Exponential Idle Cheats

Exponential Idle Hack 1.4.29 + Redeem Codes

An incremental idle game

Developer: Gilles-Philippe Paille
Category: Games
Price: Free
Version: 1.4.29
ID: com.conicgames.exponentialidle

Screenshots

Game screenshot Exponential Idle mod apkGame screenshot Exponential Idle apkGame screenshot Exponential Idle hack

Description

Play Exponential Idle, a math-inspired incremental game. Your goal is to stack up money by taking advantage of exponential growth. To do so, you have to step through time by tapping the equation or simply let the time follow its course. You can perform change of variables to accelerate the process, buy upgrades, get rewards, and unlock achievements while earning virtual money.

Version history

1.4.29
2022-05-15
- Improved list of Custom Theories
- Added 'Slider' to API
- Added star rewards to API
- Fixed various issues in SDK
- Minor UI fixes
1.4.28
2022-05-04
- New language: Serbian (Cyrillic)!
- Two new Custom Theories.
- Increase tau limit of Custom Theories to 1e150.
- Custom Theory API: Added custom variables to the MathExpression.
- Custom Theory API: Added 'get3DGraphTranslation'.
- Custom Theory API: The tertiary equation bounding box now adapts to its content.
- Various bug fixes
1.4.27
2022-04-11
Fixed: Custom Theories - Crash when there are no regular upgrades.
Fixed: Save slots could be overwritten on rare occasions when switching slot.
1.4.25
2022-03-22
- New language: Czech!
- Theory SDK: Added a way to provide a cumulative and max function to custom cost models.
- Theory SDK: Added a way to display milestones and publication goals in terms of the currency.
- Fixed: Having an auto-buyer without the 'Buy All' button didn't allow to display the upgrade toggles.
- Fixed: The active Custom Theory could get deselected.
- Fixed: Time and date format in the language popup.
1.4.24
2022-01-29
- Added onPressed and onReleased to the Button API.
- The URL of a Custom Theory can now be copied to clipboard.
- Official custom theories are now hard capped to 1e100τ.
- Fixed: Progress of achievements in the category 'Custom Theory' was not implemented.
- Fixed: During the 1.4.21 update, T9 could display the wrong upgrades until restarting the game.
- Fixed: The value of tau could be miscalculated in custom theories.
1.4.22
2022-01-17
- Fixed: Offline calculation screen was always displayed.
- Fixed: Math Expressions did not consider tau from theories.
- Fixed: Rewarded Ads had a strange behavior (players were not penalized).
- Fixed: Game could still run in background
- Minor changes to the API.
1.4.21
2022-01-16
Semi-major update: Make you own theories or play theories made by other players. Custom theories become available after completing the story.
1.4.20
2021-07-22
- 3 new languages: Latvian, Portuguese (Portugal), and Slovak!
- New 'Light' theme.
- Fixed: Two variables did not have proper subscripts in Lemma 7.
- Fixed: Some upgrades with equal cost could display different number of decimals.
- Fixed: Popups could sometimes be shown over the offline progress screen.
- Fixed: The tickspeed of theory 1 was not properly updated after publishing.
1.4.19
2021-06-20
- Fixed: The last milestone in Theory 4 wasn't doing anything (it does now).
- Fixed: Theories 2, 4, and 6 could get abnormally high values of 'q' and 'r' after offline progress.
- Fixed: Inconsistent rounding in the offline progress screen.
- Fixed: Secret Achievement 8 was more permissive than it should.
- Fixed: It was possible to buy a milestone that was dependant on another refunded one.
1.4.18
2021-06-04
- Added parsing of numbers the form 1.0e-5.
- Fixed: Tau was not following the same rounding rule as currencies.
- Fixed: Minigame popups could be popped twice.
- Fixed: Theory 8 started before the first purchase.
- Fixed: An equation was not updated correctly in Theory 9.
- Fixed: Achievements for spent stars did not consider minigame purchases.
1.4.17
2021-05-13
- 2 new languages: Norwegian and Ukrainian!
- Fixed: The app would silently crash when exiting the game using the back button.
- Fixed: The cost of Prestige and Supremacy upgrades didn't follow the same formatting rule as their currencies.
- Fixed: Currencies will now be rounded down and costs will be rounded up when displayed.
