1.6.2
2023-10-09
- Now we can disable scrolling on Chapter 3
- UI Tweaks And Fixes
- Added an indicator for which chapter we're on
- Now there's a setting to display per upgrade stats rather than total stats
- Upgraded dependencies
1.6.1
2023-09-01
- Updated Chapter 6 buy all logic
- Minor bug fixes and UI tweaks
- Upgraded dependencies
1.6.0
2023-08-22
- Added Chapter 6
- UI tweaks and fixed typos
- Upgraded Flutter version and dependencies
1.5.7
2023-08-09
- Fixed a bug in Chapter 3 with one of the progress generators not activating properly
- Now custom levels disable completion tokens by default
- Minor bug fixes and UI tweaks
- Upgraded dependencies
1.5.6
2023-07-23
- Streamlined Chapter 5 and works better with completion tokens
- Fixed a bug in Chapter 5 where one of the upgrades wouldn't do anything
- Improved level editor: you can now see all boosts, can toggle autoscroll/force confirm, more generator options, and added stat display
- Minor UI improvements
- Upgraded dependencies
1.5.5
2023-06-29
- Fixed a bug causing the planning upgrade to work incorrectly
1.5.4
2023-06-27
- Reverted the progress bar not multiplying yields by the number owned and tweaked normal generators to be consistent with that
- Now when buying level 2+ of planning in Chapter 5 the upgrade takes effect immediately
- Bug fixes
1.5.3
2023-06-24
- Fixed a bug causing serendipity to not do anything
- Other minor bug fixes
1.5.2
2023-06-23
- Fixed a bug in chapter 5 where prestiging too early would create infinite tech debt and crash the game
- Fixed a bug with custom level editor generators
- Added tooltip to collapse/expand button
- Fixed a bug with custom level editor generators
- Updated dependencies
- Other minor UI tweaks and bug fixes
1.5.0
2023-06-20
- Chapter 5
- UI Improvements
- Refactoring and dialog tweaks
- Tweaked idle income computation to use multiple time slices hopefully being closer to what it should be
- Minor rebalancing
- Added the frames between ticks setting
- Upgraded Flutter version
- Upgraded dependencies
1.4.2
2023-04-06
- UI tweaks
- Progress bar button now displays cost again
- Fixed rapid bars looking weird on smaller screens
- Upgraded dependencies
- Minor bug fixes
- Autobuy never autobuys things if yields is zero
1.4.0
2023-04-02
- Material 3/You design overhaul
- We can now have multiple level editors and delete cloud and local levels
- Added a new way to choose user generated levels
- Bug fixes
- Other UI tweaks
- Fixed typos
- Upgraded dependencies
1.3.4
2023-02-23
- UI Tweaks
- Minor bug fixes
- Dialogue tweaks
1.3.3
2023-02-10
- Rebalanced Chapter 4
- Reduced the flashing caused by auto completing rounds in Chapter 4
- Other UI tweaks
- Added an option to prestige on tap
- Improved saving system
- The menu now displays your last save time
- Suppressed some error messages
- Upgraded dependencies
1.3.2
2023-02-04
- Rolled back a change in saving that may have been causing issues and more error checking
- Custom levels must have a par time, generate this by exporting to local (which now can use the debug bar)
- Started rebalancing Chapter 4 (not yet done)
- Minor bug fixes
- Upgraded dependencies
1.3.1
2023-02-03
- Rolled back a change in saving that may have been causing issues and more error checking
- Custom levels must have a par time, generate this by exporting to local (which now can use the debug bar)
- Started rebalancing Chapter 4 (not yet done)
- Minor bug fixes
- Upgraded dependencies
1.2.5
2023-01-29
- Added Chapter 4
- If You've Completed Chapter 3 Already You Can Jump Directly To Chapter 4
- UI Tweaks
- Now we can set max buy at 10, 50, 100, 500, 1000, 5000, or 10,000
- Fixed Typos
- Upgraded Flutter Version
- Fixed a bug affecting completion tokens being saved improperly
- Phone popup dialog should word correctly now
- Fixed a minor bug affecting tablets in landscape mode
- Fixed a bug where variable selection page in the level editor looked weird
- Minor rebalancing
- FPS counter now displays the number of frames in the last second and not a value based on frame times
1.2.4
2023-01-13
- Fixed bugs in the previous release
- Improved scrolling to bottom logic
- Now display scientific notation for numbers >= 10,000
- Added the option to hide idle income if auto doubled
- Minor UI tweaks
- Major refactoring to message passing system
- Chapter 3 initial income now scales with current boost
- Updated dependencies
1.2.3
2023-01-09
- UI tweaks
- Level Editor improvements (newer build warning, added the option to start generators with one owned)
- Chapter 3 tweaks (rebalancing and fixed descriptions)
- Rearranged chapter titles
- Added display FPS and frame tick options
- Upgraded dependencies
1.2.2
2022-12-28
- Fixed a major bug with creating prestige/complete chapter fragments in the level editor without having any variables yet
- Other minor bug fixes and refactoring
- UI tweaks
- Upgraded dependencies
1.2.1
2022-12-23
- Major changes to chapter 1
- Level editor tweaks and fixes
- Integrated level editor into the story
- Upgraded dependencies
1.2.0
2022-12-12
- Fixed issue causing some fragments being hidden behind a long press due to legacy saves
- Level editor is usable now (try the demo level: user: J7uWD4UrgdTBgRwe1snKFZzBmRS2 level: TgJ0xoQB)
- UI Tweaks
- Minor accessibility fixes
- Other bug fixes
- Refactoring
- Upgraded dependencies
1.1.4
2022-11-18
- Improved cloud saves
- More accessibility fixes
- Upgraded dependencies
1.1.3
2022-11-14
- Fixed accessibility issues (jumping to top, not being able to tap options, and other minor tweaks)
- Now quest multipliers are visible in yields
- Minor bug fixes
- Upgraded dependencies
1.1.2
2022-11-02
- Now completion tokens/overclock will increase yields, not speed and the change is visible on the generator
- Fixed a bug with one of the unlocks not applying correctly
- Fixed not using shortened name for some generator displays
- Renamed some things
- Upgraded dependencies