Dresden Files Co-op Card Game Cheats

Dresden Files Co-op Card Game Hack 2.0.7 + Redeem Codes

Developer: Hidden Achievement LLC
Category: Games
Price: $6.99 (Download for free)
Version: 2.0.7
ID: com.hiddenachievement.dfco

Screenshots

Game screenshot Dresden Files Co-op Card Game mod apkGame screenshot Dresden Files Co-op Card Game apkGame screenshot Dresden Files Co-op Card Game hack

Description

Play Harry Dresden and his friends as they take on the cases from the bestselling Dresden Files novels in the ultimate what-if scenario—what if Harry was on the scene with allies who weren’t there in the original story? The core game includes Harry, Murphy, Susan, Michael, and the Alphas and plays through the first five novels as well as Side Jobs, a random scenario generator based on the short story collection of the same name. Designs are already well underway for expansions featuring more series characters and more novels.

Game Information

Number of players: 1-5
Length: 30 minutes
Type of Game: Cooperative

This is the officially licensed version of the tabletop game by Evil Hat.

The Dresden Files Cooperative Card Game, the Fate logo, and related images are trademarks of Evil Hat and are ©2016 Evil Hat Productions, LLC. Based upon the Dresden Files series by Jim Butcher. All rights reserved.

Version history

2.0.7
2022-10-30
Update 2.0.7 includes a variety of fixes for gameplay and UI bugs.
• Fix several instances wherea player might be prompted to pick a player to discard, pick a card to discard, or pick a player to draw cards during the showdown.
• Card selection cursor should now be properly hidden in the moments after a card is played.
• Using Winter Lady Molly's "Power of the Lady" talent to modify the die roll on one of Susan Rodriguez's infected card rolls will no longer lock up the game.
• If "Alphas to the Rescue" defeats a foe with another foe in the next column, the next foe will now correctly also receive hits.
• Fixed some issues with things like investigate cards that add hits to foes being treated like attack cards when modifying dice.
• Removed the 'onward' button when from the game type selection screen. It was unnecessary and confusing.
• There is now an optional "Utility" button on the character selection dialog, which can be used to preview discards, or other (known) information. Implemented this for Ra's Imbued Fire when selecting a character to draw from discards and other cards that draw from discards.
• Don't let the player resign while showing the setup sequence. This should prevent some issues with getting stuck in pre-game planning that sometimes occurs after redeal in solitaire games.
• "Try Again" after a defeat now works correctly when playing with more than two players in a pass-and-play game.
2.0.6
2021-02-09
* A player can only draw cards if their draw pile isn't empty. Discards are no longer reshuffled into the draw pile.
* When drawing cards, only draw as many as are available in the draw pile.
* When prompting to pick a character to draw cards, filter out characters with no cards in their draw pile.
* Defeat screen: fixed a bug with the try again button not triggering.
* The 'bug report' and 'dice test' option descriptions are no longer swapped.
* The control to toggle the "don't show this again" option on the book synopsis now also works to turn the toggle off as well as on.
* Dragging cards when viewing zoomed cards now shows the card being dragged when the table is set to use low-detail cards.
* Viewing the next or previous zoomed card when the table is set to use low-detail cards now works correctly.
* Numerous fixes to when the current selection indicator is displayed.
* Achievement and dice roll stats are included in bug reports.
* Consult with Vaderrung now works correctly when using a game controller.
* Foo Dog can only be used if at least one player can discard and at least one player can draw cards.
* Foo Dog will now only allow selecting players to draw cards that actually have cards in their draw pile.
* Timely Assist only allows selecting characters who have cards remaining in their draw pile.
* Timely Assist can only be played if someone has cards in their draw pile.
* The character selection dialog can no longer be canceled with esc/gamepad in instances where selection is required.
* Added cards-in-draw-pile indicator to hero buttons.
* Type-in boxes in Options should now have more robust cross-platform UX.
* Join/Host online games show the correct remote player selections when first starting up.
* In a 2-player networked game, the guest players also see their hand cards during pre-game planning.
* Fixed the layout for the Book Synopsis Dialog on narrow screens.
* In a 2-player network game, the card that was just played/discarded for fate is removed from the table correctly at the time of play instead of waiting to update until that player's next turn.
* When using low-detail cards on the table, cards now zoom in and out using the correct sorting order.
* The selection indicator should no longer show up when viewing defeated foes / solved cases and not using a game controller.
* Updated the character selection dialog so it doesn't look like characters are selected when they aren't.
* Join Private Game and LAN Games screens should now have tab navigation of fields.
* Fixed a typo in the name for selecting French language. It now reads Français instead of Françias.
* Move DNS checks in the direct connect screen to a separate task so it doesn't block during input.
2.0.4
2020-07-15
Fixes a critical issue with "Tap Anywhere" screens not working.
2.0.3
2020-07-14
• Fixed the Victory/Defeat screen game log buttons.
• Tutorial: Add some finale text so the tutorial doesn't feel like it just drops out.
• Add a book synopsis at the start games.
• Susan's Infected is no longer incorrectly modified by Running on Fumes in Side Jobs.
