Firefight - WW2 Cheats

Firefight - WW2 Hack 7.3.3 + Redeem Codes

Developer: Sean O'Connor
Category: Games
Price: Free
Version: 7.3.3
ID: uk.co.windowsgames.Firefight

Screenshots

Game screenshot Firefight - WW2 mod apkGame screenshot Firefight - WW2 apkGame screenshot Firefight - WW2 hack

Description

Firefight is a World War II real-time simulation game with more AI and attention to detail than any other game in its genre to date. Tanks are modelled with a physics engine and have gears, rev counters and speedos, and steer themselves with brake levers to give them realistic looking tracked vehicle movement. Each bullet, shell or piece of shrapnel is modelled in 3D and ricochets realistically off sloping surfaces. You can see each infantryman's rank, name, weapon, ammunition remaining, heart rate and fatigue levels. Machine gunners will call for ammunition when they're running low and other squad members will rush over with spare ammo if they are carrying any. Wounded men call for medics who will sprint over to administer first aid. Off-board artillery can be called in but will have to fire several ranging shots before the full 8 gun battery opens fire simultaneously.

Play either against the sophisticated built-in AI, or play a local network game against a friend using WiFi or Bluetooth.

For a video showing the game in action see: https://www.youtube.com/watch?v=ysRtdalURDw

Version history

7.3.3
2023-10-25
- some units weren't available if you chose a date before WW2 began or it ended
7.3.2
2023-10-19
- grenade launchers are now more careful not to cause friendly casualties
- autocannons now shoot longer bursts

7.3.1
2023-10-02
- fixed a bug with auto-cannons
7.3.0
2023-09-27
- improved network efficiency
7.2.3
2023-09-01
- improved network efficiency by reducing network packets sent
7.2.2
2023-08-23
- minor bug fixes
7.2.1
2023-08-12
- minor bug fix
7.2.0
2023-08-10
- added soldiers' voices for American, British, German, French, Russian, Italian and Japanese
7.1.0
2023-06-25
- updated Eastern Front map background images
7.0.1
2023-06-05
- minor bug fixes for network games
7.0.0
2023-05-27
- added full internet play
6.1.1
2023-04-19
- minor bug fixes
6.1.0
2023-03-25
- tanks can launch defensive smoke bombs and create smoke screens from their exhausts
- tank crews have their own uniforms
- trees are destroyable
6.0.0
2023-03-07
- added Italian tanks, infantry and anti-tank guns
- added Russian SMG infantry sections
- added American vehicles for use by the Free French
- infantry squads can now have specialist uniforms (eg Marines, Volkssturm etc...)
- mortar, anti-tank, and bazooka teams can now start the game mounted on half-tracks too
- infantry move to their positions more quickly, until the shooting starts
- added a new screen for social media links
5.3.1
2023-01-25
- minor bug fixes
5.3.0
2023-01-18
- added Japanese: tanks, infantry and anti-tank guns
- added German: SdKfz 250/8,9 and 11, SdKfz 251/16, 17 and 22
- added French: Renault R40, 75mm M1897 field gun
- added British: SAS, A43 Black Prince, Universal Carrier with Boys AT-rifle
- added US: 75 and 105mm howitzers
- buy/sell artillery in Custom battles
- re-position your flag in Custom battles
5.2.0
2022-11-21
- new German tanks: Maus, Nashorn, Flammpanzer II
- new Russian tanks: IS-3, KV-2, SU-122, ISU-122, SU-152, ISU-152
- new anti-tank guns: 15cm sFH 18, 122mm D-30 howitzer, 152mm ML-20 howitzer
- added rifle grenade launchers
5.1.0
2022-10-15
- added new British tanks: Crusader, Humber Scout Car, Humber Armoured Car, Matilda II CS, AEC Armoured Car, Daimler Armoured Car, Staghound and Bren Gun Carrier
- added new US tanks: M26 Super Pershing, M2 Light Tank and M2 Medium Tank
- added new Russian tanks: KV-8 Flamethrower Tank
- added new German tanks: Ostwind
- added US Marines
- added heavy mortars
- anti-tank guns can now be moved by their crews
5.0.0
2022-09-06
- new building graphics
- added 14 new tank types, including M26 Pershing, M3 Lee/Grant, Flammpanzer III, and M8 Greyhound
- added the ability to drag bought squads in Custom battles to other slots
- vehicles can break down
- tanks now have separate gun mantlet armour
4.8.1
2022-08-12
- fix for enemy units not attacking when you're playing a custom defence mission
4.8.0
2022-08-08
- infantry now throw grenades into open topped enemy vehicles
- added 76mm Sherman Jumbo and Russian KhT 26 flamethrower tanks
- light machine gunners have an assistant now to help load and carry ammo
- added canister rounds
4.7.1
2022-07-20
- bug fixes and AI tweaks
4.7.0
2022-07-16
- added "Capture The Flag" mission in Custom battles
- improved initial positioning of enemy units
4.6.1
2022-06-28
- fixed Dalnegorsk City Centre map not working on a network game
4.6.0
2022-06-15
- added 9 Eastern Front maps

