Card Crawl Adventure Cheats

Card Crawl Adventure Hack 1.0.180 + Redeem Codes

Cozy Solitaire Tavern

Developer: Arnold Rauers
Category: Games
Price: Free
Version: 1.0.180
ID: com.tinytouchtales.cardcrawladventure

Screenshots

Game screenshot Card Crawl Adventure mod apkGame screenshot Card Crawl Adventure apkGame screenshot Card Crawl Adventure hack

Description

Card Crawl Adventure is a solitaire style roguelike deckbuilding card game.

In this single player card game you travel the world to visit cozy Taverns, play against devious monsters and loot shiny treasures.

By drawing a path across your cards you combine them to create powerful attacks and magical spells. Collect and improve your cards, equip powerful items and refine your strategy. Each character comes with its own cards and effects which will challenge your wit, courage and resourcefulness.

All adventures are randomly generated and every week you are invited to join the Weekly Tavern Crawl to compete with other adventurers around the world on a unique journey through the taverns of Card Crawl.

Features
- visit Card Crawls taverns
- based on Card Thiefs pathing puzzle mechanic
- roguelike deckbulding
- short and engaging gameplay
- weekly competitions

Learn More about Tinytouchtales & Card Crawl Adventure at www.tinytouchtales.com

Version history

1.0.180
2023-09-18
Version 180

This is another small bugfix update.

What's new?

Fixed: Weaken damage preview wrong when Mummified Bone deals damage before weaken triggers.
Fixed: Electric Googles can trigger already selected frozen targets.
1.0.179
2023-08-10
Version 179

This is another small bugfix update.

What's new?

Fixed: There is a possibility to go below 0 gold from paying the Barkeeper.
Fixed: Multi-tapping draft menu buttons can add multiple cards.
1.0.178
2023-07-05
Version 178

This is another small bugfix update.

What's new?

Fixed: Spider Web crashes with Dog Fleas.
Fixed: Frost Shield deals physical damage instead of ice.
Fixed: Frost Shield does not correctly revoke its attack after deselecting.
Fixed: End game sequence crashes if you have 0 gold.
Fixed: Typos in German translation.
1.0.177
2023-06-08
Hello,

this is update 177.

This is another small bugfix update.

What's new?

Changed: Map Fragment cost reduced to 0, 1, 2 to make them less punishing for Spiked Necklace.
Fixed: Bleed or Charm of Death don't count towards Monsters killed in a turn.
Fixed: Spiked Necklace does not allow for allies to tank damage from other cards, besides the ally itself, for you.
1.0.176
2023-05-31
Hello,

this is update 176.

This is another small bugfix update.

What's new?

Changed: Exclude Map Fragments from first Tavern for Berserker.
Changed: Fire Scroll now includes Blood Sacrifices.
Changed: Summoner now display more than 1 card spawned much faster.
Fixed: Target filter that removes non health minions can include a minion without health.
Fixed: Staff does not correctly reset damage when frozen.
Fixed: Iron Pauldrons can block strength fatigue damage.
Fixed: Goblet crash when revoking it from a blocked attack.
1.0.175
2023-05-29
Hello,

this is update 174.

This is another small bugfix update.

What's new?
Bug: Mirror description has missing icon.
Bug: Map Fragments card does not find enough unlock directions.
Bug: After using Fairies on Allies their health jumps to a bigger value than actually healed.

Have you reviewed the game yet? (It really helps us with being visible)

Cheers!
1.0.174
2023-05-26
Hello,

this is update 174.

This is another balancing change update.
We've changed both the Map-Fragments and Soul Chest treasure to be easier to open.

What's new?

Changed: Soul Chest now accepts monsters in the same row or column.
Changed: Map part treasure now 1,2,3 strength cost and each part has an according amount of directions to unlock. Unlock direction will automatically align so the treasure is solvable when drawn in difficult board setups.
Fixed: Annoying Fly can crash the game when it's the last card in the discard and no other cards are left to draw.
Fixed: "Defeat 5 or more Monsters in one turn" still appearing in low taverns in Challenge mode.
Fixed: Unsolvable Berserker Quests in Challenge mode.
Fixed: Pastor ignores Bleed.
Fixed: Some issues with the updated Bleed.
1.0.173
2023-05-22
Hello,

this is update 173.