• Improvements to multiplayer pre-game planning. When Harry's player starts a game, it no longer immediately advances the other players into the game. Now it prompts them to use the Play button to advance into the game. Fixes some issues with other player's actions causing another player to get stuck with the game thinking it's still in planning mode.
• Updated the styling on player disconnected/game canceled dialogs.
• Manual: update styling of table of contents
• The Defeat screen now has a Try Again button to replay the same scenario with the same characters.
• Setup game: add book card stats to book selection and game info screen. Fixed the difficulty information display on difficulty selection.
• 'The Ways' now works properly when using a game controller.
• Added a new Alternate RNG option for local (solitaire / hotseat) games.
• Add extended descriptions to the current selected option.
• Zooming in to view hand / table cards now has a way to browse the row of cards while zoomed.
• Updated some localized text with better translations.
• Highlighted obstacles that aren't in range can no longer be overcome by cards that shouldn't be able to reach them.
2.0.2
2020-05-29
• Mobile devices should once again be able to search for and find online games.
• Mobile devices no longer duplicate input when entering text in some text fields.
• Restore purchases button no longer has a large gap between the button text and the icon.
• Added card counts to the characters when selecting characters.
• Ambient soundtracks correctly use the ambience volume instead of the music volume.
• When initializing random selections for a game, also pick a book deck if the book is set to random. Fixes an issue with redeal while random book is selected.
• Added a confirmation before starting solitaire/hotseat games, because it was too easy to goof up and have to restart setup to pick the right characters.
• When resigning a game, treat the game as a victory if the game is in progress and an early victory was achieved.
• Fix discarding of Luccio's "Pyromantic Precision" and "Strategy" cards when using a game controller.
• The Showdown card is now displayed at the start of pregame planning as a reminder that the Showdown rules change for each book.
• Improved the explanation of the Showdown in the tutorial and added some tutorial to explain the Showdown card.
• Fixed "PLAY-WAIT-STATE" showing up when remote player is waiting for the other player to select a card.
• Online games discovery: fix game id selection and found game info display visibility after using the back button.
2.0.0
2020-05-01
• The UI when setting up a game is changed significantly, and looks much nicer.
• Re-deal works better when playing Side Jobs.
• Re-deal now works when set to random characters.
• Adding 1 hit to each foe / 1 clue to each case now properly hits all foes/cases when it defeats the previous case/foe in a row.
• Unswayed by Temptation and other 'target and adjacent-that-is-not-the-same-type-as-the-action-target' cards now log their secondary targets.
• Fix an issue with Kincaid / counter talent use defeating cards with side effects that impact the current player.
• Ra can no longer pick an obstacle from either row when his overcome should only work on the obstacle at shortest range.
• When moving a card of a type, check both upper and lower rows for valid targets. Fixes an issue with The Mothers not prompting to move obstacles when the only obstacle was in the lower row.
• Turn change cover now correctly blocks clicks from also affecting layers below it.
• Fix an issue with healing to a list of targets not triggering view updates. Fixes: Solving 'Smells Like A Trap' doesn't remove hits from foes
• Set up menu music to stream instead of loading the whole music file at once.
• Bad game log messages no longer break games when certain card/character combinations are played.
• Only auto-discard after victory in non-hotseat games. Fixes a problem with Mortimer/Kincaid using their talent and causing another player to discard.
• Cards that modify fate cost to play an action card no longer affect other fate rolls.
• Cases/Foes buttons now show a dialog with the defeated cards. NOTE: invalidates old saved games.
• Changed loading of music and sound effects to potentially reduce the size of future updates.
• The card browser waits for all assets to be ready before displaying a deck.
• When canceling a network connection, correctly Hide the connecting dialog.
• Navigation in The in-app version of the manual is updated.
• Several fixes to specific card combinations
• Cards that modify fate cost to play an action card no longer incorrectly apply to other fate rolls.
• Cases/Foes buttons now show a dialog to view the defeated cards. NOTE: this invalidates old saved games in-progress.
• Added an "external link" icon on web links that launch a web browser.
• Several fixes to the network game setup UI flow to properly close/hide dialogs in less common error conditions.
• Fixed some issues with how cookies for authentication were being stored.
• Help From Cat Sith no longer causes problems when rolling a [-]
• New icons for sound toggles.
• Re-dealing a game with random Harry selected no longer causes the game to get stuck if it picks the other Harry variant.
1.2.4
2019-08-03
• Tapping to dismiss the turn change notification no longer selects a card underneath
• The Mothers now prompts correctly to move obstacles when the only obstacle is in the lower row
• Ra can no longer pick an obstacle from either row for his overcome card that should only work on the obstacle at shortest range
• Side effects of foes defeated by Kincaid's "Cover Fire" talent are now applied correctly
• Unswayed by Temptation and other 'target and adjacent-that-is-not-the-same-type-as-the-action-target' cards now log their secondary targets
• Effects that adding 1 hit to each foe or 1 clue to each case now properly affect all foes/cases when it defeats the previous foe/case in a row
• Re-deal now works correctly when set to random character selection
1.2.3
2019-03-29
Update 1.2.3 contains fixes for several bugs reported since the release of 1.2.2:

