1.4.5
2018-11-09
- Many UI improvements!
- Media packaged with client -- No downloading and fast load times!
- Over 200 new audio clips for voices and combat
- Guilds can now design a custom banner
- Quests, treasures, and squads visible on the world map
- Recover crafting materials from scrapped items
- All weapon damaged adjusted to make lower levels easier
- Item durability loss significantly reduced to encourage fighting
- Item durability MAX removed -- All items repair to 100%
- Quests: Removed kill requirements, replaced with progress points
- Quests: Officers worth 5 points, Leaders worth 15, Deity worth 50
- Quests: Item rewards are better than normal loot drops
- Rogues can shadowstep through walls and friends
- Lance, Halberd, Quarterstaff, and Spear reach 2 tiles instead of 1
- Resources and Artifacts can no longer be teleported
- Resources can be destroyed by squads
- Masterwork crafted items are much better (for players and NPCs)
- Battles can once again pull in nearby friends and enemies
- Fighters have a new stat called Mana
- Max mana is calculated from class, race, rarity, and ascend
- Healing actions reduce a fighter's mana by weapon attack speed
- Healing is heavily penalized once mana is depleted!
- Cultists, Zombies, Golems, Giants, Huppo gain a mana bonus
1.4.0
2018-11-03
- Many UI improvements!
- Media packaged with client -- No downloading and fast load times!
- Over 200 new audio clips for voices and combat
- Guilds can now design a custom banner
- Quests, treasures, and squads visible on the world map
- Recover crafting materials from scrapped items
- All weapon damaged adjusted to make lower levels easier
- Item durability loss significantly reduced to encourage fighting
- Item durability MAX removed -- All items repair to 100%
- Quests: Removed kill requirements, replaced with progress points
- Quests: Officers worth 5 points, Leaders worth 15, Deity worth 50
- Quests: Item rewards are better than normal loot drops
- Rogues can shadowstep through walls and friends
- Lance, Halberd, Quarterstaff, and Spear reach 2 tiles instead of 1
- Resources and Artifacts can no longer be teleported
- Resources can be destroyed by squads
- Masterwork crafted items are much better (for players and NPCs)
- Battles can once again pull in nearby friends and enemies
- Fighters have a new stat called Mana
- Max mana is calculated from class, race, rarity, and ascend
- Healing actions reduce a fighter's mana by weapon attack speed
- Healing is heavily penalized once mana is depleted!
- Cultists, Zombies, Golems, Giants, Huppo gain a mana bonus
1.3.11
2017-06-29
- Fixed: Client crashes often in battles
- Fixed: Daily Reward login message time is incorrect
- Invasions drop better loot
- Recalling Guild Hall will not remove territory
- Guild Hall Vaults do not block movement once guards attacked
- Item Condition loss on death now 3 to 4 points (was 5 to 8)
- Item Max Condition loss on death now 50% chance (was 100%)
- Daily battle rewards! Fight to win powerful gear!
1.3.9
2017-06-15
- Fixed: Scrap Item shows Silvers amount on popup confirm
- Fixed: Buttons and popups for new territory capture rules
- Players can toggle all fighters on AI control (Battle SETTINGS menu)
- NPC factions invade the world! Defeat the invaders for bonus loot & XP!
- All weapon damage increased to scale better with max health
- Skull resource piles cannot be teleported or moved
- Guild Territory: Capturing tiles is now free for any guild member
- Guild Territory: Capturing a tile awards +1 crafting resource
- Guild Territory: Requires a Skull Worthy squad of map level to capture
- Guild Territory: Cannot capture tiles with an enemy in them
- Guild Territory: Tiles are captured and held for 20 hours
- Guild Territory: Guilds continue to earn Guild Silvers for % victory
- Guild Territory: Captured tiles give movement, XP, and other boosts
1.3.8
2017-06-08
- Fixed: Item Auction search filters broken (iOS)
- Fixed: Golem dash 5 tiles doesn't work (iOS)
- Fixed: Gear swap doesn't keep current item at top of the list
- Link resources and relics in chat
- No fog-of-war in The Arena
- Improved item and fighter list search and sort filters
- Dungeon Masters may control an NPC and live stream the fight!
- One-handed healing weapons damage and healing increased
- Mage Blink adds +1 Time (no longer free action) - IN PLAYTESTING!