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Western Front Maps
(Nine Western Front maps)
$9.99
Free
CI161794843✱✱✱✱✱ CD42D7A✱✱✱✱✱
Eastern Front maps
(Nine Eastern Front maps)
$9.99
Free
CI999421937✱✱✱✱✱ 74AA6DB✱✱✱✱✱
Autoire-Saint-Martin
(8 scenarios for the capture of the village of Autoire-Saint-Martin.)
$2.99
Free
CI655658743✱✱✱✱✱ E3392DC✱✱✱✱✱
Bléneau Railway Station
(8 scenarios for the capture of Bléneau railway station.)
$2.99
Free
CI991196448✱✱✱✱✱ 603A3FD✱✱✱✱✱
Remilly Town
(8 scenarios for the capture of the town of Remilly.)
$2.99
Free
CI759528943✱✱✱✱✱ 49EF994✱✱✱✱✱
Trichon Canal
(Capture the bridge at Trichon)
$2.99
Free
CI383783657✱✱✱✱✱ B099325✱✱✱✱✱
Hill 112
(8 scenarios for the capture of Hill 112)
$2.99
Free
CI723334773✱✱✱✱✱ A58528E✱✱✱✱✱
Villers-Bocage
(A street-by-street reconstruction of the infamous town of Villers-Bocage.)
$2.99
Free
CI429107382✱✱✱✱✱ FB846E3✱✱✱✱✱
Launois Valley
(Capture the Launois river valley)
$2.99
Free
CI271293090✱✱✱✱✱ BBA7144✱✱✱✱✱
Russian Tanks
(Enable Russian tanks)
$4.99
Free
CI474364338✱✱✱✱✱ 7B56660✱✱✱✱✱

