2.0.6 (45)
2023-03-20
Version 2.0.6 (45)
1. FIXED: strongholds don't change Occupier if the race is the same
2. FIXED: night processing hangs because of circular lieges
3. FIXED: Obigrorn the Giant starts with Riders
4. FIXED: Options menu is sometimes off the screen on narrow screens.
5. ADDED: 100% scale to panel_map_detailed
6. FIXED: Give, Take, and Use text not working on action buttons
7. FIXED: Check place should show when entering a location with an artefact
8. ADDED: Game Difficulty - Easy / Normal / Hard
9. ADDED: Gameplay Rule - Intended original terrain travel times
2.0.5 (44)
2022-06-21
1. ADDED: panel_map_detailed - tool tip for location - press
2. ADDED: panel_options - gameplay rules
3. ADDED: Rule: Impassable Mountains
4. ADDED: Rule: AI Impassable Mountains
5. ADDED: Rule: Sole Mountaineer
6. ADDED: DDR - Fast tunnels
7. FIXED: Character Time Shader
8. FIXED: DDR - Battle Algorithm
9. FIXED: DDR - Race preferred terrain for movement
10. FIXED: DDR - Cowardly lords attacking
2.0.4 (43)
2022-04-28
Version 2.0.4 (43)
1. ADDED: permanent scrollbar to all scrollable tip windows
2. ADDED: panel_map_detailed - clarity behind multi lord select popup
3. ADDED: panel_look - compass - Long Press (see options)
4. ADDED: panel_look - tool tip to lords on landscaping screen - press
5. ADDED: panel_look - select lord from landscaping screen
6. ADDED: panel_look - lord name to approach icon on choose actions
7. FIXED: panel_select - crash caused by adding a new page / reorganise button
8. FIXED: panel_select - [win] missing or corrupt lord names
9. FIXED: panel_select - truncated long lord names
10. FIXED: [tme] - Stop diagonal movement of lord in tunnel
2.0.2 (42)
2022-03-29
Version 2.0
First rebuilt release to support latest models of iOS Devices.
Including:
1. Wider camera view dependent on device
2. New night and day shaders for terrain and Characters
3. Added 'fight', 'hide', 'approach', 'post', 'recruit', 'disband', and 'leave', 'enter tunnel' options to think screen
4. Think screen now scrolls vertically
5. Think screen now has scrolling pages
6. Handles notch safe area
7. New flip screen option
8. Fixes for game logic - battles and win/lose conditions
9. New optional night confirmation prompt
1.4.0
2017-06-05
v1.4.0
1. Added discovery map
2. Change to undo system ready for difficulty modes
3. Added ability to UNDO from the gameover screen!
4. Ability to undo multiple dawns
5. Handle new screen resolutions
6. Built for latest IOS SDK
7. Support 64 bit devices
8. Cosmetic changes on scrolling views - dithered
v1.3.9
1. Fix circular reference for GetNextLiege and GetNextFoe
2. Fix cause of circular reference
3. Fix dead characters contiually fighting.
1.3.8
2015-02-13
v1.3.8
1. Seek at tower now gives correct guidance about lords object rather than another object
2. Removed stray space in seek message
3. Added lord location when describing and object being carried during guidance
4. Fixed crash bug caused when two lords in a battle killed each other
1.3.7
2014-09-18
1. Fix recruitment check.
2. Implement AI do nothing correctly
3. Stop AI characters liege changing to Luxor when their own liege is dead or they have no liege ( ie. shareth )
4. A little tidy up on the map - text display
5. Build for iOS8
6. Include iPhone6 resolutions
1.3.6
2014-07-16
v1.3.6
1. FIX - Change to AI recruiting
1.3.5
2014-06-05
v1.3.5
1. Morkin's AI attribute is reset once recruited. Stops him moving and allows him to move in tunnels.
2. Tarithel can no longer be recruited away
3. Spell of Carudrium now works correctly
1.3
2014-03-18
v1.3
1. Springs of life now apply the correct rejuvination amount
2. Movement times have been corrected
3. Critters can now re-appear on squares that holds a dead lord.
4. You can now correctly attack armyless characters
5. Morkin is now considered AI character until recruited. Which means he moves!
6. Shareth now correctly targets the City of Glireon as her home, but Imiriel as her stronghold
7. Corrected all the AI orders
8. AI Characters now correcly choose new FOE/LIEGE upon the death of their current ones.
9. Taken strongholds now correctly respawn soldiers at night
10. You can correctly recruit or enter battle at dawn after a battle.
11. AI Characters recruited by other AI characters are no longer available for control
12. Altered collection order of characters for battle to match original
13. AI Characters now correctly only attempt recruit when there is 1 lord and not at a stronghold
14. AI Characters now correctly randomly stop a location infront of an enemy
15. Displays 'Prepares to do battle' correctly.
16. Armies are now displayed at all locations
17. Defeated message is no longer shown for a lord who played no part in a battle he was attending!
18. Lord no longer reports as being killed by another lord, when they were in fact killed by soldiers.
19. Critters are less likely to kill a lord
20. Objects are now described with full power description
21. Taken strongholds now reset to correct army type
22. Taken strongholds now reset to correct number of soldiers
23. Lords who defect now correctly revert to AI and are no longer controllable
24. Energy costs are now calculated correctly
25. Energy costs during movement are now applied in all situations
26. Utterly Tired and cannot continue now displays earlier on the utterly tired scale!
27. Utterly Tired and cannot continue now stops a lord moving earlier
28. Seeking/Fighting now correctly happens on the last turn of night
29. Seeking/Fighting now correctly happens when leaving a tunnel
30. Tunnel exit transition added
31. Tunnel and Undo transistion are now governed by the transition option
32. Battles no longer take place when your lords are in tunnels.
33. iOS7: Hide Status Bar
** Recommend starting a new story for all fixes to apply.
1.2
2014-03-04
v1.2
1. Critters and items at location are now the same as the original
2. Recruit limit is now 1250
3. You can no longer recruit when lords are not on their own
4. You can no longer approach at night,
5. You can no longer recruit/post men at night.
6. Characters shouldn't be able to do anything at night!!!
7. AI Lord now only recruits soldiers from stronghold he is at, not is home stronghold.
8. Critters now have better colouring at night and dawn
9. Looking into mists now shows correct description.
10. Loses to critters should now be in the correct multiple of 5
11. Strongholds now change hands correctly at the end of battle
12. People who run from a battle no longer say they're preparing for battle.
13. After a failed approach the first screen now shows the correct terrain.
14. Find dawn or night the think screen now reports the correct time.
15. Fixed crashed caused by missing advert screen
16. Maximum characters in a location has been increased to 128, fixes the use of the crowns.
17. Removed stray linebreak in 'prepares to do battle' text
18. Fixed formatting of guidance text
19. Stronghold is owned by description has been corrected.
20. You can now move after recruiting Morkin!