So I have mixed thoughts about this game.
First the Pros:
The writing is solid all the way around (not a guarantee at all in CoG games) and the world building is quite unique and interesting and I kept wanting to know more about it. Also there’s some nice degree of choice and how the plot moves forward can very much alter with your failures and/or successes.
Some of the encounters or events are quite imaginative. I was particularly taken with a sequence in which you encounter a “whimpered” which I think is one of the more chilling types of monsters I’ve ever encountered in a game like this.
The cons:
The game is short. Way too short. I felt like I was about getting to the halfway point when the game suddenly ends with barely a resolution, and that’s on a “good” ending. This to was it’s ultimate crime. I felt at the end, regardless of what choices I made, that I barely impacted the overall resolution of the story, and that’s because at the end of the day, your character IS tangential to the larger narrative (The game of the Petal Thrones). I mean sure, you get to side with one royal or the other in who gets a particular maguffin (whose importance is never explained) but you’re left to your own imagination how that pans out.
I recognize that writing these branching stories is an arduous and time consuming process but I really felt short changed, especially when there are so many other CoG games that feel truly developed and are easy to invest in. The same goes for the relationships you have in the story. Completely underdeveloped and while your two relationships have great baring on the ending of the game, it doesn’t seem to matter how well or badly you’ve treated them, they’re going to make the same choices, and you spent such little time with them that they feel fairly personality-less.
One other thing: I appreciate the thought that went into the world building. It’s great. But EVERYTHING has a weird name in a made up language, and I can’t tell you how often I had to consult the glossary, which itself was filled with MORE weird terms in the made up language. If the game had been longer and I felt like it was important to know this stuff to make smart decisions, I think I would have happily looked past it, but for as slight as the story winds up being, it seems like an awfully big ask to require your readers to learn a made up language for the purposes of what is essentially a short and uninvolving story.
I know that all sounds harsh, but again the writing is good and the world is interesting, but I don’t think that’s enough. Especially when there are so many other much better CoG out there.