All the game elements are there. Intuitive UI, solid graphics, multiple modes. Great music.
Incoming attacks are near impossible to gauge. You listen for the attack and bait it into a corner. Tracking the attacks with your eyes doesn’t work.
The story is in the form of a glossary of lore. Yep, the story is optional and non interactive. Optional is a plus, but non interactive feels like the result of some budget cuts.
It’s a grind. If you like Grindy mobile games this game is 10/10. You will have to repeat many of the same missions over and over, because you cannot skip to the end. You need to grind to unlock things like accessories and weapons, but you should be able to choose your grind. So I guess that’s the bad news, you must grind through every mission every time you fall. Its detrimental to motivation, so after about 20 min you’re gonna look for something else.
TLDR, game could use a content patch or two in the future. Give it an interactive story, make attacks possible to track with human eyes, make it possible to pick specific missions to repeat. If possible, add additional modes. Thanks, keep up the great work. Hope devs don’t consider this a finished product, cuz its not.