- Fixed: Music continued to play in background on some devices.
- Fixed: Some expressions generated cryptic exceptions.
1.4.16
2021-04-28
- 3 new languages: Arabic, Farsi, and Hebrew!
- Added the eye icon to the publication window.
- Reduced the overlap of variables labels that could happen in some specific occasions.
- Fixed: Parts of Theory 9 could start too early.
- Fixed: Setting music to 'off' could still generate static noise when connected to a Bluetooth device.
1.4.15
2021-04-19
- 1 new language: Indonesian!
- The values of 'b' and 'mu' are now displayed only with scientific notation.
- Fixed: The UI was too big on small screens.
- Fixed: Colors on MiUi OS (take 2).
- Fixed: Cost comparison was wrong with permanent levels in some occasions.
- Updated translations: French, Japanese, Korean, Vietnamese.
1.4.13
2021-04-12
- Increased the contrast of both themes.
- 1 new language: Korean!
- Fixed: Missing characters in the Chinese Traditional font.
1.4.12
2021-04-10
- The game will now save after a graduation or a publication.
- 1 new language: Japanese!
- Changed the Chinese fonts to sans serif to improve readability.
- Fixed: Slight misalignment in the summary bar.
- Fixed: Equation of Theory 3 had an offset depending on the device's DPI.
1.4.11
2021-04-06
- Added a confirmation to disable offline progress.
- 3 new languages: Finnish, Hungarian, and Vietnamese!
- Fixed: Theory 9 navigation could disappear.
1.4.10
2021-04-04
- Added back all levels of the third supremacy upgrade.
- Theories: Added the next value of upgrades when holding the info button.
- Theory 9: Won't pause anymore when all upgrades are refunded.
- Theory 9: Navigation won't be available until it is completed.
1.4.9
2021-04-02
- Added a way to replay lemmas.
- The info button of theories now displays the current value of each upgrade.
- Variadic min/max. For example, 'min(4,2,1,3)' returns 1.
- Optional amount for cost functions. For example, 'costUpS(1,2)' returns the cumulative cost of the next 2 upgrade levels.
- The labels of theories' upgrade panels will highlight when an upgrade is available in the other panel.
- Fixed: The equation of Theory 3 was sometimes clipped on Tablets.
- Fixed: Crash when graph values goes out of range.
1.4.8
2021-04-01
- Math Expression won't reset its state if the entered expression is unchanged.
- Fixed: Slight misalignment of 'Upgrades' and 'Permanent' in theory panels.
- Fixed: Research 9 was displaying '/10' instead of '/20' even if it was using '/20' for calculations.
- Fixed: Theory 9 could skip some parts.
- Fixed: Refunding upgrades for which the first one is free was not giving back the money of the first upgrade of the batch.
- Fixed: Many memory leaks related to popups and change of theories. But there might be more...
- Updated translations: Spanish, German, and Polish.
1.4.7
2021-03-29
- Completed Theory 9
- Rebalanced research upgrade #9.
- Removed some endgame supremacy upgrades (may be added back later).
- Fixed: Research upgrade #8 could be refunded when #9 was purchased.
- Updated translations: Spanish and Russian.
1.4.6
2021-03-25
- Fixed: Some milestones of Theory 5 could be hidden even when bought.
- Fixed: Theory 8 could create NaN values.
1.4.5
2021-03-24
- Changed Theory 4 to use analytical calculation of 'q'.
- Fixed: The currency of Theory 6 could get negative for some time.
- Fixed: Some variables continued ticking even when refunded in Theory 2.
- Fixed: The upgrade panel was always updated regardless of its visibility.
- Updated translations: Chinese (Simplified/Traditional), Portuguese, Polish, and Turkish.
1.4.3
2021-03-22
- Increased the tap area of the publication icon.
- The variable 'f' was missing from the parameter list in Math Expressions.
- Fixed: Some errors were not displayed in the 'Test an Expression' field.
- Fixed: On screen with notch, the top and bottom area did not change color when displaying a story.
- Updated translations: Chinese (Simplified/Traditional), Italian, German, and Russian.
1.4.2
2021-03-17
- Rebalanced the second theory.
- Fixed: The auto-buyer selection for theories was not serialized.
1.4.1
2021-03-16
- Fixed: Scores for the Arrow Puzzle were not published to the leaderboards.
- Updated Italian translations.