This is another balancing change update.
We've changed how Bleed deals damage and rebalanced the Barkeepers.

What's new?

Changed: Bleed doesn't deal physical damage anymore, instead it will just reduce health. Bleed does not trigger Revenge anymore. Spiked Necklace can not heal from Bleed anymore.
Changed: Barkeepers now all have 0-Strength cost, start with 1 dmg, but scale Gold cost and increased dmg faster.
Changed: Spiked Necklace can't reduce Health of allies, since Spiked Necklace does not replenish lost health for allies.
Changed: Quest "Kill 5 Monsters in one turn." removed for Taverns below 3.
Bug: Mirror does not correctly block & reflect Burn damage.
Bug: Cursed Bone deals damage to allies.
Bug: Countess still deals damage even after being defeated in the turn.
1.0.172
2023-05-19
Hello,

this is update 171.

This is a bigger balancing / change update.
We've overhauled the Cold Countess and changed the Water card to be a consumable and how it is added to the Tavern deck.

What's new?

Changed: Cold Countess abilities overhauled.
Changed: The Merchant Reward "transform to a random higher tier card of the same type" was changed to "pick 1 of 3 better cards of the same type".
Changed: Water is now a consumable card and is added at the start of the Tavern and after each shuffle if the previous Water was used.
Changed: Staff now increases damage based on any card instead of only spell cards.

Have you reviewed the game yet?

Cheers!
1.0.171
2023-05-17
Hello,

this is another small bugfix update.

If you haven't yet, please rate and review the game!

Version 171

What's new?
Changed: Banned Forbidden Fruit / Spiked Necklace combination because of imbalance.
Changed: Reduced Soul Chest max amount to 5 in Tavern 2.
Fixed: Dog fleas can target cards with 0 strength.
Fixed: Blood Rush 3 does not recognized Massive Mug.
Fixed: In Challenge mode Mogor guards can crash the game when playing in Tavern difficulty above 5.
1.0.170
2023-05-10
Hello,

this is another small bugfix update.

If you haven't yet please rate and review the game.

Version 170

What's new?
Fixed: Strike attacks don't revoke their healing ability with Spiked Necklace correctly.
Fixed: Damage reducing items don't block Spiked Necklace damage from selecting cards.
Fixed: Berserker can't complete str related quests.
Fixed: Power Claw description referencing "the next" instead of the "first" monster.
1.0.169
2023-05-08
Hello,

this is a big bugfix update.

If you haven't yet please rate and review the game!

Version 169

What's new?

Added: Berserker share image.
Fixed: Berserker purchase not correctly deactivated when already bought.
Fixed: Crash when Dog Fleas tries to revoke its ability from an already destroyed card.
Fixed: Bleed & various ability damage does not activate Spiked Necklace.
Fixed: Spiked Necklace ignores Strike attacks.
1.0.168
2023-05-06
Hello Crawler,

this is our next big content update, introducing: the Berserker.
He comes with 3 new character cards and equipment.
Make sure to check out his odd play style and leave us a review if you haven't yet!

Version 168

What's new ?

Added: New Character the Berserker.
Fixed: Grumpy Tavern Dweller gets triggered by discard.
Fixed: Charm of the Bane curses allies.
1.0.167
2023-04-25
Hello,

this is another small bugfix update.

If you haven't yet please rate and review the game.

Version 167

What's new?
Fixed: Corrupted data from Weekly Crawl can crash highscore list.
Fixed: Countes Tier 2 does only target adjacent cards instead of all.
Fixed: Soul Shatter does not work when the target has the Block status.
1.0.166
2023-04-06
Version 166

This is another small bugfix update with a few UI improvements.

If you haven't yet, please rate and review the game.

What's new?

