Five Card Quest - Tactical RPG Battles Cheats

Five Card Quest - Tactical RPG Battles Hack 1.2 + Redeem Codes

Developer: Rocketcat LLC
Category: Games
Price: $2.99 (Download for free)
Version: 1.2
ID: fcd.rocketcat.com

Screenshots

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Description

Five Card Quest is a tactical role playing game designed to offer lots of challenge and replay value, while also being easy to control with one thumb. There are five cards in your hand, and every card you play is a different move for your team of heroes to carry out.

Dungeons and battles are randomly generated, making every game different. Create a party of adventurers out of 5 different character classes, each with their own strengths. Plan out your moves in a game about decisive turn-based combat and working out strategies around uncertainty.

If you're very careful and a little lucky, you may be able to defeat the Golden King. You might even get rich in the process.

More Features:
- Turn based battles let you agonize about each move and/or play it on the subway.
- Difficult to win, easy to play.
- Card game inspired battle system. You must plan based on what you have in your hand.
- Fast paced combat, especially for the genre. Both you and enemies do lots of damage.
- 16 different enemy types, all with different movesets and behaviors.

This is our first game in the turn based RPG genre. We'd like to make more!

Help us out, let us know what you think about Five Card Quest and contact us at:
@rocketcatgames or www.facebook.com/rocketcatgames

Version history

1.2
2016-01-14
This app has been updated by Apple to display the Apple Watch app icon.

Thanks for all the feedback so far! This update integrates a lot of suggestions and fix requests we received. Send feedback to @rocketcatgames on twitter or contact us through our support email.

- Enemies now have attack indicators on the turn just before they attack.
- Combat HUD now shows the remaining enemy count in that battle.
- Tapping on the remaining enemy count opens the Enemy Beastiary with descriptions of the remaining enemies.
- Pause Dialog now shows what cards each character in your party has.
- Game now uses less memory and performs better, especially on older devices.
- Many small visual improvements.
- Fixes and improvements to combat, card logic and overall gameplay balance.
- Fixes and improvements to save game data.

More changes:

- Tactical Shuffle and Vanish now interrupt across lanes if there's no enemy in the forward lane.
- Injury to Insult now shoots the last enemy that was attacked by your party, for extra damage if the last attack was made by an ally rather than the ARcher herself.
- Scrollbar added to pre-fight popup enemy list.
- If an enemy is at 30% health or under, Mercy range, their health meter will now pulse as an indicator.
- Saved games now remember what screen you were last on in the dungeon.
- Boon dialog can be closed early by tapping the screen.
- Banish now consistently cancels any active attacks on the target enemy.
- Mirror Shield nerfs: Reflects 120% damage base instead of 150%. Blocks half the damage of an enemy attack instead of all of it.
- Clarified that Mirror Shield also counts as a block.
- Changed description of Firestorm to clarify that it requires the Mage to attack after the third turn.
- Description of Kick and Bash changed to clarify that it works on Lightweight enemies.
- Enemy descriptions changed to clarify which ones are "Lightweight".
- Fixed Priest using wrong class title sometimes.
- Fixed an exploit with force quitting the game with Mending Boon.
- Mage's Arcing Blast now correctly does double damage if it's Shiny.
- Fixed a bug with using the Phoenix Feather with 2 dead party members.
- Various other fixes, adjustments, and changes based on player feedback.

Let us know what else you'd like to see, and thanks for the patience. This game involved a lot of new ground for us, and we'd like to improve on our work in the turn-based RPG genre in the future.
1.1
2015-10-31
Thanks for supporting the game so far! We've been collecting feedback, and this is a quick first update to improve the game based on what we've been hearing.

If you like what we're doing, please rate the game and tell your friends about it. We'd like to make more turn-based RPGs like this!

- Increased animation speeds and decreased delays, making turns and the game in general go much faster.
- Optimizations on older devices.
- Fixing some crash problems on 4s phones.
- Pre-fight menu has Bestiary info for each monster, providing quick hints including what monsters count as "beasts".
- Lots of tweaks for other menus.
- Banner of Victory should now work properly.
- New effects for Shiny and Stunned cards.
- New quick story intro screen.
- Scoreboard fix, before the only scoreboard sorted by lowest coin amount instead of highest.
- Blocking should once again prevent stuns and poisons.
- New death messages.
- You can now choose to not pick up a character you find by closing the popup.
- Poison Flyers display an aura when they're invulnerable to attacks.
- Priest Wither now does 25 damage to enemies base instead of 30.
- First rooms in the first floor of the dungeon are highlighted for tapping.
- More fixes and other tweaks!