• Fixed an issue with reporting bugs from in the tutorial.
• Cascade effects that remove cards that are targets of the current action no longer cause the game to get stuck.
• Made the debug dice roller available in the options under "Other"
• Fixed the animation speed slider to never go all the way to 0, so cards still animate. This prevents them from occasionally getting stuck.
• Pre-turn effects are no longer run when restarting a player's turn after they cancel stunt use.
• Mouse's shop page is fixed to show Harry/Susan's extra cards instead of saying Molly/Harry.
• The game no longer gets stuck when prompting a player to move cards while there are no available cards to move.
• Damage from a couple of cards that affect adjacent targets is applied as if the additional targets are primary targets and not side effects.
• Targets that cannot be affected by the current action are no longer included in prompts to remove cards.
1.2.2
2018-11-09
• Kincaid's Isolate & Eliminate can now be played when the only Foe with Hits is the first Foe in the order Foes are searched
• Lash's Gift should no longer get stuck when prompting to discard a card.
• Card effects that require more than one discard no longer get stuck when there aren't enough cards in that player's hand.
• Obstacle and Advantage cards are no longer treated as cards with no Hits/Clues when determining if Winter Knight Harry can use his Mantle of Winter talent.
• Remote players in a network game no longer get stuck when Harry declines to discard a card when prompted to do so after playing Lash's Gift
• The "Running on Fumes" obstacle in Side Jobs no longer modifies the die roll for additional clues on Susan's "Pen Is Mightier"
• Kincaid's Tripwire can no longer be used on Foes at range >1 in the secondary row when "Lost In Undertown" is active.
• Winter Knight Harry will no longer appear in the tutorial after being used in a solitaire game.
• A few cases where Winter Lady Molly using Power of the Lady to modify a die roll was adding the modified roll to the original are now replacing the roll correctly .
• A number of instances where resuming a game could cause the game to break are now fixed. One of those was if the game was paused/resumed during the selection of a draw or draw from discard.
• The game log is now saved and restored when a game is resumed.
• Added some protection against double-clicking the discard button triggering a double discard of the same card.
• The bug reporter now provides feedback after a bug report is finished submitting or fails to submit. It also now clears out the description area on success to help prevent duplicate reports.
• In a multiplayer game, only the active player is prompted for the card swap as part of Isolate & Eliminate.
• Ra is no longer prompted for Imbued Fire when no other player has non-infinite range attack cards in their discard pile.
• Added some game logs for cards that add Fate Points.
• On the shop page, Helping Hands now correctly shows that it includes "Small Favor" rather than incorrectly showing "Proven Guilty"
• The wrong card will no longer be discarded in some cases when in a 2-player game.
• Delayed the early victory announcement until after the rest of the turn's actions have run.
1.2.1
2018-08-02
This update contains bug fixes found after the release of version 1.2.0