Added: Tavern Exit highlight.
Added: Treasure complete icon.
Fixed: Multiple Small Slimes active, but only 1 defeated counts as win.
1.0.165
2023-03-31
Version 165

this another bugfix update, which includes also a few changes and additions.

If you haven't yet please rate and review the game!

What's new?
Added: Display for own Highscore in the Highscore Menu.
Changed: Increased Ambush Treasure gold value to 4.
Fixed: Cloud Save issues.
Fixed: Local Save issues.
Fixed: Equipment item can not be selected after long play sessions.
Fixed: Damage Amplifiers revenge effect is not permanent.
1.0.164
2023-03-21
Version 164

This is another small bugfix update.

If you haven't yet, please rate and review the game!

What's new?
Added: Animated arrows for Map Fragment.
Fixed: Challenge Barkeeper in Obstacles library.
Fixed: Blocker Crab ignores Health reduce attacks.
Fixed: Goat Horn and Spiked Hammer that target the same enemy can revoke each others effect.
Fixed: Iron Pauldrons don't block Burn.
1.0.163
2023-03-14
Version 163

Hello, this is another tiny bugfix update.
If you haven't yet, please rate and review the game!

What's new?
Fixed: Magnetic Coil ignores second lightning dmg target when it already Shocked the same target.
1.0.162
2023-03-06
Version 162

This is another small bugfix update.
If you haven't yet, please rate and review the game!

What's new?
Fixed: Card selection menu does not show initial selection.
Fixed: Boss and Quest reward amounts wrong in Tavern Result menu.
Fixed: String of Ears damage not registered.
Fixed: Soul Eat Hp removal amount wrong.
Fixed: Fairies don't set correct max health.
Fixed: Last keyword on cursed gold link missing
Fixed: Typos.
1.0.161
2023-02-26
Version 161

Hello, this is another bugfix/improvement update.
If you haven't yet, please rate and review the game.

What's new?
Added: Boss defeated idle animations.
Changed: Death Moth is now rarity 3 instead of 1.
Fixed: Spiked Hammer revenge action gets revoked at the end of the turn.
Fixed: Goblet can be revoked even though it's not active anymore.
Fixed: Some animations are not properly setup.
1.0.160
2023-02-20
Version 160

This is our big boss animation update.
With the help of Pilo we've added card draw and defeat animations for all bosses.

If you haven't yet please rate and review the game, thanks!

What's new?

Added: New Boss card draw and defeat animations.
Fixed: Soul Shatter does not count towards damage Quests.
1.0.159
2023-02-14
Version 159

This is another big bugfix and polish update.
If you haven't yet, please rate and review the game, this helps us out a lot!

What's new?
Added: Treasure and Boss completed notification.
Added: New UI for game result, tavern result, tavern reward, cursed mode menu.
Added: Improved keyword description for Endure, Bleed, Burn.
Added: Later button to the start menu savegame load menu.
Fixed: Golden Dagger is not correctly targeted by Blade Flurry or the dmg increase Bonfire.
Fixed: Soul chest has faulty code that removes some true unlock conditions accidentally.
Fixed: Quest not active in tutorial.
Fixed: Map dialogue opens twice when opened directly.
Fixed: A blocked card that got blocked from 1 source get's it's blocked removed from a different card that not initially blocked it.
1.0.158
2023-02-03
Hello, Version 158!

This is another small bugfix/improvement update.

If you haven't yet, please rate and review the game!

What's New?
Added: Menu / UI polish.
Fixed: Tavern Dweller attacks on House Rule discard.
Fixed: Pastor loses immunity when it was gained from another source.
Fixed: Reworked Needle to check for immunities.
1.0.157
2023-01-27
Version 157

This is a small polish/bug fix update.

If you haven't yet, please rate and review the game, this helps us out a lot!

What's new?

Added: New UI art for multiple menus.
Fixed: Menu alignment wrong.
1.0.156
2023-01-23
Version 156

This is another small bugfix update and we improved some of the UIs.