Ways to hack Firefight - WW2

Download hacked APK

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Ratings

4.3 out of 5
1 400 Ratings

Reviews

Studylover,
Very good
Surprised that this game hasn’t gotten much attention, as it is a very detailed and accurate portrayal of WW2 strategy. But like in any other game there is plenty of room for growth and improvement. Some annoying problems are that somethings troops and tanks do not move back when ordered to when they are fired upon, and tanks may actually expose themselves despite the order to move back which results in their destruction. The Tiger I and II have very slow turret traverse, despite having electrical turret gear in reality. This has proved to be a major disadvantage in many missions involving close combat, as Fireflies can easily knock Tigers out before they can even turn their turrets. Other than that the game works pretty well. I think an Eastern and African campaign should be added, as well as more Western maps such as Bastogne and maybe even Normandy. More units would definitely be appreciated, such as the Sherman Jumbo, Sherman 105mm, M8 Greyhound, M16 MGMC, M26 Pershing, Matilda, Valentine, M10 with 17-pdr, A34 Comet, Dicker Max, Nashorn, StuH 42 G, Wirbelwind, and the Jagdtiger. For infantry units medics, US and British Paratroopers, British Commandos, US Rangers and such would be great additions. A mission editor would be pretty cool too. I also think that there should be different game modes, for example defending a certain point or capturing multiple points. Other then that this is a fantastic game, and I hope to see more updates in the coming future.
Panther201717,
A great game but…
I feel like there should be more units like support units: engineers, spotters etc, and for armored vehicles have: motorcycle carriage ( to possibly go with spotters/scouts), self propelled arty (artillery), have it so if your defending u could add bushes or sandbags to hide/ protect your units( to go with engineers/sappers) they would be for protecting mortars or any arty if they are close to the battle, for tanks so they don’t get spotted and insta killed, troops so they can hide better etc, more tanks from different countries would be nice but there are already a lot so that doesn’t really matter, have land mines for killing enemy tanks and troops, have more of a diversity of mortars like for Germans they could have nebelwerfers, or any kind of smaller arty, have the coliapie for the Americans (sorry I butchered that name) but minus all those, I feel like the game would be a little bit improved, i hope you guys take inspiration from my Ideas and thank you for your time, oh and also I feel like for custom mode you should be able to mix match tanks and parts and mess around with soldiers ranks bc there are more ranks than PVT, PFC, CPL, SGT, 1ST LT, 2ND LT, and that is all I have to say, it’s a great game.
Sap chase,
Amazing Game
Every game has room for improvement including this game, but the features it has are still fun and fluid to play with. It’s a great game if you have free time and you want to play some semi-historical WW2 combat. The game has tanks like infamous Tiger, Soviet T-35, Sherman and many more. A widespread variety of infantry equipment including MGs, Rifles, Automatic Rifles, SMGs, LMGs, just about every weapon seen on the fields of WW2. I personally like games with the 2d art style like the one this game has because it has character.
The game has a perfect historical balance making sure the strategy feels as real as possible. Weapons function as you’d expect and they get destroyed by the things you’d expect. The in depth detail while utilizing the 2d format is impeccable. Artillery making troops pinned down, fire fighting makes troops move to fight. Tanks retreat after taking a near destroying shell.
Actual Functionality flaws I’ve encountered usually get fixed very fast now that the game is being updated regularly.
I would love to see more features in this game. However the feature that I think would most improve this game is the ability to set the amount of funds you receive in custom games, and I mean set not choose a number that is predistinguished.
GatorHater44,
Really Good Game
A simple RTS on the surface with loads of depth and strategy underneath. I see reviews where people complain about tanks not being effective or them blaming unit AI for losing. Unfortunately for them, they just stink at the game. Would be fun to see defensive missions but let's be honest it will turn into an offensive on by the end of the map of your winning. It can be done though with some creative thinking and winning scenario parameters. I also wish that there was some form of squad info when you select it. I hear my squad members calling for ammo but it's tough to track down which squad is low and which is ready to go. Same with wounded and casualty info. One last thing, I wish the maps would have randomly generated unit placement. Doesn't have to be totally different, just move some units a few yards here and there and maybe one or two unit placements that differ in a big way to keep things interesting. Fun game. I can't put it down. It's perfect for a few minutes here and there. I've also found myself going hours at a time. Not many games are in the App Store that have made me do that. Highly recommended and I hope the developer keeps updating and improving. Oh and add the ability to download player created maps. I see that it's an option on PC version.
lpmcmullen,
The AI need work
Most of the time the AI don’t listen and it gets people killed if theirs one thing in war you need to know to stay alive is move when you in a open field being suppressed be two tanks not sit and be killed the tanks are borderline useless I was in one battle with all tanks I was on the American side I had 9 tanks and they were completely wiped by 3 tanks I had a Sherman and a Sherman 98mm I believe react to a scout Sherman that I sent to clear a field it got taken out by a panzer 4 so I send the tanks (the Sherman or tank 1 and the Sherman 98 tank 2) tank 2 cross a river and up a hill to engage the panzer looks at the panzer for 3 seconds does not shoot gets killed well tank 1 is running over sheep in the field behind then goes in the exact same spot and has the turret facing the wrong way as the panzer is killing tank 2s crew goes up on the crest of the hill does not rotate the turret and gets killed and that was the sway of forces I lost one more tank to get the panzer

