Cmd C - An Idle Game Cheats

Cmd C - An Idle Game Hack 1.6.2 + Redeem Codes

Incremental Programming Sim

Developer: Andrew Zuo
Category: Games
Price: Free
Version: 1.6.2
ID: com.amorfatite.pretentious

Screenshots

Game screenshot Cmd C - An Idle Game mod apkGame screenshot Cmd C - An Idle Game apkGame screenshot Cmd C - An Idle Game hack

Description

Dive into the world of programming with Cmd C, an engaging idle clicker game that takes you on a journey through multiple chapters of coding excitement.

- Explore Chapters: Embark on a captivating adventure through a series of chapters, each introducing unique game mechanics that will challenge your programming prowess.
- A Conspiracy Unveiled: Delve into a gripping storyline woven around the realm of free software and coding collaboration. Uncover the hidden layers of a digital conspiracy as you progress through each chapter, revealing the secrets that shape the coding universe.
- Level Editor: Unleash your inner developer using the innovative level editor. Design and share your unique coding environments, extending the game's boundaries and leaving your creative mark on the community.
- Upgrade, Prestige, and Generate: Navigate the intriguing combination of upgrades, prestiges, and generators as you progress through the game. Strategically leverage these elements to enhance your coding abilities, unlock new chapters, and bring the conspiracy to light.
- Offline Support: The allure of coding never stops, even when you're offline. Enjoy the benefits of offline progress, ensuring that your dedication to programming is always rewarded.

Are you ready to rewrite the story of coding? Download Cmd C now and embark on an idle clicker experience like no other!

Version history

1.6.2
2023-10-09

- Now we can disable scrolling on Chapter 3
- UI Tweaks And Fixes

- Added an indicator for which chapter we're on
- Now there's a setting to display per upgrade stats rather than total stats
- Upgraded dependencies
1.6.1
2023-09-01
- Updated Chapter 6 buy all logic
- Minor bug fixes and UI tweaks
- Upgraded dependencies
1.6.0
2023-08-22
- Added Chapter 6
- UI tweaks and fixed typos
- Upgraded Flutter version and dependencies
1.5.7
2023-08-09

- Fixed a bug in Chapter 3 with one of the progress generators not activating properly
- Now custom levels disable completion tokens by default
- Minor bug fixes and UI tweaks
- Upgraded dependencies
1.5.6
2023-07-23
- Streamlined Chapter 5 and works better with completion tokens
- Fixed a bug in Chapter 5 where one of the upgrades wouldn't do anything
- Improved level editor: you can now see all boosts, can toggle autoscroll/force confirm, more generator options, and added stat display
- Minor UI improvements
- Upgraded dependencies
1.5.5
2023-06-29

- Fixed a bug causing the planning upgrade to work incorrectly
1.5.4
2023-06-27

- Reverted the progress bar not multiplying yields by the number owned and tweaked normal generators to be consistent with that
- Now when buying level 2+ of planning in Chapter 5 the upgrade takes effect immediately
- Bug fixes
1.5.3
2023-06-24

- Fixed a bug causing serendipity to not do anything
- Other minor bug fixes
1.5.2
2023-06-23

- Fixed a bug in chapter 5 where prestiging too early would create infinite tech debt and crash the game
- Fixed a bug with custom level editor generators
- Added tooltip to collapse/expand button
- Fixed a bug with custom level editor generators
- Updated dependencies
- Other minor UI tweaks and bug fixes
1.5.0
2023-06-20
- Chapter 5
- UI Improvements
- Refactoring and dialog tweaks
- Tweaked idle income computation to use multiple time slices hopefully being closer to what it should be
- Minor rebalancing
- Added the frames between ticks setting
- Upgraded Flutter version
- Upgraded dependencies
1.4.2
2023-04-06
- UI tweaks
- Progress bar button now displays cost again
- Fixed rapid bars looking weird on smaller screens
- Upgraded dependencies
- Minor bug fixes
- Autobuy never autobuys things if yields is zero
1.4.0
2023-04-02
- Material 3/You design overhaul
- We can now have multiple level editors and delete cloud and local levels
- Added a new way to choose user generated levels
- Bug fixes
- Other UI tweaks
- Fixed typos
- Upgraded dependencies
1.3.4
2023-02-23

