Mother Of All Battles Cheats

Mother Of All Battles Hack 3.8.1 + Redeem Codes

Developer: Sean O'Connor
Category: Games
Price: Free
Version: 3.8.1
ID: uk.co.windowsgames.MotherOfAllBattles

Screenshots

Game screenshot Mother Of All Battles mod apkGame screenshot Mother Of All Battles apkGame screenshot Mother Of All Battles hack

Description

Conquer the world starting from your single home city. Each city can build units (either tanks, planes, paratroopers, bombers, transports, destroyers, battleships, submarines or aircraft carriers) in order to explore the world and defeat the other five AI controlled enemy players.

There's a lot of AI in the computer's moves and the maps are randomly generated, so each game is interesting and challenging.

Version history

3.8.1
2022-07-15
- minor bug fix for accidental screen touches at the edge of a screen
3.8.0
2022-06-10
- added new map style options: "Large Islands" and "Small Islands"
3.7.1
2022-05-30
- fixed minor bugs with the new 'double tap to move all the way' feature
3.7.0
2022-05-16
- double tap to make a piece move all the way
- nuclear explosions make the device vibrate
- arrow labels show if pieces are Moving, Returning, Fetching or Patrolling
3.6.0
2022-03-07
- added a 'Map Of The Day' feature
- added new map styles: 'Islands in groups', 'More islands in the centre', and 'More islands at edges'
3.5.3
2021-09-21
- fix for problems with iOS 15
3.5.2
2021-09-12
- island names in Custom Map games weren't being shown correctly
3.5.1
2021-08-24
- no longer plays the music if you've selected sound to be off
3.5.0
2021-08-21
- new random 'Custom Maps' page added as an in-app purchase
- added the ability to alter the piece attributes of days to produce, moves, and fuel
- now displays how many days it took to win a game
3.4.0
2020-10-22
- 30 maps per page now instead of 20
3.3.0
2020-09-07
- submarines are only spotted now when you move immediately next to them so are now harder to find
3.2.0
2020-07-31
- the path route is now drawn in red if it will be an attack
3.1.0
2020-07-16
- 'Fuel' is displayed on the movement arrow when a plane will need to return to base
- worlds that wrap have your initial city centred on the map
- smoother zoom in and out
- improved 'Patrol'
3.0.1
2020-07-07
- increased the size of the movement arrows on iPhones
3.0.0
2020-07-02
- each piece now has a name and records its age and all the kills it makes
- tap and hold shows the route a piece will take
- tap and hold the piece info to show what all of your cities are making
- zoom in and out
- hit damage animations
- at the end of a game a video shows how the players expanded throughout the game
2.3
2020-02-26
- when you select the 'Done' button the unit can now be tapped on and reawakened
2.2
2018-02-07
- slightly improved AI
- fixed a bug that stopped your ships returning to your nearest city when you hit the 'Return' button
2.1
2018-01-30
- added zoomed out map
- compatible with iPhone X
2.0.4
2017-01-06
- fix for display problems on iPhone Pluses and iPad 12.9" screens
2.0.3
2015-10-07
- fixed bug that affected screen touches on an iPhone 6s
2.0.2
2015-09-10
- bug fix: "Buy all the maps" in-app purchase price wasn't showing
2.0.1
2015-02-21
- fixed a bug that caused the saved game from version 1.4 to not be loaded correctly into version 2.0
- fixed the ordering of "Fewer Cities" and "More Cities"
2.0
2015-02-10
- 3 new pages of maps: "Fewer cities", "More Cities" and "Swamps"
- new swamp terrain tile (slows the movement of tanks)
- added the ability to exit and save a game and then return to it later
- pieces that have used up all their movement points are drawn darker
- option to buy all 13 pages of maps in one go for a discount
1.4
2013-01-14
- update to use the full size of the new 4" iPhone screen
1.3
2012-08-01
- 9 extra map packs to buy as in-app purchases
- islands and seas have names
- sound effects are now played at your device's "effects" volume rather than its "ringer" volume
- sharper graphics for iPad retina displays

