Wings and Fins add tonnage to the hull unless the hull configuration automatically includes these fittings.
• Drives: Tech Level for drives and power plants based on potential is now calculated and displayed correctly. Drives that have a tech level higher than the ship are now reduced in potential to be legal.
• Fuel Fittings: Cost of a fitting is now displayed correctly.
• Fuel Status: Fusion power endurance in months is now clarified to note that this is without the use of any interstellar drive.
• Weapons: Removed the maximum range restriction S=7 from Particle Accelerators.
• Controls: Computers no longer have a control panel.
• Compartments: Added Fixed Payload nomenclature to correspond to the rules. Added a notation that these spaces do not contribute to crew comfort.
• Access: Air Locks no longer have a control panel to correspond to ship design examples in the rules.
• Crew Comfort: Calculation updated to include only those items listed in the Crew Accommodation table in the rules.
• Ship's Vehicles: Removed thousands separator from displayed cost value to avoid a crash when editing.
Notes:
• In existing ship designs, control panels for existing drives and power plants will not display the correct tech level. Making an edit to the drive or power plant that affects tech level will correct this.
• In existing ship designs, computers had a control panel. Delete the computer and recreate to correct this.
• In existing ship designs, air locks had a control panel. Delete the air lock and recreate to correct this.
• If your ship design has spaces like wardrooms and mess halls that you would like to contribute to crew comfort, create a Commons of the appropriate tonnage and keep track of this separately.
1.5
2020-05-27
New:
• Incorporated changes corrected or clarified in the T5.10 rules.
• Dark Mode support.
• Added a Duplicate Ship tool button on the Ships view to duplicate an existing ship for trying variations.
• Added a Duplicate Weapon tool button on the Weapons view to duplicate an existing weapon.
• Minor usability tweaks.
Changes:
• Ship's Data view: Added note: Set Hull tonnage first to get proper missions.
• Missions: Added V and B Naval Combat missions. Monitor code changed from B to N. Government,NGO,Private Activity classified as "Non-Combat" except for Privateer. Privateer: Activity-Combat, Type-Independent, Qualifier-Anti-Shipping. Cutter Module added to Small Craft Missions. Vehicle Missions adjusted.
• Mission Modifiers: Adjusted text descriptions. If primary modifier is None then secondary modifier is set to None and cannot be selected until a primary modifier is set.
• Hull Structure: Organic structure is not allowed with Planetoid hull configuration.
• Hull Fittings: Collapsing Wings renamed Folding Wings. Fins are not automatically included on Lifting Body hull. Flotation and Submergence are not allowed with Cluster or Braced hull configurations. Landing Skids are automatically included on Streamlined and Lifting Body hulls but may be replaced by Legs or Wheels. Landing Wheels are automatically included on Airframe hull but may be replaced by Skids or Legs. Adjusted Fins and Wings tonnage. There is no cost or tonnage associated with fittings on hulls that include that benefit.
• Hull Jump Field: Cluster and Braced hulls may use Jump Plates. Experimental, Early, and Prototype stage Jump, Hop, and Skip drives require Jump Plates. Jump Plates reduce all armor values for the first layer of armor by half.
• Hull Armor: Armor protection values against Pen, Rad, Heat/Burn, and Pres adjusted. Anti-Layer protection replaces standard protection for a layer, not in addition to standard protection, unless the standard protection is greater. Anti-Layers affect both Burn and Heat. Armor Stage no longer affects AV or tonnage. AV calculations round down, not up. FeN armor renamed to FeNi. Specific armor Type can now be specified.
• Drives: Tonnage and Cost adjusted for Hop and Skip drives.
• Sensors: Modified Stage cost mod is /2, Surface mount cost is MCr1.0.
• Screen Defenses: Now limited to ranges R=5-7. Cost and tonnage for Bolt-In mount adjusted. Mods for all mounts adjusted.
• Life Support: Life support capacity is now reported in person-days.
• Vehicle Hull Connectors: Interior/Hold Vehicle Storage compartment must be 1 ton larger than vehicle, not 2 tons.
• Starship Quality: Formulas for Comfort and Ergonomics adjusted.
Notes:
• Consoles do not use tonnage as they are intended to be installed in a compartment which uses tonnage. To account for 5 2-ton consoles on a bridge, create a bridge compartment of at least 10 tons and assign all 5 consoles to the bridge.
• Air Locks have control panels, unlike the ship design examples in the rules. This will effect ergonomics. Create an air lock as a compartment to avoid the control panel, although 1 air lock per 100 tons will not be free cost.
1.1
2018-02-24
Thanks to Hans Björk on the Citizens of the Imperium forums for all his suggestions and bug testing that makes this a better app.
* Fixed compartment costs not contributing to cost of ship
* Fixed drive Energy Points should not be affected by Stage. This also affects drive potential, so revisit your drive designs
* Fixed Analyzer/Sniffer and Jammer sensors cost
* Fixed Sound sensor tech level
* Fixed free Personal Air Locks now limited to one per full 100 tons of hull
* Fixed fuel fittings costs
* Fixed firmpoint allocation such that 10 tons is the minimum for a firmpoint
* Fixed armor anti-layers no longer contribute to AV and add their value to the base value of the armor layer
* Added Ergonomics to the Controls detail view on iPad
* Added Med Console and Counsellor crew accommodations