Much better than most “blow the building to brickbats” games. Not guilty (not really) of endless, repetitive samey-same (“oh, it’s This structure, again…”)…once the menagerie of similar targets is achieved, the game plays with the time one has to site, # of cannonballs and gets nice and skimpy on explosive rounds…iow, one can’t accomplish in the same, rote manner, twice! That’s the highest strength, after about 50 levels. The game’s graphics are attractive, but any developers willing to spend actual TIME, offer that. Willing to say that “story mode” and playing through as a simple, excited cannoneer, seem to trip over one another. I see this as a collective solving of puzzles. Not interested in some “tale” being involved, explained or no. The princess is just going to be in another castle, anyway.