I already dislike rogue games, but I wanted to give this game a go. I love space fighter games (Galaxy on Fire) so I was willing to look past the rogue aspect.
At first, the controls were weird, but I started to get used to them. The issue was that my fingers blocked too much of the screen. Not an issue if the enemies spawned a little less sporadically or if they at least gave warning to their arrival, but since they don't, you're usually met with death. I can't see much strategy being utilized to avoid such an issue beyond pure luck.
Even with the virtual controls (which I prefer) I couldn't move out of the way fast enough when new enemies spawned right on top of me. Keep in mind, my fingers are no longer blocking the screen. The difficulty remains the same.
That's the meat of the game and it's not as enjoyable as the art or purchase system. The side dishes should never be more tantalizing than the main course.
Some people have thoroughly enjoyed this game, but it's lack of warning and random enemy generation have made this game frustrating to play and even more of creates a feeling that you're just wasting your time.
The game is beautiful, it's dialogue is cool, the purchase system is right on the money, and the sound track and sounds in general are all amazing; but the gameplay has me feeling hopeless and I should always feel like I stand a chance to win. 3/5 ⭐️⭐️⭐️❌❌