First, the good. The graphics are very well done. I love the theme; you encounter various characters from mythological literature. And it started out well. There are scenes, initially, with items you can interact with beyond gameplay (such as roses changing color, butterflies swarming, etc.) But those go away after a few scenes. The HOS are varied a bit, with some morphing items in certain scenes. There are collectibles. I really like the two indicator icons on the task bar that let you know if there are collectibles in that scene. Good transporting map.
Now the bad. Gameplay is very a to b, b to c, etc., which is surprising considering that you switch between two characters. I prefer a game that makes me think at least a little. In the HOS, there are mistakes, such as you need to find a helmet, but the list says "helm." In another area, the game instructs you to remove the chains to free the shield. Well, you had just gotten the shield, which was not chained. Instead it is a metal grate with a mace behind it. My point is, I think the developers phoned this game in on certain aspects. Gameplay is not long either. I've definitely played shorter, but it really feels like the game was cut short at the end. Like they were told to hurry up so Big Fish can put out a "new game every day."