1.0.7
2021-09-08
A few tiny bug fixes:
-Best time record will now save properly
-Magazine popup displays correctly now
-Contract effect applies to existing enemies when player picks it up (mainly only relevant for shopkeep fight)
1.0.6
2021-07-16
I found a few more minor bugs, so I fixed them! Here's a list of the fixed bugs/tweaks for those of you that are interested:
-fixed a bug preventing player's stats from saving when beating the boss
-fixed a bug with final boss's hard mode attack if player had Contract item
-Clone Pod will now synergize properly with Asclepius and Totem
-Asclepius + Totem no longer prevents player from dying
-enemy damage popup x values now stay where they should be
-fixed bug where Crank would sometimes not fire in the direction the player originally aimed
-Trick Chest explosions no longer only create 1 hit effect if spawned when no enemies are around
-player turn animation fixed when picking up an item from shopkeep if they didn't also pick up an item in the same turn that they defeated the shopkeep enemy
-critical hit popups are now clamped to stay within view border
-Gun Oil no longer triggers Totem or Bubble (my reasoning being that it's not a full reload, so it doesn't really count)
-Infernal enemy flames are now white if spawned on a dark background
-Beehive initial shot deals 4 damage now instead of 3
1.0.5.2
2021-07-11
Okay, turns out there was one more tiny bug (Dark Cloak wasn't removed on defeat, so it made the player invincible), lol. Now enjoy a beautiful, bug-free Gun Rounds time!
1.0.5.1
2021-07-11
There were 2 tiny bugs that I missed in that last update, so I fixed them!
1.0.5
2021-07-10
This update introduces a huge amount of performance improvements and bug fixes, as well as some balancing tweaks! In a few months I'm hoping on releasing the 2.0 update, which will introduce 4 new worlds, as well as a bunch of new weapons, skills, and a new shop type.
Here are a few of the more significant changes in this update:
-Reduced screenshake for piercing-type projectiles (so things like Beam don't trigger massive amounts of shaking)
-Reworked particle system, so it shouldn't heat up your phone anymore and the game should use less battery
-Asclepius reloads the player's ammo entirely instead of just a portion of it
-Droplet now costs 3 ammo
-Changed how Crank works, so it no longer requires rapid tapping of the screen to use
-Clone Pod now summons an additional familiar
-Critical hits are updated significantly: weapons that fire multiple shots at once will ALL be critical now if a crit is triggered
-Added Italian localization!
Thanks for playing:)
1.0.4
2020-11-06
This update is primarily bug fixes and balance changes:
-Added cute animated title screen
-Singularity is larger, and deals 5 damage instead of 6
-Prism beam deals more damage
-Sweep deals more damage
-Trick Chest explosions spread out randomly, making it easier to hit enemies
-Reduced cooldown on Familiar after being hit
-Removed Crystal from pool of possible starting weapons
-Asclepius restores more ammo
-Various other bug fixes and balancing changes
1.0.2
2020-08-18
- Increased difficulty of Easy Mode. It should give a decent challenge now:)
- Slightly increased damage of Solar Beam
- Snake now fires one extra projectile, making it easier to hit multiple enemies
- Slightly increased range of Blast
- Removed low-tier weapons from starting weapon pool (Minigat, Zap, etc.)
- Ghost enemy no longer has attack formations that are impossible to block
- Critical hits from Sharp Ammo now work better with attacks that fire multiple projectiles in a row (like Snake or Quetzalcoatl)
- Various other minor tweaks and bug fixes
1.0.1
2020-08-07
-Added Easy Mode
-Added quick restart button on game over screen. Get back into the action more quickly!
-Various other minor tweaks and bug fixes