Cult of Madness - Idle Game Cheats

Cult of Madness - Idle Game Hack 0.1.0 + Redeem Codes

Fight & grow a Cthulhu Cult!

Developer: Ludigames
Category: Games
Price: Free
Version: 0.1.0
ID: com.ludigames.CultOfMadness

Screenshots

Game screenshot Cult of Madness - Idle Game mod apkGame screenshot Cult of Madness - Idle Game apkGame screenshot Cult of Madness - Idle Game hack

Description

• Evolve your Prophets and unlock unique abilities that will propel your cult!
• Move on the map, explore and fight for new regions.
• Immerse yourself in a deep simulation with big events and smaller ones that will shape your decision and the course of the game!
• Fight the cult opponents with the proper summons and upgrade them to be more powerful.
• Grow your cult and rule the whole world!
_____________________________________________
Visit us at: http://www.ludigames.com/

Privacy Policy: http://www.ludigames.com/privacy-notice

Version history

0.1.0
2021-10-02
A new version of Cult of Madness is here!
We've improved the overall performance and experience of the app and fixed bugs:
• Bug that prevented the game to be save for some players is fixed
• The bug that made the text on screen disappear is now fixed
• We have added buttons in the menu to remove music, sounds and haptic feedback
• Summons can now be moved to another region when they have eliminated the Retaliators
• Improvement of the Prophets movement to other regions
We have also added more to the experience with the Temple Building feature!
• Build up to 5 Cultists bases around the map to fortify chosen regions or to attack Retaliators
• State Forces are also able to build bases around the map, make sure to adapt your strategy accordingly
We appreciate your continued support and would love to hear from you! Make sure to fill in the in-game survey, we will carefully read and act on feedback.
Thank you for playing Cult of Madness.
0.0.7
2021-09-16
A new version of Cult of Madness is here!
We've improved the overall performance and experience of the app and fixed bugs:
• Bug that prevented the game to be save for some players is fixed
• The bug that made the text on screen disappear is now fixed
• We have added buttons in the menu to remove music, sounds and haptic feedback
• Summons can now be moved to another region when they have eliminated the Retaliators
• Improvement of the Prophets movement to other regions
We have also added more to the experience with the Temple Building feature!
• Build up to 5 Cultists bases around the map to fortify chosen regions or to attack Retaliators
• State Forces are also able to build bases around the map, make sure to adapt your strategy accordingly
We appreciate your continued support and would love to hear from you! Make sure to fill in the in-game survey, we will carefully read and act on feedback.
Thank you for playing Cult of Madness.
0.0.6
2021-06-08
We fixed some bugs
0.0.4
2021-05-28
Minor bugs fixed
0.0.3
2021-05-21
Minor bugs fixed
0.0.2
2021-05-19

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Ratings

4.2 out of 5
953 Ratings

Reviews

Vasillios,
Light on Content
This game gets off to a great start. Building up the cult and gaining followers, bringing reformists back into the fold, attacking occupying forces, that’s all fun. I don’t mind this pace for an idle game either. I think functionally it is quite good as well. Outside of being frozen occasionally when attempting to resume the game, I have not encountered any bugs of note.

But as others have mentioned, this game lacks content. As a proof of concept it’s great, but it’s got a very slim middle and a non-existent end game. Once all the summons and leaders are unlocked, of which there are only 8 total, and all the abilities are unlocked, there is very little else to do, and advancement feels hollow. I understand this is an early build, but they’ll need to add more carrots to dangle to keep people engaged. I also hope this doesn’t turn into a cash grab. I’d definitely pay a flat fee for the game if it had more content. But more leaders and more abilities would be a must. Something to vary up the moment to moment gameplay so that it doesn’t get stale would also be vital. I highly recommend tying abilities to the levels the leaders are gaining, because Outside of the aesthetic changes, which I love, it doesn’t make them feel more powerful or anything. Advancements to the leaders’ stats should make an appreciable difference in some way. But as it stands, you invest in them, but don’t see much in the way of return on that investment.
hexrift66,
Great game, though not perfect
For a mobile game, this game is awesome. After only downloading this because of my love of everything Lovecraft, I was amazed at how detailed it was. In the first hour, I was surprised to see small things like the occasional twisted headline as well as bigger but obscure things like the purple blobs that spread as you grow, or even how your prophets’ appearance changes as you level them up. It reminds me of games like
Civilization while mixing in elements of stuff like Plague inc. all the while adding a side of originality. This will be my second day playing and I’m excited to get my warlock’s abilities. Honestly, I think the lack of a pause is pretty good to encourage activity, needing to wake up and make sure to balance your reformed count.
The only complaints I have would be smaller details like the occasional grammatical error or the harsh scaling for level costs. As time goes on, it’s becoming harder and harder to keep my summons on the same level as state forces, though the difficulty is appreciated.
Nameinson,
Not worth the download. And just a little suspect.
I like the idea of the game. Seems like a good idea but executed poorly. Trying to do things on the map as it throws your camera to and fro just for missing the tiny icons with my sausage fingers leads to impossible gameplay. It’s an idle game so doing anything takes resources. Like moving a summon or hero, takes time to both execute and to cooldown for use again. But simply trying to move the camera around the map or zooming in or out will lead to mix ups that take several minutes to correct. Basically the map and icons are hard to use and that’s the entire game. So good luck.

But if you can slog through the controls to get some playtime in you’ll notice that you’re battery is draining faster than streaming video at full volume and brightness while playing hearthstone. It’s close to a percent every minute of not faster. My phone isn’t getting too hot but it makes me pretty nervous when that simple of a game uses that much battery. Something is using that battery and it doesn’t matter if it’s just that poorly optimized or if it’s doing something without my knowledge in the background I don’t trust it on my phone.

