Command & Conquer™: Rivals PVP Cheats

Command & Conquer™: Rivals PVP Hack 1.8.1 + Redeem Codes

Strategy wins in this C&C RTS.

Developer: Electronic Arts
Category: Games
Price: Free
Version: 1.8.1
ID: com.ea.ios.candcwarzones

Screenshots

Game screenshot Command & Conquer™: Rivals PVP mod apkGame screenshot Command & Conquer™: Rivals PVP apkGame screenshot Command & Conquer™: Rivals PVP hack

Description

There’s no victory like one against your rivals! Feel the rush of competition in Command & Conquer: Rivals, an action-packed RTS with strategic tactics capable of turning the tide of any battle. Take control of your customized army and conquer your opponent in The War for Tiberium. Team up with friends to share resources in alliances. Create your combination of infantry, tanks, aircraft, and more to outsmart your opponent’s strategy in fast, fun PvP matches.

THE THRILL OF VICTORY IS YOURS
In Command & Conquer: Rivals, the strategy behind your skills determines victory or defeat. Choose a Commander to lead your forces – each holds powerful abilities that can influence your approach. Customize your army with winning combinations of infantry, tanks, aircraft, and more. Then evolve it to align with your Commander’s unique abilities, before unleashing destructive weapons and vehicles in quick and exciting PvP battles!

REVEL IN RIVALRY
Test your strategy against your opponent’s strategy in live PvP as you battle to outwit your rivals in real time! Choose to fight for the Global Defense Initiative or Brotherhood of Nod. Restock your supplies and boost your army with valuable supply convoys. Join an alliance to team up with friends, share resources, and climb the leaderboards. Complete daily challenges for massive rewards that improve your Commanders, weapons, and abilities. Grow your army with every victory in this adrenaline-fueled RTS!

Important Consumer Information. Some images shown may contain in-app purchases. This app: Requires a persistent Internet connection (network fees may apply). Requires acceptance of EA's Privacy & Cookie Policy and User Agreement. Collects data through third party analytics technology (see Privacy & Cookie Policy for details). Allows to communicate via in-game Alliance chat feature. Contains direct links to the Internet and social networking sites intended for an audience over 13. The app uses Game Center. Log out of Game Center before installation if you don't want to share your game play with friends.

User Agreement: http://terms.ea.com

Privacy and Cookie Policy: http://privacy.ea.com

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EA may retire online features after 30 days' notice posted on www.ea.com/service-updates.