• In the rare case an action causes the same obstacle to be removed twice, the game no longer gets stuck.
• Solitaire game setup remembers when a random book is selected instead of changing to the randomly-selected book.
• the "Restore purchases" button text is sized correctly for languages other than English
• Kincaid's Isolate & Eliminate card can no longer be used when there aren't both a valid target and a valid Foe to swap with on the table.
• The host no longer incorrectly disconnects from an online multiplayer game in some cases when starting the game, causing the game to be canceled or not start correctly.
1.2.0
2018-07-25
• Expansion 4: DEAD ENDS adds new character decks for Jared Kincaid and Mortimer Lindquist and new book decks for CHANGES and GHOST STORY
• Online play mode is greatly improved
• Fixes a number of assorted gameplay and UI bugs
1.1.0
2018-03-16
• Hank Walker, Alias: Ra visits from Greater Than Games' Sentinels of the Multiverse
• Added a few missing inbound/outbound markers
• Input is no longer incorrectly blocked in a number of cases
• Assorted gameplay bugs fixed
• Improved the UI in several places
• Dice rolls are now shown when rolling on cards
• Added a new option for an easier solitaire game
1.0.3
2018-01-12
• Solving Cases and Defeating Foes that cause a discard no longer discard the wrong card when exactly one choice is possible.
• Corrected some fonts and updated UI layout in a few places where long strings were sizing incorrectly.
• The "Move Kalshazzak" prompt now has buttons in the same order as other dialogs.
• Corrected a development URL in the account login process.
• The Random Book selection no longer locks up the game when all expansions are unlocked.
1.0.2
2018-01-07

Download Dresden Files Co-op Card Game on Android and iPhone for free

Download on Android

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Expansion 1 - Fan Favorites
(Unlocks the Fan Favorites content.)
$3.99
Free
FI375357442✱✱✱✱✱ 235BD51✱✱✱✱✱
Expansion 2 - Helping Hands
(Unlocks the Helping Hands content.)
$3.99
Free
FI515319462✱✱✱✱✱ 0EB3FD3✱✱✱✱✱
Mouse & Variants
(Unlocks the Mouse deck and variant cards.)
$2.99
Free
FI190344423✱✱✱✱✱ F3E24C1✱✱✱✱✱
Expansion 3 - Wardens Attack
(Unlocks the Wardens Attack content.)
$3.99
Free
FI293753175✱✱✱✱✱ 11F8077✱✱✱✱✱
Expansion 4 - Dead Ends
(Unlocks the Dead Ends content.)
$3.99
Free
FI283208733✱✱✱✱✱ 2E8BEF4✱✱✱✱✱
Expansion 5 - Winter Schemes
(Unlocks the Winter Schemes content.)
$3.99
Free
FI869231603✱✱✱✱✱ 6EB00B9✱✱✱✱✱
Ra Crossover
(Unlocks the Ra character deck.)
$1.99
Free
FI511586139✱✱✱✱✱ D437673✱✱✱✱✱

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Ratings

4.4 out of 5
46 Ratings

Reviews

Lord Gek,
Amazing digital port!
I know nothing of the books the game is based on but can still proclaim this a really original card game! I love how, unlike most card games, it really feels like some open book test as all of the environmental cards are already there before you as well as the majority of your characters' cards from the start. With the cards in front of you, can you plot the best course of action to best clear the board?
jkeitz,
Update: Game Suffers from Fatal Balancing Issue
Update: At 40+ games in, game is still unwinnable (I have two ties). Developer, please add a "winnable game" option. I'd even take it as an IAP. $0.99 for Winnable Games. There just isn't enough Fate to win. Period. This reflects poor balancing and testing, which is unfortunate since this game has such potential.

