Armory & Machine Cheats

Armory & Machine Hack 1.2 + Redeem Codes

Developer: Daybreak Industries
Category: Games
Price: Free
Version: 1.2
ID: com.uken.armory

Screenshots

Game screenshot Armory & Machine mod apkGame screenshot Armory & Machine apk

Description

There are no stars in the sky.

There is no light for miles.

It is cold.

The machine creates warmth.

The machine creates heat.

What else will the machine create?

Version history

1.2
2017-12-13
This app has been updated by Apple to display the Apple Watch app icon.

- Optimized for iPhone X layout
- Boosted Signal Strength
- Fixed issue where files could append to unreasonable sizes for some users
0.30
2017-06-12
- Added "Departures"
0.28
2017-06-07
- Added Dark Mode UI Option to Settings
- Intro Battle Sequence can now be skipped by double-tapping
0.24
2017-05-31
- Improved performance and battery life
- More responsive status indicator lights
- User ID is now visible in Settings
0.22
2017-05-30
- Improved iPad UI Layout
- Small optimizations to battery consumption
0.20
2017-05-29

Ways to hack Armory & Machine

Download hacked APK

Download Armory & Machine MOD APK
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Ratings

4.6 out of 5
107 Ratings

Reviews

Unenthusiastic Reviewer.,
Efficiency =/= Power.
I quite like the game, but this is bothering me to no end.

In the game, you can increase the, “efficiency,” and, “job speed,” of workers.

Job speed, as it is presented, makes sense. The proportion of materials used stays equal to the materials produced.

(If you increase the job speed, it may go from 0.5X/s used and 0.1Y/s produced to 1.0X/s used and 0.2Y/s produced.)

The increase you buy is one in power, as defined in physics; the process can more quickly convert X to Y, but it still uses 0.5X for every 0.1Y produced.

Unfortunately, when you buy an increase in, “efficiency,” all that it does is make the process more powerful, (e.g. faster,) just like, “job speed,” does.

Power /does not/ equal efficiency.

If the process were actually more efficient, then the /base cost/ of materials would decrease, while the /amount/ of materials produced would stay the same.

That way, it would actually be efficiency increased, (the workers’ ability to convert the material without waste,) and not their power, (the workers’ ability to convert materials, faster,) that was improved.

(Thus, it would change from 0.5X/s and 0.1Y/s to 0.25X/s and 0.1Y/s.)

For Heat, as is a resource with no cost, you could instead slightly increase the amount produced, by a proportional amount.

Please, for the love of whatever it is you hold dear, change the game to reflect this.

Please.

(Great game, though, very fun.)
tizzvaccs,
Beware of this game
This game may not be for everyone, but if you try it and find yourself intrigued by it, you might be in for a long haul.

This is not a game with pretty things to pop or cute little characters to take exploring around a map.

This is resource management and building at its finest. The interface is clean and efficient. Think of your role as the AI overseeing all production in the Armory and controlling the Machine. There is a delicate balance and precision necessary to keep the parts running smoothly without running into a deficit. All the resources share a relation - too much production of one resource in one area may affect another one on a different side.

Eventually you will produce enough resources to venture out for a turn-based battle to unlock more resources necessary to advance.

Build, explore, research, equip, fight, level up. It’s all here in this aesthetically pleasing masterpiece. The story comes at you in small snippets and unfolds what seems to be a dismal world of necessary automation
the-numbers---they-go-up,
Fill those bars!
First of all, great game! It’s really killing my productivity. It makes me question if I’ve really liked the “gameplay” in other games or if I just like making the numbers go up. I like the story and atmosphere here as well.

I like the interface overall. Could you add separators to the numbers for readability, and use a fixed width font so the numbers don’t “bounce” when you’re trying to look closely at them?

I've also found myself thinking that, once the numbers get large enough, it might be better to see everything in percentages where it makes sense. So my heat would be increasing at 0.1%/s for example and everything that depends on heat/s would use those units too. Same for all the other quantities. Could be a settings option?

Lastly, I think there might be something off in the Scrap requirements display. It says it only requires 0.2 bins/s where the other metals say 2/s. It seems like 2/s might be correct because I need to throw a lot of workers on bins to keep things out of the red.

Thanks for a great game!
GHOA5T,
Wow
At first, I was not very impressed by this game. But after about an hour of gameplay (yes an hour on an idle clicking game) I've come to love it! It has an immersive story, but it can only be unlocked little by little. In order to do that you have to upgrade your machines...and armory lol. It keeps you hooked to say the least. Also there are no micro transactions. The transition from the very beginning to where I am an hour later felt very fast compared to other games like this so that's a bonus. Great game overall. And I don't usually leave reviews.
NewAlexandria,
Great spare-moment game
Lots of strategy in designing the resource rates. The narrative has really nice choices of metaphor.

I wish the dev would fix one tiny thing that really jabs at you every second of gameplay: the number for the hike speed don’t have a consistent decimal length, and they’re right-aligned. This mean that the numbers - important numbers do deciding how to trade resource use - jump around all of their place and are unreadable. Please. Devs. Just normalize the number to 2 decimal places ALWAYS.

Also fix the lucky key.
_ricq_,
elegant, technical, and interesting, a rare find
this game is a timeless masterpiece. only just before writing this review did i see that the last update was a year ago. the design language conveys just the right information, in a format that makes sense. the story is interesting and mysterious, and leaves room for imagination. i have yet to finish the game, if there even is an ending. my only gripe is some of the numbers get too big and are constantly changing, so they become hard to read; a few commas would go a long way (eg: 72,429,889). also, it would be nice to have a production/consumption page in addition to the existing numbers, this might be useful to pinpoint resource deficiencies quickly.
Thatdudewiththatgirl,
5 Stars except for one thing
The .05 boost to restart after beating the game is so small and doesn’t make much of a difference. I’ve found myself just beating the “All-Stars” over and over to get a little bit more when I do restart, but even that takes quite a while too, so I end just doing that, which causes the game to lose a lot of appeal. If the boost could even be doubled, that would make it more fun and more desirable to restart and play over and over.
Grim4d,
I'm a Big Baby, but Good Game
Ok so this game had no reviews for a while and it has a dark theme going on so I was actually too scared to write a review! But now there are others and this is a great game! Kinda like a clicker but a lot of innovative mechanics!

Edit: I saw a review saying that this was like A Dark Room, I played that for a day and did not have as good of an experience, I love this so much more!
MasonIsBacon,
Really enjoy
I'm a huge fan of incremental games, and this one does it just about perfectly. The story slowly unfolds over time as you unlock new resources and things to do. It does start a bit slow, but the payoff of sticking with it is extremely worth you. You get invested in the story and expanding your machines very quickly.
Lehrin,
Scratches the Universal Paperclip/Candy Box itch
I love the "what does THIS do?" feeling whenever a new button pops up, and trying to optimize processes you don't understand. Sounds are awesome and the log feature adds a nice narrative.
My only complaint is that on my iPhone 6 the top left buttons overlap my signal bars and can make it hard to move back and forth to workers.
All in all nice job. Very fun.