Item | Price | iPhone/iPad | Android |
---|---|---|---|
Shock of Impact (Play at any time to attack or defend. For each successful hit, the losing player loses two armies. This card remains in the play for the duration of the turn but is discarded at the end of the turn.) |
Free |
HC369390345✱✱✱✱✱ | 2E528ED✱✱✱✱✱ |
Strategic Withdraw (Play during defense. Defender may break off the battle and evacuate his remaining troops to any adjacent friendly territory (armies can only retreat to a friendly territory otherwise card cannot be used). Attacker gains control of evacuated territory.) |
Free |
HC541821635✱✱✱✱✱ | 43575C4✱✱✱✱✱ |
Grand Battery (Play at any time to attack or defend. Add +1 to all dice rolls. This card remains in play for the duration of the turn but is discarded at the end of the turn.) |
Free |
HC845198471✱✱✱✱✱ | B357522✱✱✱✱✱ |
Elite Marshal (Same as the Marshal card but the modifier is +2. Card is lost if the player loses the highest dice roll.) |
Free |
HC337831984✱✱✱✱✱ | 8C8FA8D✱✱✱✱✱ |
Elite General (Same as the General card but the modifier is +2. Card is lost if the player loses the highest dice roll.) |
Free |
HC771017128✱✱✱✱✱ | E3FBEE0✱✱✱✱✱ |
Elite Forces (Use an 8 sided dice for your combat rolls.) |
Free |
HC381131211✱✱✱✱✱ | 38A1145✱✱✱✱✱ |
Elite Admiral (Same as the Admiral card except that it ignores the defender's amphibious assault defense rolls.) |
Free |
HC992483087✱✱✱✱✱ | DAAF9C3✱✱✱✱✱ |