I am enjoying this game, but I'm not sure why. I am a fan of the books, and I loved the short-lived series, so maybe that's it. I've been playing over and over again on "easy" and I always lose. There just aren't enough cards to burn for fate to finish anything. That, and there appears to be too much luck involved. That could add to replay ability, but 9 out of 10 dice rolls go against me, so it's frustrating.

Ok, removing one star. Any game should be winnable at some point. After more than 20 games I just can't win this game at "easy." Way more frustrating than fun. When constructing a card or board game, one of the most tedious aspects is the testing for balance. This game needed way more testing before being released.
OnyxDragonKnight,
Tough but fun
This is a fantastic co-op card game that feels fun and true to the wonderful book series. This is a tough game so don’t plan to win all of the time of even most of the time. This game requires planning, thought, and a bit of luck to win. This is also a complex enough game that the play works better when you are playing with others instead of using the solitaire mode and trying to remember everything yourself.

RECOMMENDATION: Would be nice to have a single buy option to get all expansions, instead of having to buy each individually.
JMason573,
Excellent!
If you are a fan of the Dresden Files books by Jim Butcher or Fate dice games, this is for you! It supports pass and play either locally or online. Lots of fun and the difficulty can be raised to make it very challenging.
My only request is that the developers make the music tracks loop so I can enjoy the extra ambience for the entire game.
Highly recommended!

To anyone thinking the game is ‘too tough’, it’s supposed to be tough. I have the board game version and my friends an I can win on ‘normal’ without much table talk. We are working up to the most difficult mode.
durpz,
Totally Winnable and Enjoyable
The app is gorgeous, the gameplay is fun, the guy who played 40+ games without a victory probably does not understand know how to play (or perhaps he is cursed).
Yes, it is hard, the strategy guide is a must read. But after a read through, one game where I was still figuring out that you need to bring fate to the showdown, I won the second game handily.
If you like coop play, careful planning, and can stand being stung a bit by the RNG gods, this is package delivers with a wizardy bang.

No love potions needed or supplied.
Grinner6,
Fun frustration
This appears to be a great translation of the very excellent board/card game. I've only payed solitaire with one win and a couple close loses but it seems to work quite well and for some reason seems more evocative of the books than playing the board game.

I very much wish there was an asynchronous network version. While I understand that direct communication is useful in cooperative games, time availability makes the async option very attractive.
Robearbrbble,
Want to love, but ....
Like a few others I’ve found it frustrating that I haven’t won a single solitaire game after HOURS of playing. Perhaps it’s not really meant to be played alone?
I continue to come close with several ties, but expected to win at least one game on “easy” mode.
I will give two stars instead of one because for some unknown reason I keep wanting to play it. Maybe I’m just as stubborn as Harry 😉
Also, the tutorial is terrible. I played through an actual solitaire game, then looked at the tutorial for a fourth time and THINK I figured out how to play.
Diemydarling,
Clever enough, hope it has legs
I won on my second game (on easy, mind you, I would have had 0 chance on “normal”), but that person saying they played 40 times and couldn’t win needs to stick to Minecraft, as they had me terrified to purchase this “impossible” game. Hopefully it has enough replay ability though, because the only variability in that first scenario we’re just the positions of the assets.
Tamberlin,
Not for power gamers
If you just have to win then move on. This game requires thought, prep, strategy, & a willingness to learn from your mistakes. It is hard to win even on easy. Honestly, Im doubting Ill ever even try the harder settings.

If you’re tired of games getting dumbed down cause the admins are caving to the whiners then here ya go.

If you have a completely unreasonable obsession with Dresden Files then here ya go.

If you’re in the between books slump & need a fix... :)

I like it. I think its fun. I do have to chant “no throwing the tablet” when I play... but then again I chant something similar while reading the books too ;)
already freaking taken,
Really wanted to love this game.
It's just not fun. The entire game centers around fate points and strategy for anything else comes second to that. I mean that's fine I guess but the worst part is you shouldnt lose fate points when passing. The dice rolls are also a headache because not all games are winnable. There should really be more game play customization options like jot losing fate when passing and such. This is my favorite book series and it deserves a better or just a different game.

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