Version history

1.8.1
2019-09-26
Greetings, players! As part of this update, we’ve fixed some behind-the-battleground issues that may have affected your game. Thanks for playing.
1.8.0
2019-08-13
Commander, get ready for new game modes and daily rewards in this update, where you can:
•Experience C&C: Rivals in a different way with special, time-limited new modes using unique rules
•Log in daily to earn rewards through the Seasonal Login Calendar
•Practice against A.I. opponents
We’ve also made some overall performance improvements. Thanks for playing, and please share your feedback!
1.7.1
2019-07-18
Commander, get ready for new game modes and daily rewards in this update, where you can:
•Experience C&C: Rivals in a different way with special, time-limited new modes using unique rules
•Log in daily to earn rewards through the Seasonal Login Calendar
•Practice against A.I. opponents
We’ve also made some overall performance improvements. Thanks for playing, and please share your feedback!
1.7.0
2019-07-09
Commander, get ready for new game modes and daily rewards in this update, where you can:
•Experience C&C: Rivals in a different way with special, time-limited new modes using unique rules
•Log in daily to earn rewards through the Seasonal Login Calendar
•Practice against A.I. opponents
We’ve also made some overall performance improvements. Thanks for playing, and please share your feedback!
1.6.0
2019-06-18
Commander, it’s time for another exciting update, where you’ll find:
•New Unit: Nod Scavenger
•Rivals Race: Race against similarly skilled players to finish in first place and earn rewards
•Added Commander Skins – customize your army
•Cloning Chambers: Complete within a set time, with battles played reducing the time
•The reward for completing five bounties is now Credits
•Unit balance changes
•Performance improvements
Thanks for playing, and please share your feedback with us!
1.5.0
2019-04-23
Commander, get ready for Vanity items and exciting events with this update, including:
•New and improved Events: War Games, Credit Blitz, Unit Blitz, Rivals Champions
•The ability to customize your army with unit skins, emotes, and explojis
•Introducing XP and Credit Boosts, making your games more efficient
•Visual improvements to the landing page
•Performance improvements
Thanks for playing and please share your feedback!
1.4.4
2019-03-27
Hey, Commander! Prepare for an exciting update, including:
•New Cloning Lab Feature – battle to earn cards for the units you want
•Fresh Unit, Nod Centurion
•Rewards that reset when you replay events
•Five new Bounties when you refresh those you’ve completed
•Increased XP for reaching Platinum III and above
•Purchasable player levels that accelerate your progress
•Map and performance improvements
Thanks for playing. Please share your feedback!
1.4.3
2019-03-17
Hey, Commander! Prepare for an exciting update, including:
•New Cloning Lab Feature – battle to earn cards for the units you want
•Fresh Unit, Nod Centurion
•Rewards that reset when you replay events
•Five new Bounties when you refresh those you’ve completed
•Increased XP for reaching Platinum III and above
•Purchasable player levels that accelerate your progress
•Map and performance improvements
Thanks for playing. Please share your feedback!
1.4.2
2019-03-12
Hey, Commander! Prepare for an exciting update, including:
•New Cloning Lab Feature – battle to earn cards for the units you want
•Fresh Unit, Nod Centurion
•Rewards that reset when you replay events
•Five new Bounties when you refresh those you’ve completed
•Increased XP for reaching Platinum III and above
•Purchasable player levels that accelerate your progress
•Map and performance improvements
Thanks for playing. Please share your feedback!
1.4.1
2019-03-04
Hey, Commander! Prepare for an exciting update, including:
•New Cloning Lab Feature – battle to earn cards for the units you want
•Fresh Unit, Nod Centurion
•Rewards that reset when you replay events
•Five new Bounties when you refresh those you’ve completed
•Increased XP for reaching Platinum III and above
•Purchasable player levels that accelerate your progress
•Map and performance improvements
Thanks for playing. Please share your feedback!
1.4.0
2019-02-26
Hey, Commander! Prepare for an exciting update, including:
•New Cloning Lab Feature – battle to earn cards for the units you want
•Fresh Unit, Nod Centurion
•Rewards that reset when you replay events
•Five new Bounties when you refresh those you’ve completed
•Increased XP for reaching Platinum III and above
•Purchasable player levels that accelerate your progress
•Map and performance improvements
Thanks for playing. Please share your feedback!
1.3.2
2019-02-08
Commander, get ready for an exciting update that enhances the competitive experience with:
•New Spectator Mode – watch replays with full deck loadouts and more
•Custom Matches – create matches to play against friends or run your own tournament
•New Unit, the Nod Laser Drone
•Full Season Reset – climb the leaderboard again and earn more Rewards
•An updated Command Bar, making it easier to see which enemies your unit is strong against
•Unit and map balance changes
Thanks for playing!
1.3.1
2019-02-05
Commander, get ready for an exciting update that enhances the competitive experience with:
•New Spectator Mode – watch replays with full deck loadouts and more
•Custom Matches – create matches to play against friends or run your own tournament
•New Unit, the Nod Laser Drone
•Full Season Reset – climb the leaderboard again and earn more Rewards
•An updated Command Bar, making it easier to see which enemies your unit is strong against
•Unit and map balance changes
Thanks for playing!
1.3.0
2019-01-22
Commander, get ready for an exciting update that enhances the competitive experience with:
•New Spectator Mode – watch replays with full deck loadouts and more
•Custom Matches – create matches to play against friends or run your own tournament
•New Unit, the Nod Laser Drone
•Full Season Reset – climb the leaderboard again and earn more Rewards
•An updated Command Bar, making it easier to see which enemies your unit is strong against
•Unit and map balance changes
Thanks for playing!
1.2.5
2019-01-11
Welcome to global launch, Commanders! During pre-launch, we gathered community feedback to make changes and add features you care about. In this update, you’ll find:
•Rivals Champions events – a new way to measure your skills
•An updated Player Level system where you earn XP to increase your level (vs. leveling based on medals)
•Two fresh units – Nod’s Widowmaker and GDI’s War Dogs
•Unit and map balance changes, plus fixes to improve gameplay
•Unified training costs across Common, Rare, and Epic units
•A reward system with adjusted Credits earned from bounties, victories, and Alliance donations
Thanks for playing, and please keep the feedback coming!
1.2.4
2018-12-17
Welcome to global launch, Commanders! During pre-launch, we gathered community feedback to make changes and add features you care about. In this update, you’ll find:
•Rivals Champions events – a new way to measure your skills
•An updated Player Level system where you earn XP to increase your level (vs. leveling based on medals)
•Two fresh units – Nod’s Widowmaker and GDI’s War Dogs
•Unit and map balance changes, plus fixes to improve gameplay
•Unified training costs across Common, Rare, and Epic units
•A reward system with adjusted Credits earned from bounties, victories, and Alliance donations
Thanks for playing, and please keep the feedback coming!
1.2.3
2018-11-29
Welcome to global launch, Commanders! During pre-launch, we gathered community feedback to make changes and add features you care about. In this update, you’ll find:
•Rivals Champions events – a new way to measure your skills
•An updated Player Level system where you earn XP to increase your level (vs. leveling based on medals)
•Two fresh units – Nod’s Widowmaker and GDI’s War Dogs
•Unit and map balance changes, plus fixes to improve gameplay
•Unified training costs across Common, Rare, and Epic units
•A reward system with adjusted Credits earned from bounties, victories, and Alliance donations
Thanks for playing, and please keep the feedback coming!
1.2.2
2018-11-19
Hey, Commanders! In this update, we’ve addressed reported issues to improve your battle experience. Thanks for playing.
1.2.1
2018-11-15
Hey, Commanders! In this update you’ll find:

•Time-limited Rivals Champions events
•A new Player Level: Play the game and earn XP to consistently increase your level (vs. leveling based on medals)
•Unit and map balance changes, plus fixes to improve gameplay
•Unified training costs across Common, Rare, and Epic units
•A reward system with adjusted Credits earned from bounties, victories, and Alliance donations

These changes were made based on feedback from the community, so keep it coming! And, thanks for playing.
1.2.0
2018-11-11
Hey, Commanders! In this update you’ll find:

•Time-limited Rivals Champions events
•A new Player Level: Play the game and earn XP to consistently increase your level (vs. leveling based on medals)
•Unit and map balance changes, plus fixes to improve gameplay
•Unified training costs across Common, Rare, and Epic units
•A reward system with adjusted Credits earned from bounties, victories, and Alliance donations

These changes were made based on feedback from the community, so keep it coming! And, thanks for playing.
1.1.6
2018-11-05
Greetings, players! As part of this update, we’ve fixed some behind-the-battleground issues that may have affected your game. Thanks for playing.
1.1.5
2018-10-22
Hey, Commanders! In this update, we’ve addressed reported issues to improve your battle experience. Thanks for playing.
1.1.4
2018-10-18
Greetings, players! As part of this update, we’ve fixed some behind-the-battleground issues that may have affected your game. Thanks for playing.
1.1.3
2018-10-10
Greetings, players! As part of this update, we’ve fixed some behind-the-battleground issues that may have affected your game. Thanks for playing.
1.1.2
2018-10-04
Commanders, we’ve made several fixes to your game, as requested by the community. Update now for the best experience and thanks for playing!