Contact us with bug reports and suggestions for new features:
@rocketcatgames on Twitter or http://www.facebook.com/rocketcatgames
1.0
2015-10-29

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Ratings

3.8 out of 5
47 Ratings

Reviews

Chad 501,
Fun, but not alot of variety
1st try: I got to the void 1st page. 2nd try: I beat the game, so relatively easy for me. Not alot of randomization when it comes to the dungeons. Both times played the layout seemed very similar along with what the vendors sell as well. Fighting is very repetitive. The guard is by far the best unit(1v5'd with the guard as last alive). If I were to give some tips I'd say start with the archer(highest damage dealing class) & guard. Rogue is pretty solid too. Priest is good for final battle. Mage is average. Basically, all you gotta do is take the least amount of dmg possible. Avoiding dmg is more important than dealing dmg. There's a skull indicator when an enemy is about to strike across. So you try to "interrupt" them or move into a different lane so your guard can tank the hit. The game needs more variation. Perhaps they should add equips for the units and monster loot
syntheticvoid,
Five Card Quest
This game is fantastic - once I played a couple games and got comfortable with the mechanics and animations/attack patterns, the gameplay really opened up. I wanna say it's like a card battler, roguelike, RPG-lite type game, but it combines all of these elements so flawlessly that it doesn't come across as a hybrid game. It's just so beautifully done on every spectrum. The game does lag a bit on my iPhone 5 running iOS 7.1.2, but that's kind of to be expected by now with my ancient device and outdated OS... however, when I upgrade, this will be one of the first handfull of titles to get switched over to the new phone. Just like Mage Gauntlet and Wayward Souls, this game will be on my phone until it doesn't work anymore. THANK YOU FOR SUCH AN AMAZINGLY WELL DONE GAME, ROCKETCAT!!!!

**update**

Thank you for the update! I didn't think you guys could, but the performance enhancements really made the game play a LOT smoother on my phone. The new card menus, battle info and icons letting you know when enemies will hit were all fantastic additions to this already great squad based rogue-like.
1stWorldDF,
Great little time killer
It's a fun game, but repetitive. The basic design is solid and it requires you to actively think and plan. Unfortunately, there's some balance issues that make it more repetitive than it should be. There's a variety of options to choose, but too many are ineffective. This leads to either sticking to what works or dying. The game is also too padded with fights that are exactly the same. With practically no incentive for battling beyond advancing toward the goal the game feels tedious at times. Despite its flaws, the core gameplay is solid, and it's quite fun in small bursts. It's great as something to distract you while waiting. Definitely better than the the average iOS game.
Szei,
Great game, too much obfuscation
The battle mechanics are engaging and a nice spin on traditional turn-based combat. What keeps it from being a 5 star game is that so much information is hidden which makes it harder to plan your turns and make skillful plays. The longer you play the more you'll get a rough feeling for how much damage your cards do but this is just an unnecessary learning curve which detracts from strategic planning. Gives us an option to view the numbers behind the cards instead of vague descriptions like "little/lot of damage".
bipedalbiomass,
Disappointing bugs, UI
I tried hard to like this. The graphic style and core ideas are good, but this feels very unfinished. There are bugs with incorrect messages showing up and play behaviors that don't trigger correctly. The turns play out in a baffling sequence, and it's crippling never to know what will count as the "next" turn and the sequence of play within that turn. There is no visual feedback for basic aspects like whose turn is being played out, who has what buff/debuff, or how many turns until an action will trigger. The few visual cues that do exist, like the blinking skull on an enemy about to attack, are cheap looking, not at all clear, and not always accurate. Given that all of these things are fundamental to this kind of game, I can't recommend it currently.
markmcb,
Great with some must-fix bugs
Love this game, but there are bugs that inconsistently impact state. For example, I increased health at a fountain and used an item going into battle. In battle the fight crashed. I can live with that, but when starting the app after the crash the fountain is used, the item is gone, and my health is at pre-fountain levels. So I'm impacted beyond the crash because I'm returned to a game state that never existed.

Update: three times now the game permanently hangs on the first screen to continue a saved game. When I tap continue the screen almost fades out and I can see the big "V" flickering. Killing the app doesn't help. I have to start over to play. Dropping from 4 to 2 stars.
magic00,
New and Refreshing
4 stars because of lack of updates. It’s a great game that just isn’t finished but the devs seem like they are done with it. It’s fun and unique. I really wish they’d add new character classes. I also wish they would lower gold cost for items at the beginning of the game. Also I ran into a visual glitch bug with a potion heal. Also enemies seem to be a tad off sometimes. They won’t attack when the indicator says it will. Anyway I want more and I hope to see an updated version.
Merblaine,
Great, but broken.
I love the game! Unfortunately, there are some game-breaking bugs. They're mostly related to the game crashing during a battle (or sometimes, completely glitching out during battle making it nearly unplayable). After restarting, you've lost all your items and health, etc., with nothing to show for it. This ruins all of your strategy planning for the level and has more than once been the direct and instant cause of my defeat.

I would love to return with an updated rating for the game if the battle bug is resolved, because I enjoy playing it up until the inevitable break down.
TheBearHeeb,
Excellent game but could be a little deeper
I love the idea but wish there was character progression that went a little deeper. Perhaps I need to get farther into the game but the same few cars each class has does get a little old. Still, the game is fun, very easy to pick up and the art direction is new and refreshing. Well worth the money.
lawney15,
Cool, Half-Baked & Buggy
Rocketcat is the best, and this is a really fun, great game. But for a roguelike, it is a little half-baked, no way to upgrade your characters over time. But worse is how buggy this game is. Crashing. Issues with delayed moves not initiating. Enemies attacks skipping a turn so your counter/blocks don’t land. Spell counters don’t follow any rules. Pretty frustrating. I’d be happy if the bugs and rules were cleaned up.