- UI Tweaks
- Minor bug fixes

- Dialogue tweaks
1.3.3
2023-02-10

- Rebalanced Chapter 4
- Reduced the flashing caused by auto completing rounds in Chapter 4
- Other UI tweaks
- Added an option to prestige on tap
- Improved saving system
- The menu now displays your last save time

- Suppressed some error messages
- Upgraded dependencies
1.3.2
2023-02-04
- Rolled back a change in saving that may have been causing issues and more error checking
- Custom levels must have a par time, generate this by exporting to local (which now can use the debug bar)
- Started rebalancing Chapter 4 (not yet done)
- Minor bug fixes
- Upgraded dependencies
1.3.1
2023-02-03
- Rolled back a change in saving that may have been causing issues and more error checking
- Custom levels must have a par time, generate this by exporting to local (which now can use the debug bar)
- Started rebalancing Chapter 4 (not yet done)
- Minor bug fixes
- Upgraded dependencies
1.2.5
2023-01-29
- Added Chapter 4
- If You've Completed Chapter 3 Already You Can Jump Directly To Chapter 4
- UI Tweaks
- Now we can set max buy at 10, 50, 100, 500, 1000, 5000, or 10,000
- Fixed Typos
- Upgraded Flutter Version
- Fixed a bug affecting completion tokens being saved improperly
- Phone popup dialog should word correctly now
- Fixed a minor bug affecting tablets in landscape mode
- Fixed a bug where variable selection page in the level editor looked weird
- Minor rebalancing
- FPS counter now displays the number of frames in the last second and not a value based on frame times
1.2.4
2023-01-13
- Fixed bugs in the previous release
- Improved scrolling to bottom logic
- Now display scientific notation for numbers >= 10,000
- Added the option to hide idle income if auto doubled
- Minor UI tweaks
- Major refactoring to message passing system
- Chapter 3 initial income now scales with current boost
- Updated dependencies
1.2.3
2023-01-09
- UI tweaks
- Level Editor improvements (newer build warning, added the option to start generators with one owned)
- Chapter 3 tweaks (rebalancing and fixed descriptions)
- Rearranged chapter titles
- Added display FPS and frame tick options
- Upgraded dependencies
1.2.2
2022-12-28
- Fixed a major bug with creating prestige/complete chapter fragments in the level editor without having any variables yet
- Other minor bug fixes and refactoring
- UI tweaks
- Upgraded dependencies
1.2.1
2022-12-23
- Major changes to chapter 1
- Level editor tweaks and fixes
- Integrated level editor into the story
- Upgraded dependencies
1.2.0
2022-12-12
- Fixed issue causing some fragments being hidden behind a long press due to legacy saves
- Level editor is usable now (try the demo level: user: J7uWD4UrgdTBgRwe1snKFZzBmRS2 level: TgJ0xoQB)
- UI Tweaks
- Minor accessibility fixes
- Other bug fixes
- Refactoring
- Upgraded dependencies
1.1.4
2022-11-18
- Improved cloud saves
- More accessibility fixes
- Upgraded dependencies
1.1.3
2022-11-14
- Fixed accessibility issues (jumping to top, not being able to tap options, and other minor tweaks)
- Now quest multipliers are visible in yields
- Minor bug fixes
- Upgraded dependencies
1.1.2
2022-11-02
- Now completion tokens/overclock will increase yields, not speed and the change is visible on the generator
- Fixed a bug with one of the unlocks not applying correctly
- Fixed not using shortened name for some generator displays
- Renamed some things

- Upgraded dependencies

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Pro Unlock
(Removes ads and permanent overclock)
$3.99
Free
GD247997764✱✱✱✱✱ 35AE9D5✱✱✱✱✱

Ways to hack Cmd C - An Idle Game

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Ratings

4.5 out of 5
147 Ratings

Reviews

domego321,
It might eventually be good, but it’s a ways away
It’s a decent game with plenty of potential. But I have one complaint that there is barely any content. One day of grinding and you’ve finished everything there is so far.
I understand wanting it reviewed as you go. But most people don’t want to play a game for a day then have to wait a month before being able to play another days worth of content only to have to repeat those steps again.
You should start off with getting a few acts out for a small group of beta testers to test and play out. Get their advice and listen to that groups reviews. Then work on fixing bugs, problems, and changing things to make it more to your satisfaction before releasing the game to the general public.
At least in any case, this is what most games do when their in the early production phases. I am in no way an expert. Do look some stuff up and look at how other games release as a reference.
Mikedizzle239,
Great idle game
Overall 9/10

I have downloaded and played at least 70 different idle games (I have a problem) and have been too 10 on global leaderboards on games like clicker heroes. So I know my idle games.

