The idea behind the game is awesome. However, the economics make no sense whatsoever. First, there are no price histories on the trade goods. I bought wood when it was declared a “best investment,” and “great deal,” but 24 hours later I am upside down on it and the graph appears to have wood prices at all time highs.
Next, why can I not unload my boats and store my goods? Who in their right mind would leave their ships docked with goods waiting for prices to rise? Makes no sense. Also, the gains from shipping in goods are so small that it’s really a pointless part of the game. My best ship will haul 4 wood, and prices usually fluctuate around $10 from what I’ve seen. So if I let my boat sit for a few days I *may* make $40 a load. Terrible.
All of the money in game is made by producing goods, which also makes no sense because the only time the bots (and I say that because I agree with others that this is a fake multiplayer game) will buy my goods is when they are at their lowest. Why would I sell my inventory when it’s at its lowest?!? There should be a way to set prices and shut off sales.
Events happen where an industry will shut down and prices for that item will go up seemingly a lot, but nobody buys your goods when they are expensive. They only buy them when they are dirt cheap because there is no use for them.
Which brings me to my final issue with the game, what good are the resources? You don’t need them to build or upgrade your town, so there is really no point to purchasing them from others at all because producing them yourself is far more profitable.
I like MMOs that don’t involve OP players looting my base 24/7, and this game could be amazing. I just don’t understand the endgame and the economics make no sense. I hope they improve it, but right now I feel like I am at the mercy of algorithms.