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Small Diamond Pack
(Small Diamond Pack)
$4.99
Free
FC647062033✱✱✱✱✱ D730810✱✱✱✱✱
Big Diamond Pack
(Big Diamond Pack)
$9.99
Free
FC767782034✱✱✱✱✱ 147593C✱✱✱✱✱
Reinforcement Package
(Essential supplies for your army!)
$9.99
Free
FC049092641✱✱✱✱✱ E1B2289✱✱✱✱✱
New Recruits Offer
(Available for new recruits!)
$4.99
Free
FC794333051✱✱✱✱✱ CBA3627✱✱✱✱✱
Huge Diamond Pack
(Huge Diamond Pack)
$19.99
Free
FC014415127✱✱✱✱✱ 25A5787✱✱✱✱✱
Exclusive Offer
(Essential supplies for your army)
$4.99
Free
FC135311251✱✱✱✱✱ 4EB6B72✱✱✱✱✱
Tiny Diamond Pack
(Tiny Diamond Pack)
$1.99
Free
FC156319326✱✱✱✱✱ 4CBD946✱✱✱✱✱
Nod Initiate Bundle
(Prove your loyalty to the Brotherhood!)
$4.99
Free
FC774205087✱✱✱✱✱ 49FA1DE✱✱✱✱✱
Special Bundle
(Limited Time offer)
$14.99
Free
FC775047277✱✱✱✱✱ 2361D2C✱✱✱✱✱
Giant Diamond Pack
(Giant Diamond Pack)
$99.99
Free
FC589819100✱✱✱✱✱ DAE7AB8✱✱✱✱✱

Ways to hack Command & Conquer™: Rivals PVP

Download hacked APK

Download Command & Conquer™: Rivals PVP MOD APK
Request a Hack

Ratings

4.5 out of 5
40.8K Ratings

Reviews

spartan1231,
My favorite mobile game
I started playing this game and I found it slow and myself out matched. I still played it on the side. Once I unlocked some very powerful units. I started to dominate the competition and found it very satisfying. I found that my units were to similar and I changed it up to win more. I hit level 30 and thought it took much to long to level up but I started to learn how to use to units I already had and master them. I kept playing and after few months the game began to feel simple and easy. As I was getting close to quitting I unlocked new units and began to learn to play with them. These new units were different than the rest. They were much more specialized than the others creating a massive advantage if used properly but a huge weak point of not. As I neared the max level I figured out that to many expensive units are to difficult to make and get overrun if not supported. So I turned back to some of the first units I got and it really made a difference. I am still changing how I play. The game is constantly getting new units to use each with their own abilities and weaknesses.

The game is to good to just read about you have to get it and try it for yourself. Give it time it will feel simple started out and like every time you fight you either dominate or get dominated. This changes and the battles will feel like a struggle.
Justinchrist,
Nothing like classic C&C, but that’s a good thing here.
They’ve done a great job converting C&C into a fast paced mobile game. There is no base building, just combat, as you and your opponent fight for control of 2 or 3 launch pads. A meter fills up when one player has the majority of launch pads, and when it’s full a missile launches on his opponent’s base. 2 missiles wins the game. Games take 2 to 5 minutes on average, which is perfect for gaming on the go.