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Permanent Ad Reward
(Removes the need to watch ads to get a bonus.)
$1.99
Free
HD851869671✱✱✱✱✱ AFA3480✱✱✱✱✱
Donate
(To support the developer)
$3.99
Free
HD519195024✱✱✱✱✱ E07412B✱✱✱✱✱
Donate
(To support the developer)
$0.99
Free
HD519195024✱✱✱✱✱ E07412B✱✱✱✱✱
Donate
(To support the developer)
$1.99
Free
HD519195024✱✱✱✱✱ E07412B✱✱✱✱✱

Ways to hack Exponential Idle

Download hacked APK

Download Exponential Idle MOD APK
Request a Hack

Ratings

4.9 out of 5
3 098 Ratings

Reviews

Josh1733,
Best Mobile Game I’ve Played!
At first it seems like a mindless clicker, where your equation is approaching some value and therefor your growth is decreasing, as the story implies.

But, as soon as it starts to seem tedious and like there are diminishing returns, the game offers you a way to automate that process and move on to prestiging to increase the growth potential.

Then this becomes tedious and appears to grant diminishing returns, and more and more time-consuming prestiges.
And then another layer is introduced: supremacy.
And yet again all of your progress is reset to redo it all over again with a very much increased growth factor.

I’m currently three prestige layers in: graduation, where you are a professor and you must reach higher definitions of infinity with more and more students.

Every time a layer seems boring or like the progress is slowing down, a new one is introduced that resets but greatly increases the growth of the previous one.

It is amazingly well balanced and so satisfying.

As an additional bonus, all of the equations that the app uses to calculate values are made available to you, so you can use them to figure out exactly how things work and around what point you’ll hit what you want.

All in all, an incredible game about math, growth, and optimization. Love it! Thank you for making something so beautiful and satisfying! And most of all, thank you for not hiding actual satisfying growth and enjoyment behind a pay wall.
Dr. Jebediah,
Not impressed. Ironically simple
So far I’ve gone through 2 iterations of “prestige” and reached the fourth variable. Compared to other idle games, the growth equation of Exponential Idle seems too basic, which makes the game kinda boring for me. It’s kinda ironic that the equation is so simple, given that the theme of the game is exponential math. Maybe it gets more complex later? But I have little interest in playing to get to that point.

To explain what I mean - in the game you build up your independent variable X (thereby improving your f(x) function), and you also level up other sub-variables to do it. The function is just X = 0.8*Xlv + 2*(Ylv+Zlv+Slv). Basically the contribution of Y, Z, and S (per level) are exactly the same, so you end just level up whichever one is cheaper... kinda boring. Also the contribution of leveling X is just 40% as much as leveling the others, and it’s free to do so but you can only give it 1 level at a time. It feels like the game rewards you for mindless clicking with little to no strategy involved.

On the other hand, other idle games (like AdVenture Capitalist and all its follow-up games) present you with multiple different resources and challenge you to manage them all to optimize your growth... which is overall much more interesting and fun. Exponential Idle just falls short.
Alshar11,
Exponential Idle - A mindless idle game like the others
This game at first appears to be just a smarter, but more simple design. No cookies to click. Just a mathematical equation. As you continuously progress in the game you get to experience the complex equations that start to happen. Adding more variables using “Stars” which unlike most idle games is able to get while having fun.

Just as I started thinking wow, this game really isn’t that fun. I got to the prestige part, I had clicked the first equation about 8,000 times. I reached a point where my f(t) wasn’t going up that much anymore and then I became able to prestige. This changed everything I was then getting higher and higher until I reached around ee100 then I got introduced to Supremacy. Eventually getting auto buyers, then an auto prestiger. I could then AFK for around 4-8 hours come back and supremacy. I am currently sitting at ee730 and waiting to get the achievement for reaching ee777.
Jda098753,
Don’t let the complexity scare you away
I really enjoyed this game. You can enjoy it on a couple different (intellectual) levels. First, it’s just a very fun idle game that is quite well balanced. Upgrades come and take a bit of time and then the things that become bothersome to manage become automatic.

Second, it’s a game about math. For most of the equations you don’t need to understand them to progress. At the very end of the game there are some that you will need to understand, but that’s a very small part of the game and some web searching or a helpful soul on discord will get you sorted out. I’m an electrical engineer and thought the equations were well thought out and straightforward, although there was one that still confuses me to this day, but that wasn’t one I needed to know.