TLDR: there are better idle games that work and run better. Try something else for you’re own sake.
scififanatic451,
Buggy, and absurdly unbalanced, but fun.
This is a fairly fun game at first. When it works at least. I ran into several game breaking bugs early on. The biggest one is that the button to submit feedback doesn’t work. I also had a problem early on with enemies who’s timers wouldn’t expire. After deleting the game and retrying it several times, everything finally seemed tp be working. Then I discovered how absurdly unbalanced this game is against you. You and your enemies both have summons that can affect the game. Additionally, there are bases that can be built in different areas. This is rather fun at first, as you have to strategize to counter what your enemies are doing. After playing for a while however, this becomes incredibly frustrating. Enemies level up like your characters, but seem to do so much faster. Additionally, there doesn’t seem to be a timer for them, while you have to wait long times. Ultimately this ends with your enemies covering the map with opponents and bases and there’s little that you can do about it. Like I said, fun game, just needs some more updates.
GroundedGamer,
Great game with a few bugs
I love this game. It has a nice pace to the game, not too fast and not too slow. Converting people into cultists and defending your cultists from being swayed having to spread your influence keeps you on your toes throughout the game. I enjoy that this game doesn’t take too long before I finally progress, but there are a few bugs though. First off the system they have in game for reporting bugs is bugged. I write what the bug is and hit the submit button but nothing happens. Second is the Seer’s second and third ability. The second ability does nothing, and the third one is supposed to extended your summoned followers duration to an hour, but all it does is have the summoned units run their regular duration, and add an hour to the cool down only. Those three things are the only bugs I’ve come across so far. If they fix that, this game has great potential and I look forward continuing to play this game.
seavy12309,
Has a lot of potential but lacks in game play
I think this game has a lot of potential.
Leveling up your summons and prophets is surprisingly achievable once you gain momentum and the general layout feels like if the game risk was an idle game which is super intriguing and fun. The difference to risk though is that you can’t lose, and weirdly I think that’s a pitfall this game has. If you don’t start out with a good strategy it’s hard to really accomplish anything farther down the line, and you’re stuck not being able to do anything to get out of it. It’s labeled an idle game but I find myself falling behind in numbers, or stuck with a frozen screen every time I exit out and come back hours later. I can’t keep up at the pace in which the reformed attack when I’m outside of the game, especially since they cap the level ups at a certain points. I could spend hours just trying to knock down a few reformed only to lose it, and more, the moment I set it down and go to bed.

I wish the prophets did a bit more, or had a bit more impact on numbers. Often the other mechanics feel like they don’t do much in the long run and most of them become unusable or pointless past a certain point.

Also I feel like this game is set up for micro transactions, yet it doesn’t have that function which makes the timed aspects frustrating. I don’t normally argue or advocate for micro transactions but this game needs something to justify the pacing and game design.
Theamazingcbear,
Good for a little while
When I first started playing the game, I was greatly enjoying the experience. I enjoyed the mechanics of gathering followers and leveling up the members, while also fending off detractors. I think that all is very good. The problem quickly becomes the fact that there is very little content to keep you engaged. Once a detractor moves, it may stay there for the next thirty minutes, and you just have to wait for them to leave before you can proceed. Some of the abilities the cultists have take a long time to recharge as well, sometimes up to an hour or more, without giving you any sort of option to speed it up. I think the game would work a lot better if it wasn’t real-time and instead just had an in-game time with a faster fast-forward feature.
gex96,
The Good and The Bad
The Good: I like the art and the game is genuinely engaging for the first hour or so.

The Bad: it’s too long for a short game and this is mostly due to that it’s real time, and you can’t stop the game clock. It’s pretty short in terms on the actual gameplay but you will have to leave the game for a while to earn some souls to upgrade. I also often times found myself wondering what the end goal is. I know that I need to convert everyone to my cult but 300+ million people is way too much for the little content that the game has to offer. I think that if the game was developer around the idea that you can stop the time, it would have been much coherent.

Conclusion: Good concept but executed poorly, even if it was meant to be a “short”/demo. I think the developers should look to Plague Inc. to understand what makes this genre on games engaging. I really how this game turns out to be something special but for now it’s a miss.
Tricky0ne,
Slightly let down
Really enjoyed playing the game until I realized how much of an idle game it is. I had a decent amount of fun, but I believe this game would be better if the roofers could attack temples, and if the enemy couldn’t build temples or attack places completely controlled by the cult. I thought I was approaching an end game until I went to sleep and found a lot of reformed in my areas. Problems I found were that my temples were way easier to destroy them the enemy’s even when my temples were always maxed level. I think this game would be better suited as a take over game. For example as you take over areas you start winning more and more until you control the whole sector. I think with that in mind you could work in a end game victory type thing. Overall really cool concept and a decent bit of fun. I just think it could be executed in a better way.
champepic,
The enlightenment
The game itself is ok event disrupt the game at times (ie you can’t collect souls with them on screen) not sure if it’s just me but my phone (I phone 7 mini overheats within minutes of starting or continuing this game. Some Upgrades seem like they should be permanent ones (for every game after you have unlocked them )with the amount of souls they cost relative to what you can earn in the early stages of the game . Some events aren’t explained very well but observing each state over a bit of time usually clears up why I’m losing followers. the continuous time flow is a bit unnerving at times and I understand wanting to be a rts game but you really need a pause button and a way more in-depth reason as to what is happening in each individual state. Good for a demo but it falls pretty short for a full game. Just wish I could play it more than a few minutes at a time