This started out being a fun game. There was something soothing about the way the balls rolled and bounced. It was a challenge learning how to time the bounces to get the most out of your balls each round - getting extra balls, steeper ramps, and which ramp to launch the final leap for your prize. I had to figure out how to spend tokens won each round on either extra balls or boosts for the final jump.
I’ve played this game a lot (too much?) but found some limitations with it.
- I have an iPhone 13 and the game’s graphics can’t keep up if you have much more than 2,500 balls in play. The animation gets choppy and can freeze.
- I think I also found an upper limit for the final boost. Using game tokens I’d win, I’d bought all the skins for the balls. I’d purchase some balls and some boosts, but was saving most of the tokens until I had over 1 billion. Then I decided saving them was pointless, so I spent them on boosts. I’d gotten my final boost to over 1800%. Now, when I hit a steep ramp right before the final boost, the “balls go high”, but when they fall back to the ‘alley’ with the scoring holes, the balls seem to crash right through. Sometimes this prompts a revive option, which leads to the balls falling endlessly, other times the balls just fall forever, or until I hit the reset button or close the game. Either way, there is no score/tokens earned, and any token spent at the start of the round are lost.
Not sure what the answer is.