There is no pay wall, just watch and ad to get a few hours of boosted progress. Or pay a small one time transaction to always be boosted.

Also, it has an end. I personally like that because I don’t feel like I’m playing just to play and finally delete it one day when I’m tired of the same old routine. It’ll take you several weeks to get to the end, maybe longer.

I highly recommend it if you like idle games and/or like math.
Dumb thinker,
A simple and interesting game
This is a really simple game. Basically it allows players to modify the parameters of a function, and the goal is to push the function value as high as possible (and as fast as possible).
What’s interesting about the game is that the player does not need to understand the actual formula. The player can test different parameters to get a feeling of rate of the change; and slowly moving toward the “optimal” parameter.

I rated this game 4 stars because I believe there are many other ways to improve the game.

Imagining if we could map the function to another space, which would reflect the overall growth of the original function. It could brings a more intuitive way for players to evaluate the growth of the function by changing certain variables.

Or map the function to a random space, in which it would draw something chaotic. Every time the player opens the game up, he/she could see a few different graphs. It is always fun to use a function to draw other functions, wondering which variable(s) is(are) causing those curvatures. If so, the “idle” part of the game could become much more fun. As it becomes a real experiment, and the player would be waiting for the resulting graph.

I haven’t finished the game yet. Those are Just a few thoughts popping up when I was playing it. Hoping we could dig more potential out of this simple game.

Best regards.
Polar Projection,
I bet it’s a great game
I don’t really understand it. I’m taking calculus 2 and I still trying to wrap my head around the various methods of integration and series/sums of convergence and divergence. Im not doing well in the class tbh. I just keep pressing random variables. Is the goal to have the function runaway exponentially? Like x^x? Or something reaching infinity near a vertical asymptote? It keeps leveling out in rocket fashion like a square root function. That’s annoying lol but I still like to see the graph change as I press variables. Too many variables though. I don’t even see all of them, but maybe it’s just because I don’t understand. Or maybe I have to figure out what those variables do? Even though they’re not explicitly written in the function? People are saying it’s a fun game nonetheless
SaltAndStitches,
Surprisingly good!
When I first downloaded this game, I was bit expecting much. Just another idle game (which I am admittedly a fan of) that I might drop after a few weeks. However, I was surprised at the depth of this game and how well the gameplay integrates into the story. I especially enjoy the theories, though I do wish they would be better explained. For example, I don’t fully understand “Numerical Methods” and a short explanation of what each variable means would benefit me a lot instead of jumping right in into the symbols and notation.

Overall, though, a very good game. There are some slow parts and some guesswork involved, but I enjoy the grind.
LoganTheGameReviewer,
Great game!
Obviously there is waiting involved (it’s in the name of the game) but after a bit there is a good bit to do and solve. No necessary in game purchases nor ads. Even when you leave the game it continues without you and after a bit you can automate things making leaving easier. I pick up the game for maybe 5 minutes every few hours and the point where I am in the game. I am very satisfied with how simplistic this game is on the surface but I know there was some serious math involved in the creation of this and I give props to the creators for there hard work. 10/10 game amazing!
Sbwarren,
If only there were more games like this
This is exactly what I wanted when mobile games began to take over the market. It’s simple, fun, there’s zero pressure to pay for anything, and there’s a finish.

What I appreciate the most is there is an end to this incremental game. It takes a while to get to obviously and the creator is always adding new features but there’s a end point you want to reach.

This alone solves so many problems with how mobile games are today with the pay to win model and the GACHA character collection part of most idle games these days. They never want to lose you as a customer so they never put a finish to the game. This feels like you’re progressing through a story which has a goal. No loot boxes or extra currencies.

This is the perfect idle game. It is what every idle game should strive to be and I really hope that people take notice of how you can be successful without throwing a billion ads in every 3 minutes or making it pay to win.
bbuerk,
The best idle game I’ve ever played
This game is the most mechanically deep idle game I’ve ever played. Custom automation gets rid of the most monotonous parts of this genre while challenging you to think mathematically. Multiple levels of prestige and the unique mini games help keep the game interesting.

The pacing is almost perfect. Progress normally happens fairly quickly and, when it doesn’t, using a good automation expressions lets you sit back and wait for the speed to catch up again.

I have no complaints outside of occasional lag on the mini games, which can be annoying if you’re trying to beat your top time.