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
All pages of all the maps
(All pages of all the maps)
$9.99
Free
IG545094977✱✱✱✱✱ AE251F1✱✱✱✱✱
Huge Maps Set
(Huge maps of 72x72 grid squares)
$0.99
Free
IG203140387✱✱✱✱✱ 2AA0BE1✱✱✱✱✱
Large Maps Set
(Large maps of 64x64 grid squares)
$0.99
Free
IG599902457✱✱✱✱✱ 0CE7131✱✱✱✱✱
Medium Maps Set
(Medium sized maps of 56x56 grid squares)
$0.99
Free
IG124327629✱✱✱✱✱ 1CA63F7✱✱✱✱✱
Tiny Maps Set
(Tiny maps of 40x40 grid squares)
$0.99
Free
IG528347435✱✱✱✱✱ D98215D✱✱✱✱✱
Maps That Wrap Set
(Maps that wrap from side to side and top to bottom)
$0.99
Free
IG466077343✱✱✱✱✱ 17D3408✱✱✱✱✱
Lots of Land Maps Set
(Maps with tightly packed islands with not much sea in between)
$0.99
Free
IG295767543✱✱✱✱✱ 9015997✱✱✱✱✱
Lots Of Sea Maps Set
(Maps with large areas of sea between the islands)
$0.99
Free
IG969210386✱✱✱✱✱ 6326A91✱✱✱✱✱
Fewer Cities
(Maps with fewer cities than normal)
$0.99
Free
IG611626469✱✱✱✱✱ 5BC86B9✱✱✱✱✱
Lots of Mountains Maps Set
(Maps with lots of mountains)
$0.99
Free
IG373483353✱✱✱✱✱ 32983C9✱✱✱✱✱

Ways to hack Mother Of All Battles

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Ratings

4.3 out of 5
106 Ratings

Reviews

matthewhealey,
Strategic Conquest
Like many players of a certain age, I come looking for something that recaptured the vintage Strategic Conquest, and I wasn’t disappointed.
If the makers of this game are looking for ideas on how to make it even better, here’s two:
1) the old Strategic Conquest allowed you to “program” where the output of a city would move - in other words, all the planes or ships made by a given city would automatically head for the front when they were built. This saved a lot of tedium on large maps in the later stages.
2) one of the most satisfying features of the original Civ I was the replay at the end - the small world map with the colored areas showing all the civs would play an accelerated recap of how each power had risen and fallen throughout the game. This would make winning even more fun as you watched how you’d grown from a minuscule power to a world-dominating force.
War is swell,
Bring back old school features
I LOVE playing this game, and will continue to be addicted to it, but I agree that there are a few features from Strategic conquest, that would be great for this. Definitely bring back the city production list, as that only seems realistic that any warring power would want to take inventory and scheduling on what they’re producing. Also the old game used to have a feature where, before you sent a plane flying or ship on a certain course, you could drag the cursor to a place in the map to see how many sections you’d be traveling, or you could also set a ship sailing all the way across the world if you dragged that far. Also, as morbid as it sounds, I think you should bring back the future of being able to attack your own vehicles, as sometimes you need to clear something out of the way to attack an opponent .
these data leaks,
Additional variety
The game has many maps, and the addition of the option to end the game when conquering a certain portion of the map is also convenient. It might be an interesting idea to add maps which are almost all land, to enphasize ground type warfare. Perhaps one of those maps could also have a single small river with a few bases along it's route to emphasize geound warfare, but offer a strategic opportunity to supplement an assault with ships and resources. Oh, maybe another option where there's a chance the difficulty could get even harder (or their resources build twice as fast), and different colored teams merge together against the main player as they conquer more of the map. Maybe that could be a randomly generated thing. Still, a fun, addicting game.
Lokuhcxdd,
Used to be 5 stars now just 3...
This game is, er was about an 80% clone of the old Empire, War Game of the Century. I bought all of the maps ages ago, and definitely recommend that you do to in order to really enjoy the game. However this new revision, I AM NOT a big fan of. Changing the game control locations was a bit confusing but I can adapt. Changing the way the game plays, specifically the fighters, absolutely NERFS out your fighters. No longer can fighters fly over mountains the way they ALWAYS did, even going back to the original release of Empire, and continuing through Empire 2 and the previous releases of Mother of All Battles, going back to when I first downloaded it almost 10 years ago. Yes, folks I have enjoyed this game for about a decade now, but this latest snafu really messes with the game mechanics. I may end up uninstalling it... how sad that a great game has to die like this... :(
AndyFMaine,
Great revival of a classic
Great version of the classic Strategic Conquest. Would have rated five stars except one increasingly frustrating issue. With large maps and sparse cities it is very frustrating trying to use bombers. You approach a city and one or two spaces before you detonate, it runs out of fuel and turns around with an almost guarantee to be shot down. A counter or vessel turning a different color with 3-5 spaces left to go would help dramatically.
MEWintle,
Strategic Conquest
If you like 4x games, this is for you. It's exceptional. I finally deleted it from my devices yesterday because I had spent hundreds of hours playing it over the past few months. It had taken over my life. But that's my addictive personality and it's not your problem. :)