This game shows a lot of promise with future act updates. If the verbiage and idea of coding confuses you it may be intimidating at first but you’ll catch on. Essentially you are coming up with faster ways to copy and paste.

What makes this game fun for me is that it’s not a sell out and doesn’t constantly push ads. That could change further in development but right now it’s balanced very well.

Summed up its a great way to pick up and burn time which is what idle games do. Are there better idle games out there with huge developer teams? Yes. But this one has its own charm and has proved fun with little to no time watching ads.

Pros
Very little ads
Great time burner
Balanced progression

Cons
Unfinished game but will soon be updated (current date march 4th 2022)
A few late tier upgrades seem like they make too minor of a difference to matter but they are balanced out by those that make a massive difference. (Ex 99 percent discount on all vs 1 percent cheaper cost per owned upgrade) Mayhe I’m not seeing the proper gain.
frank1110002222444,
Good game for a week’s time
Splendid idle game. I’ve been playing hundreds of idle games till now, the exponential growth that you get in Idle games is unmatched by other genres, however most idle games suffer from a too long game process and repetitive contents. This one’s different. You had small goals overtime and a grand goal that’s within reach, and the idle mechanism works slightly different across levels. Speaking of which, this game has only 2 level now, took me around 1 weeks time. But still an excellent Idle game.
A_Sloth_Boi,
I’m stuck
I like this game. It has the idle aspect, so it’s good for when I just need to kill time for a few minutes, but it’s also got good variety between levels, enough so to keep me entertained for longer. I got really excited when I noticed the level editor, because it meant I got to do my own sort of thing with it, however, there was some problems with the actual functionality of it, so I let it sit, and just waited for the developers to update it to be functional. With the new update, I was excited to go back to the level editor again, but as soon as I clicked on it, my game just displayed a gray screen, and I haven’t been able to do anything with the game. I can’t even go back to the main game, because there is just nothing. This feature makes me sad. Please fix it, because I love this game, and don’t want to get rid of it. :(
LeftPurpose,
Looking forward to more!
This game is wonderful. It's balanced, looks great while still being simple, and still being updated. However, speaking of updates, it's lacking some content. There's not much to do as of now, while content is still being added. I was on the verge of uninstalling the game, when an update added more things to do. That's the only downside to this game.
Still, a good game to pass time.
DarkFury82,
Decent game, but...
I played this game for a month, having been done with the first act for 3/4 of that time. Just last week a second "act" was added, which I quickly finished. An incomplete game shouldn't be on the App Store. At least, not one that should still be in the beta process. Of the 9 acts shown that seem to be playable, only two are. Dev should at least have had it to act 7 before releasing to the public.

That all said, the balance of the two acts right now feels okay. Think it could be better, but it definitely could be worse.
IanitaJT,
Great game, updates are wack
Love the game but I have a couple issues with recent updates:

1. The new balancing on Chapter 4 makes it feel like you hit several road blocks that manual gameplay barely seems to speed up if at all

2. The new visual update has some nice features like moving buy buttons away from where you are tapping, but now I can’t know the price of most generators. Knowing that the next upgrade is at 5e10 is necessary for me to make informed gameplay and buying decisions
Burgien,
Good, Could be Great
I like the theme, I like that mechanics change chapter to chapter, and I like that for the most part it is truly idle. What's not awesome is I'm pretty sure new content isn't play-tested. Chapters eventually gets balanced but not for months and months after the content has been out. If these issues were ironed out before a full release, this would be an amazing idle game.
Don'tDoThat,
Problems saving have returned with chapter 4?
Twice now I have lost significant progress because the game didn’t save. The second time was after several minimizes / restores before closing to try to manually trigger a save. Add a manual save option. I believe after eight years of owning various iPhones this is the only game it’s ever been an issue in.

Other than that obviously MAJOR problem I’ve played the heck out of this, but my desire to do so now is basically zero because why bother? It won’t save.
Jwboggess,
Some good ideas marred by incomplete thoughts
The first act was pretty solid. Andrew, check your story lines with some friends or beta testers as they don’t make much sense. The release of act 2 was almost criminal. It looked like you tossed random ideas together for 2 hours after drinking. Perceptron has a pretty good flow and seems thought out. I don’t even really get the concept here.