There does seem to be an issue where players who advance too quickly will suddenly find themselves consistently outmatched by about 2 unit levels. This is prettymuch like a brick wall that stops a player from getting any further up the ladder, for a while. I have 2 accounts. On my main account I advanced very slowly and have spent about $65 in micro transactions, and I get fair battles, but on my 2nd account I went on a 42 game win streak, then 35, then 51, and I’ve spent nothing, and now every match I get is a challenge battle, and that’s no exaggeration (the past 50 consecutive battles have been challenge battles). It’s pretty discouraging because I had set out to prove that free players had an equal chance in this arena, but it seem that may only be true up to a point.
Tayd0gta,
Thoroughly Good game, but pay to win.
This game is great, with lots of units, strategies and characters (and C&C lore too) and presents a definite drive to grind. But it thrives on pay to play, I can not help but think that my opponent who has massively higher level units has paid to be able to win when I have not spent a dollar. Pay for play takes you out of the game, wrecks the immersion and the thrill of the battle, as how well you do in the outside world comes into the game (paycheck size or willingness of parents, yes the younger people as well are in this). You play a game to escape the outside world, not see it come to wreck in just another way. I recognize that it is how the company makes its money but perhaps it could make its money off of cosmetics. This could include unit skins, map skins, possibly an in-game map maker feature as dlc. Possibly special colors and effects for special abilities and unit kills. They already have emotes to buy, I do not understand why this game can not be like League of Legends or similar games and allow a fair playing field and still make a killing on hardcore fans, which are most of the people who play this game on a daily basis anyways. If you want to make it to the top without paying, you can, but it will be a hard.. and long journey, that unfortunately doesn’t get to be that way for others. But it could be, the developers willing..
cadillak4209,
Fun but yes pay to win! End of story
Now I’m not saying I don’t love the game because I do I just spent my first 20 $ over the last week and am now lvl 10 and in both leagues silver and one gold and can barely compete basically 2 or 3 losses per win. Ima tell you straight out a few tips first play and enjoy the game cuz it’s mostly bots or guys who really don’t give a dam at first who you’ll be playing with this is the best times you’ll .... after you unlock nod at lvl join an alliance this is key and join a big one because you donate cards and they do to so this helps you get the cards without paying and this is when the game becomes major pay 2 play like how I’m having trouble now even 20$ in..so yes you will pay because wen it’s 3,000 credits and 150 cards to level up a rifleman squad by god you will pay or play till next year for them lol now is it fun? Yes does it have robots and cool space vehicles? Yes do you build the base? Not really but yea I guess so...so join an alliance be prepared to spend a little money like I said I spent 20$ and am having a little trouble still which is why I dropped my rating to three star...and pls add campaign like South Park phone destroyer to unlock cards! And increase currency and xp gain per win or just do somerhing where we can get stuff for free I don’t mind paying but 20$ in a still getting rolled on come on EA!thx for reading my long review just wanted it to be honest - Cadillak(in the game)
Carrerg,
Check your fight replay
The computer winsbeen playing this game off and on for about 2 years and I always check my fight replay to see what I did right and what I did wrong. I have noticed that the harvesters dig slower if your ahead in the fight. Giving the other side the opportunity to catch up and send soldiers or machines out quickly to balance the fight. The next thing I noticed is the number of power that accompanies the soldier or machine, it’s the number for strength. Like an 8 would not last long if your fighting a 10. But in some instances the lower number will for some reason have more strengthcheckc and blow a 10 away. Of course some reasons are a strong machine could kill a person no matter the strength number, but I have witnessed this to not always be the case. Another thing I noticed (because it happens to me a lot) are the challenges that come one after another when your getting closer to reaching a higher rank. It’s as though the system is trying to keep you from advancing. The harder it is to advance also has most players buying diamonds and money to upgrade there army, which could be the reason for keeping you from advancing. Don’t get me wrong there are some natural players out there that are the wizards of this game and have advanced in the ranks even though there army has low strength numbers. But I have noticed the difference’s and if you watch your replay videos, you will notice that this is happening.
DerrDom,
Good game play but
With a big selection of units and needing two resources to level up a unit you will be spending money or grinding a long time. How long you grind depends on the level of unit. Early on you get a good amount of resources to level up the fewer starting units but then as your account levels up you unlock more units leading to needing more cards and credits and your reward crates have a chance to drop cards for of every unit you’ve unlocked. You will also face players with units much higher then you. If they are over an average of 1.5 levels above your units it will be a challenge match. Meaning you won’t lose league points but can be very difficult to win. Even units 1 level above yours equals a disadvantage. You can and will beat a lot of these players but you will lose lots. You will also end up with cards for units you didn’t want to use and cannot do anything other then donate very few of them a day to alliance members. They limit how many cards and total donations a day and your frequency of requesting donations is too limited to make a true difference. You use your free daily cloning chamber and daily donation request on the same unit and repeat this every day for three months or longer to get the cards you need to level up one unit one time. And that’s with level 12 units. Wait for the grind to get 13s 14s and maxed 15s.