Ps a good game with lots of potential but the AI need to listen to you I wold hate to do a d-day because the AI wold not get off the beach they wold stay in the water and die even though you are telling them to move but I wold support development because this is like no other mobile game I have seen and another bit of advice look into men of war wold be a good game to base off of and a sandbox wold be a good mode
HatfieldCreativeArts,
Used to be great, but needs update
I’ve been playing this game for years and thoroughly enjoy it. Kudos on the addition of the Maus, and many other new items. The ability of heavy mortars to take out armor with a precision hit is great. Despite the many great updates, The eastern front addition has been a bit of a disappointment. The maps are fine, but the effectiveness of armor thickness is way off. The frontal armor of a King Tiger being penetrated by the very first shot of a Russian 76mm at long distances? Over and over again? At no point in WWII was the frontal armor of a King Tiger ever penetrated. I understand there needs to be a gameplay balance, but now even the thickest German armor doesn’t stand a chance against the lowliest Russian gun. It’s completely lopsided in the Russian’s favor - no matter what map or date that’s applied. The other big issue is that as soon as an enemy objective is taken, the game can end in a minute or 20 minutes. Simply rush armor up the flanks, circle behind the enemy flag, drive into it, and boom - the game is over almost instantly. Sometimes the enemy will rush back to its flag station to recapture, but most times they don’t. The lack of challenge when they don’t defend their flag kills the enjoyment. I’m hoping the developer reads this and can address these issues. Otherwise 5 stars easy.
Bridybunch,
Pricey, yet fun
I love the way this game works- and I would love to see more missions for the french. And I would like to see the Italians and the Russians. Also, please add in supply trucks, the way they would work is. There is the unarmored supply truck which is much more vulnerable to enemy fire and artillery. And when hit it will send a load of shrapnel all over the map, once it runs out of supply’s it simply just goes off screen and 3min-5min later it will come back with more. Then there is the armored supply truck. (A half track with no mg) That is not so allergic to enemy gunfire, the armored would resupply slower. But be almost immune to enemy artillery. I’m asking for this because once a tank or halftrack runs out of ammo, it turns into a moving metal target. Infantry can also resupply from it, but it has very limited AT ammo.

Also, can you make it so if a enemy tank or at gun runs out of ammo, that the enemy’s have one armored or unarmored resupply truck. The truck would move nearby and begin to resupply it.

Please consider my idea, because I am a little tired of using infantry that is out of ammo as meat shields.
Sightreader,
Great Game, But Getting Shut Down?
Elegant, nifty little “Close Combat” implementation with a very clever touch interface that gives you excellent control over the movement, behavior and facing of units. Unfortunately, there appears to be a bug in the “prove you’re not a robot” question that bars you from entering into its discussion forums; as a result, there does not appear to have been any new discussion for at least a year and I do not know if this game is still being actively developed.

Firefight’s interface (and sales) is based on maps. All 9 maps come with a free “tutorial” or demo mission that puts you up against an infantry and one or two AT units, thus giving you 9 free demo missions without charge. These little tutorials are fun games on their own that you can polish them off for quick stress relief in about 10 minutes.

If you decide to purchase a map, the demo mission is removed and replaced with 8 quasi-historical scenarios plus the ability to use the map for “custom” scenarios where you “buy” your units. All maps represent wartime France with British, French, German and US units selectable by month ranging from 1940 to 1945.
Why kill cats,
Killer game, and some things I’d love to see
Just wanted to say that you’ve made a fantastic strategy game and I THOROUGHLY enjoy it all the time, and have been ecstatic to see continuous updates thus far. I have two bits of feedback that I think would add a new level of depth and spice up the environment: these being resupply vehicles and a Pacific theater. I would love to see supply trucks or the like that could give ammo to infantry units, maybe shells to tanks, and potentially repair them by dismounting engineers. Further, I think adding a breakdown to the existing feature of vehicle breakdowns would be awesome, such as track breaks, turret traverse, engine fires, etc. I’d so love to see a pacific theater with tons of bayoneted troops and Japanese tanks, and though you could probably get away with the wide variety of American tanks you already have made, maybe adding an LVT would be something to consider, paired with a Ka-mi and give them amphibious capabilities. Again, an amazing game and I implore you to keep working on this masterpiece whenever you can.
spycakes fan,
Suggestions
This game is very good but with the addition of Japan and it’s tanks being very out classed and same with the French which only get a Sherman and a Wolverine or something like that making those country’s unbalanced later on in custom battles. So I propose special abilities for countries and not abilities as in +10% speed for 5 seconds I mean abilities like the Americans can put sandbags on some of their tanks for more armor for maybe 1-5 extra credits, Japanese and Russian troops don’t surrender as easy as other troops, Japanese units can hide in trees for more range, german infantry are faster than normal ones because BLITZKRIEG but I can’t come up with any for the French and British but I also have another idea, debuffs such as german engines are more likely to break down, Russian tanks armor has a chance to not be built up to factor standard like in WW2. Also something that would be cool to see is the german remote control goliath or whatever it is called and also maybe later on down the road add a extension to the game to modern ages.