3.5
2023-02-27
Added option for portrait mode.
3.4
2021-07-29
- Fixed achievements
- Fixed beta spells leaking into ranked mode
- Fixed some issues with stack push
- Fixed numerous other bugs fixed and other improvements
3.3
2021-01-21
Auro 3.3 is out!
This is the biggest patch since probably 2016’s 2.0 patch!
Beta Monsters and Beta Spells are only available in Custom Matches, so be sure to turn them on in the Custom Game Screen, if you’d like to try them out.
For full patch notes visit http://www.dinofarmgames.com/auro-3-3-is-out-on-steam/
New Achievements
Creature Changes
Adjusted: Water squids are now called Krakens.
Adjusted: Brutes will also bounce anyone bumped into them back in the direction they came from.
Adjusted: Charles will now bump Auro backwards, whenever Auro bumps them.
Adjusted: When Charles bumps Auro he will follow, even if there are Flames, or Floe.
Adjusted: Charles will also bump anyone bumped into him back where they came from.
Adjusted: Brutes, Charles, Flat Slimes, Krakens, & Yetis can now be selected as targets for the Dash spell, allowing you to bounce, or bump off of them.
Adjusted: Foxy will now display a targeting reticle on nearby tiles she could attack this turn.
Bugfix: Slimes now wait until they finish moving before turning flat.
Bugfix: Slimes are now heavy when frozen.
Bugfix: Troggles no longer cause a crash if they charge over a Cursed Kid.
Bugfix: Troggles now Bounce if they charge over a Flat Slime.
Bugfix: Troggles no longer kill anything they’re pushed into when in their Charging state.
Bugfix: Krakens are now vulnerable to Smokey Flavoured bounces.
Adjusted: Immovable creatures that walk over Flat Slimes, will now kill the slime.
New Status Effect
Static charge: Three strikes and you’ll be overloaded and struck by lightning at the end of the turn. Use an attack to discharge this effect, knocking creatures backwards an extra tile. If you’re overloaded, your bumps will stack push when they discharge.
Auro Extended Universe – Beta Spells
Static Swap: Change places with an adjacent monster, and both gain 1 static charge. You can use this ability twice before it expires.
Flip. Charge into an adjacent creature and flip them over your head. Leave Votices on both departed tiles.
Ultimate – Summon The Kraken. Summon a Kraken on a tile destroying it and bouncing everyone adjacent away. Anything on the targeted tile is devoured.
Auro Extended Universe – Beta Monsters
New Creature type
Elemental Motes – Elemental Motes fly slowly towards Auro before exploding with a unique elemental effect. Auro can bump them to push them away before their elemental explosion occurs. When an Elemental Mote spawns in it brings with it an elemental effect that it leaves that tile.
New Creatures
Available in Custom Matches!
Custom Game Mode
In addition to choosing what rank you’d like to play, custom games can now include any of the new beta creatures and beta spells you’ve seen in these patch notes. Choose between Zappy & Cursed Bats, Between Furry and Enraged Yetis, and select the elemental type of the Motes & Liches you’ll encounter.
You can also customise your spell loadout with each slot selected individually.
UI Updates
Updated: New and adjusted descriptions of many creatures in help mode.
New: While in help mode, it will now display which tiles a Monster can attack when you mouse over it.
New: The camera is now better at following Auro when he’s pushed around.
Updated: Some creatures now have additional effects on their abilities.
3.1
2020-11-06
A massive overhaul - Auro is more or less like a new game at this point, completely redesigned first back in 2016 for PC, and now re-built from scratch in 2020 for iOS! We have a lot of new features coming, so stay tuned.
1.31
2015-06-16
Version 1.31 Patch Notes
- Added a Kickstarter icon to the game - support us on Kickstarter!
- Fixed some touch map issues. Sorry if you were having a lot of misclicks before!
- Smoothed out the Ranks and added more (there are now 4 Easy, 5 Normal and 5 Hard ranks before Master).
- Slightly more monster variation throughout
1.30
2015-05-07
- Fixed a screen display bug on some devices
- Tap detection should be improved - no more misclicks!
- Auro now runs at 60 FPS!
- Fixed a significant score goal bug
- Tutorial bug fixes
- New Brute taunt
- New splash screen resolutions
- Deleted some back-end old unused files / house-cleaning
1.29
2015-03-19
Version 1.29 ABRIDGED Patch Note list. For the full list, visit www.dinofarmgames.com.
- There are now 20 tutorial missions, and only 10 are doable from the start. To access the other 10 you must reach Rank 5.
- Abomination spell now SUPLEXES monsters over his head (Yetis do, too!)
- Brute now deals 0 damage with his attack
- Significant text-field improvements. Tap the text field area to read a thing you missed!
- Snowball now doesn't push monsters back
- New HUD with a much more prominent BRASHNESS BAR
- Fixed an iPad screen scaling issue
- Total rebalancing at all levels of play. Read details at our site.
- There are now 11 ranks before master, up from 9. If you were ranked 5 or higher before, your new rank may not be accurate.
- You may now take a placement test at any time
- You're no longer forced to do a placement at the start
- Kissie Rats! <3
- Monsters are now visually clearly "sleeping" for 1 turn after you reveal them.
- Total of 3 normal stages now - the fourth stage is a super-hard CAVES level.
- Revamping of the bonus points system (it still works the same, just different numbers)
- TONS of bug fixes and other minor improvements.
1.28
2015-02-21
• Minor improvements to the Tutorial
• You can now target Yetis for snowball
• Pillars now show up as a target for snowball and dash
• You can now click on the version number to reach the Dinofarm site and read the patch notes
• Improved clickability of Title screen buttons
• Updated available languages to only show English
• Several other small bug fixes
1.27
2015-02-09
• Many, many improvements to Tutorial, which should now be a much smoother ride
• Changed some wording with certain in-game messages to make things more clear
• Lord Vargas now no longer moves randomly when adjacent to you
• 2-tile movers no longer move randomly (bats, curse kids)
• A few other small bug fixes
• New app icon!