What's new?
Added: Different wooden style menus for each Tavern.
Fixed: Flaming sword/bow ability targets all flaming swords/Bows instead of self.
Fixed: Ashes and not all heal items count toward the heal quest.
Fixed: Check if has won with current character can be false negative.
Fixed: Player health is not reset correctly when a bonfire event is triggered before the next round starts.
Fixed: Imp level 3 can attack allies and the player multiple times.

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Unlock Full Game
(Unlock all characters, items and game modes. )
$3.99
Free
BA840177572✱✱✱✱✱ 88E8C2B✱✱✱✱✱
Unlock Talisman of the Goddess
(Unlock the Talisman of the Goddess)
$0.99
Free
BA455776666✱✱✱✱✱ 2DF3C0D✱✱✱✱✱
Unlock Pyromancer
(Unlock the Pyromancer)
$0.99
Free
BA830253730✱✱✱✱✱ 2E3F0F7✱✱✱✱✱
Unlock Frost Warden
(Unlock the Frost Warden)
$0.99
Free
BA374433527✱✱✱✱✱ 087F1C1✱✱✱✱✱
Unlock Mechanica
(Unlock Mechanica)
$0.99
Free
BA714754739✱✱✱✱✱ 078DCDD✱✱✱✱✱
Unlock Blood Cultist
(Unlock the Blood Cultist)
$0.99
Free
BA349297241✱✱✱✱✱ 602854A✱✱✱✱✱
Unlock Necromancer
(Unlock the Necromancer)
$0.99
Free
BA715933816✱✱✱✱✱ DD339AC✱✱✱✱✱
Unlock Weekly Tavern Crawl
(Unlock the Weekly Tavern Crawl)
$0.99
Free
BA175639946✱✱✱✱✱ 84BCCBE✱✱✱✱✱
Unlock Berserker
(Unlock the Berserker)
$0.99
Free
BA914713460✱✱✱✱✱ AADFF61✱✱✱✱✱

Ways to hack Card Crawl Adventure

Download hacked APK

Download Card Crawl Adventure MOD APK
Request a Hack

Ratings

4.5 out of 5
211 Ratings

Reviews

GosuSheep,
Very well-made
I originally had a fairly critical review. After finding out that the developer is one guy with a passion for card games, I’m changing this review from a 4 to a 5. It was only a 4 because there are several parts of the game that I would prefer are faster and snappier. Here’s my original review: First: the name of the app doesn’t fit on the iPhone springboard. Big no-no. Have it appear as “Crawl” under the icon, not “CardCrawlAd…”. Second: everything is so slow. After finishing a turn, it took 15 seconds before I was able to do anything. During this time, I couldn’t look at quests, pause the game, inspect a card, or do anything else. Then after winning an adventure, you have to sit through the same goofy scene you’ve seen a dozen times, unable to skip it. Why? All in all, it’s a well-made game. It has a few bugs, particularly when selecting and deselecting cards. You can get into states that you shouldn’t be able to by selecting a card, deselecting it, and selecting another. But the production value was pretty good, and the cost for content was great. $3.99 for all characters is pretty reasonable in today’s mobile market. Good job.
doug funnie,
Excellent
Yes, the tutorial tries to cram a lot into a bite-sized space. Just go in knowing it’ll take a couple games for one aspect to click, then another, then you’ll progress to a mastery before too long. Another complaint arises…the difficulty curve doesn’t scale properly. Once you’ve got the basics, you can mindlessly conquer the first 3, maybe even 4 levels, before the final dungeon provides a real challenge. That’s 20 minutes to kill every time until actual user tactics start to be required. Cursed mode helps alleviate this, but I’m not really a big fan of having to add my own difficulty modifiers.

My other major hangup is the clunky UI. Card selection and tap and hold is unreliable, and the between turns animation and shuffling feels like a slog compared to Krumit’s Tale, which is the pinnacle of iOS card games. The animations and pace and sound design of Krumit make for a more satisfying, visceral experience.