Frankly, I had the same problem with the original Strategic Conquest when I was a 23 y/o. I did all-nighters playing the game in 1989 and suffered the next day at work.

My only quibble is that there's no auto-forwarding of units, so it can be a little tedius moving every piece near the end of the game when you have a lot of them.

Doesn't matter. The game is immersive and takes over your life. You dream about it and think about it when other people are speaking. Food becomes optional. 33 years later, and it still caused me to play all night and suffer at work the next day.
Bigredabraham,
I love it but multi-player would be so much better
This is a great re-creation of the early Macintosh classic “strategic conquest“.

***However, it would be SO MUCH better if Sean O’Conner introduced a multi-player feature. ***

Ideally that would allow you to find opponents on the Internet, but even allowing opponents on a local Wi-Fi would be a huge improvement. I’ve played more hours than I would care to admit, but the artificial intelligence is just not as good or creative as a human player would be.
The2000man,
Human Opponents
Having had played Strategic Conqest since the mid 80s, I was very happy to find this game for the iPhone. The game is close to the original but lacks one huge element- playing against a human or multiple human opponents. Hooking up multiple toaster box macs through AppleTalk is what made the original so fantastic!
This version is still a good “time killer” with the ai, but networking between humans is what really made this a challenging game!
kickme243,
A few flaws
As a great fan of the original “Empire”, it took a little bit to get used to some of the differences most notably a fighter’s turn ends even if the attacked unit is destroyed. The lack of a production list and the a inability to give units “marching orders” also creates a lot of mental overhead.
The main issue I have is that periodically the AI goes into “crush the human” mode. Opponents ignore each other and focus on you exclusively. their attacks destroy you in a single engagement while yours do minimal damage.
Could be a great game, but instead it’s a swing and a miss.
Defraum23,
VERY fun game.
This game is exactly what I was looking for, in terms of a laid-back but challenging turn-based strategy game for the iPad. The best part is that it is free! The beauty of this game is its simplicity, as it offers an experience similar to other strategy games like Advance Wars or Tiny Metal, with a very small learning curve. I am having a blast just building up my armies and navy to invade enemy islands and conquer the world. Don't pass up this gem.

Pros:
-30 starting maps, plus 300+ more maps that can be purchased
-competent AI
-naval combat
-Fog of war
-frequent developer updates

Cons:
-could use a grid overlay
-infantry division units would be an interesting addition
-terrain could be more varied (hills, passable forests, roads)