Between you guys and Rusty Lake's "The Past Within", it seems like all my favorite indie game devs are conspiring to add intense motion sickness to their solid game franchises. It would be relatively easy to make an option that lets the third of us who get motion sick play: have 4 locked directions in each room that show all the walls, add arrows to the sides for the player to switch between them, remove the swoopy transitions side to side and the swoops in and out of zooms, badabingbadaboom. You can keep the game essential 3D mechanic bits like the objects that can be viewed and turned around if you like, turning an object is much less sickness inducing than turning your environment, and plenty of those objects were really interestingly designed. But yeah, the 3d element of the environment didn't add anything but motion sickness for the third of the population affected, and it removed some of the charm of the art style.
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