Overall though, very good, and the variety of extra characters is worth the cost. 2 tips: 1) hope you get the level 1 Bat boss early (or not at all) and 2) always, always save the Slime boss for last, even if you’ve already discovered its dungeon. Dunno why the level 3 Slime is no nerfed, but def take advantage of it. Most of the other level 3 bosses are brutal.
Typhoon1992,
Great game
This is one of the few games that I have come across that keeps me coming back for more. There is a learning curve and the more you play the more you understand. You come across combos that work and other that don’t. Every game is different, part is because of how you play and part is what cards and upgrades you choose. The longer you play the more you discover. It’s like a game of chess, once you learn the basics you have only begun to play the game. There is a huge number of combinations and the game makes you think to play well.
Disgruntled Poster #7,
An excellent puzzle game.
It’s a great game with the same wonderful art style of previous games by the same developer along with solid sound design and unobtrusive music that sets the tone well. However, the game doesn’t feel like much of a deckbuilder once you really get the ball rolling. Sure, you do add cards to the deck that grant you more tools through each of the taverns, but after a while, the unique cards to each class feel more superficial than defining of their gameplay and it feels more like a Solitaire-y puzzle game that gives you extra standalone pieces as you go than a synergy-seeking rogue-like deckbuilding game. I suppose when I first saw this game, I was expecting something closer to Krumit’s Tale rather than Card Crawl crossed with Card Thief.

Either way, Card Crawl Adventures is a great game that I’ll certainly stick with and thoroughly enjoy, it just wasn’t quite what I was expecting.
So-ur-ce,
A great evolution from the original Card Crawl
The game improves almost everything the original does, more features, character archetypes, bosses, etc. The only part that I find lacking with the game is it’s variety. Despite the game having more overall cards than its predecessor, it still feels like you find the same cards every other run. There’s also an unbalanced amount of cards carrying the burn status compared to other status’ like ice and shock, with 6 burn attack cards compared to 2 shock and 2 ice cards. Though this isn’t necessarily a bad thing, it makes creating deck synergies much more difficult if you happen to be machina compared to pyromancer. Overall, it’s a very good game, I enjoyed the first a lot and sunk a lot of hours into it, so seeing a sequel makes me excited for a new, fresh experience.
Gavin Burningham,
Disappointed
Love the game, huge fan of the original Card Crawl. My complaint is you need to pay for nearly everything. I get it’s a free game and they should be compensated for all there hard work and I was happy to pay for the full game of Card Crawl but you can’t do that here that I’m aware of. You have to pay for each individual thing.
UPDATE: They added the full game purchase ability (after I had already spent nearly five dollars worth of in game content.)
1Eydjax,
The Leaning Curve
This is an addicting game. The only thing negative there is now shallow end. You are thrown upn I see is the learning curve is a lot bigger than the tutorial presented. I’m still figuring out how certain things affect other things and I’ve been playing for a couple months now, but it is addicting and hopefully they just keep coming out with new Contant, it’s one of the few I will play probably at least once a day.
vmslcsw,
Fun strategy
I like strategy games like tower defense and puzzle type things, and I’ve avoided card games because I thought they’d be boring…but I like this a lot. No complaints about the randomness and difficulty because I’m sure it’s more satisfying when you actually get good and earn the wins.
I have a question, though. Is there a way to have your character accumulate and save items and cards and upgrades for future adventures or do you start from base level every time you do a new adventure?
BearKiddy,
5 Stars are not high enough!
When a developer finds his niche, you know it. triple T knows his niche and man does he know how to make a card game. Ever since Card Crawl dropped, magical gameplay has been his forte. Is this an evolutionary growth of the genere? Oh yeah. Is this the epitome of perfect gameplay? Oh yeah. Is the art and animation superb? Dang skippy. If this is not on the Apple showcase as featured, then it would be a shame… you should be so proud sir. This is a feat of GODLY power and ability.
M3rl1nboy,
Confusing
Game is very confusing, seems like if I was doing it right it would be a lot of fun. Played the tutorial three times and still not really getting it, also very hard for me. I went through four different playthroughs and had almost no attack cards every single time. I don’t know if I’m just bad at the game or doing something wrong, but if you like and understand these kind of card/adventure games this game seems like it would be a lot of fun.