Robert Seeber,
Good game, but...
The game is fun, but when I saw the ad, I was thinking of a large scale battlefield with mobile bases and a thousand ways to attack, and the ability to capitalizing on the stats of either the allies, Soviet Union, or the Imperial Empire like in Red Alert, but when I started playing the game, the feeling from the original games when away and left me with an “oh...” kinda feeling, the game itself isn’t that bad, but it barely relates to the original games, the screen is fixed in a certain area without and movement, the bases are fixed in place, the need to build endless fields power plants and other essentials and gone, and it’s purely a capture this point kinda game that personally gets boring really quickly, it’s not so bad that I can’t even look at it anymore and rave about it on Twitter, but it wasn’t nearly what I was expecting and gets boring easily, but at least it brings in new features like personal troop upgrades though, and it’s a red vs blue style game, but I hope that we get a game like that soon where we can rest on feelings nostalgia while besting the Soviet Union at every turn with our friends, or fail and get crushed by the hammer over and over again with said friends. Thank you for reading this review if you did, and I hope I’ve given you guys some new ideas for updates or new games
Ninja__Nate,
Clumsy and imbalanced
I’ve tried playing this game for a while now and here’s what I’ve gathered:
1) Imbalanced. From early on I could tell that I was frequently getting matched against others that are several levels above me. In some cases it’s not a big deal since it’s labeled as a “challenge battle” in that you can’t lose points for it. But in many cases it matches you at the most inconvenient times and when it hurts you most, such as events and races. At this point, your opponent doesn’t even need to outwit you; they can literally just outmuscle you with their higher leveled units despite using proper units. Unfortunately, nothing has changed in the past year or so that I’ve played. The match ups will often be way off balance; even vice versa. I don’t enjoy when I get paired up against someone who is several levels below me. They need to close the gap between what’s considered imbalanced.
2) Clumsy. The interface is seriously clunky. At first I thought it was just me since I was new at it. That argument quickly fell apart as I could see the game failing to respond to my commands. I should clarify that i downloaded on iOS. So went on to argue that perhaps it was just my phone being a bit old; I was really trying to give it the benefit of the doubt here. Alas, I got a new phone but the interface didn’t change. Interface has only gotten worse and has continued to worsen.
DIGGY D SKILLZ,
EA SLAP YOURSELF!!
Total ruin of a long running solid game! DO NOT BOTHER TO DOWNLOAD. Editors choice employees must get unlimited money to spend on a game, or they got paid by EA most likely to say this is a good game... The matchmaking system is complete garbage and in your face obvious when you get to the 1300 plus rank. Challenge match! Challenge match! Then again and again and again against the exact same person who’s so overpowered to you that not a single unit of theirs gets hurt by you. Then you match up against them again for 5 times in a row... basically unless you spend money after getting to rank 1300, your not going to get anywhere. Plus the game has no waypoint mode. Literally a staple of this franchise and I can’t even put one single waypoint in?? Have y’all played C&C ever??? I’m old enough to have played the very first one on pc like 25 years ago.., and IT had a waypoint mode. Anyways doesn’t matter. Your money controlled matchmaker wouldn’t let me even enjoy a waypoint mode if there was one... My last hour playing was spent just surrendering every match so maybe another sucker you got playing this can enjoy a win, and I can think I’m messing w your messed up greedy EA matchmaking. So much bad from EA nowadays it’s pathetic. EA used to be a good company. Now your just plain garbage. Please don’t download this game and waste your time folks. This is NOT the C&C you should expect. It’s EA...
NRanvier13,
This is just sad…
As a life long command and conquer fan it’s so depressing to see a once great game franchise and one of the first ones to launch the entire real time strategy genre reduced to this…an empty shell of its former glory. It seems that EA games is content to let this once great franchise be nothing more than a cash grab full of micro transactions and only the barest of gameplay that only vaguely resembles anything one could call “strategy”. The thing that really upsets me and other long time c&c fans is the fact that EA is putting all its time and effort in regards to developing c&c games into this exclusively rather than developing a new actual game for the PC. But I guess it costs more to create something of value rather than something that requires minimal effort to create and maintain with maximum return thanks to the micro transactions that even the red headed step child of the series c&c 4 didn’t have. Now is it better than the mobile game that preceded it? Yes. Yes it is by quite a bit actually. But me and other long time fans are worried that we may never see another main line triple a entry in the c&c or red alert franchises. I was hoping with the release of c&c remastered there would be some renewed interest in the series but at this point it seems that whatever renewed interest it created is not shared by EA itself…though I’d love to be proven wrong but I guess only time will tell…