- More PvP Skulls awarded for each kill
- Hardcore: Each losing player can only have 1 item looted max
- Hardcore: Basic items (0 Scrap Value) can be looted by the winner
- PvP Death: Item repair costs reduced by 40% (Condition lost is 3)
- PvP Death: Item Max Condition loss chance is 50% (was 100%)
- PvP Death: Item Max Condition loss chance is 10% in Guild Halls
- Guild Hall: Guard equipment must be at least Level 10
- Guild Hall: Relic, Vault, and Entrance room guards block movement
- Guild Halls without guards will not grant stat bonuses to members
1.3.5
2017-06-03
- XP gains for non-ascended non-hardcore fighters increased
- All XP Potions improved and give more XP
- Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%)
- Transmute Hardcore potion works on Level 10 non-ascended fighters
- Mail Armor move speed reduced to 3 (was 4)
- Plate Armor move speed reduced to 4 (was 5)
- Crafted items are stamped with the maker's mark
- Quick Teleport resources and relics back to your guild hall
- Squads cannot guard with an enemy in nearby tiles
- Guild Officers can cancel other member's guarding squads
- Squads can set Combat Priority for deciding team join order
- Players can unlock up to 8 deployed squad slots
- Items can be auctioned with a bid and buyout
- Race: Cultists gain +1 special actions (Blink, Taunt, etc)
- Race: Golems gain Health and +1 Dash/Charge range
- Race: Stone Giants gain Stun Resist and Defense
- Race: Frost, Fire, and Storm Giants gain Stun Resist and Magic
- Race: Demon and Succubus gain +1 Critical Stun
- Race: Dark Elves gain Volley Shot Bonus
- Race: Huppo gain Guard Bonus
- Race: Zombie, Skeleton, Lich, Vampire gain Rest Heal Bonus
- Race: Humans gain Dual Wield Bonus
- Arena: Level 8 PvP Arena is now the Level 20 Hardcore Arena
- Arena: More resources spawn, including Piles of Skulls
- Arena: Resources regenerate at 33% Guild Hall Vault speed
- Guild Hall: All members have full fog-of-war vision
- Guild Hall Corridors: Max defending guards reduced to 3 (was 4)
- Guild Hall Corridors: Max squads per team reduced to 3 (was 4)
- Territory: Guild Silvers payout every 5 hours (was 1)
- Territory: Removed the player capture leaderboards (PvP Skulls)
- Territory: Removed the growing capture rewards (Guild Silvers)
- Territory: Cost to capture and release tiles reduced
- Territory: Powerful NPCs will attack non-member low-level squads
- Territory: Map level requirements enforced to capture tiles
1.3.4
2017-05-16
- Fixed: Memory error crashing some desktop clients
- All squad movement speeds increased
- The Arena: Movement blocking requires only 1 guard
- Always see battle shot clock: Settings -> Gameplay
- Soft key toggle: Settings -> Full Screen Mode
- Players can send mail to themselves (with items)
- Pin crafting recipes by clicking their image icon
- Price of expanding Item and Fighter slots reduced
- Guild Hall: Casino room price reduced to 2,000,000
- Guild Hall: Reliquary room price reduced to 500,000
- Guild Hall: Other room prices reduced to 250,000
- Guild Hall: Room prices double with each added of that type
- Guild Hall: Stat bonus from rooms increased to +0.5
- Guild Hall: Lockdown to block invaders for 7 hours per day
- Territory: Guilds can CAPTURE tiles using PvP Skulls
- Territory: Hourly leaderboard awards players and guilds
- Territory: Double PvP Skull rewards in captured guild tiles
- Territory: Powerful NPCs will not auto-attack players
- Territory: Guild members move faster in captured tiles
- Territory: Guild members have fog-of-war visibility
- Territory: Guild members receive bonus XP from battles
1.3.3
2017-05-05
- Double PvP Skull rewards earned in Guild Halls
- Click icon to pin items and fighters to top of lists
- "Bound To Account" icon on item and fighter list buttons
- Quests: Earn lower rank squad requirements with higher rank enemy
- Quests: Minion requirements for solo quests is reduced
- Quests: Expire time for difficult quests is increased
- Quests: Solo quest item rewards are Bound To Account
- Quests: Silver rewards for solo quests is increased
- Abusive PvP combat stalling will penalize the account owner
- More resources spawn in The Arena
- Show health bar number values (Settings -> Gameplay -> Health Bar)
1.3.2
2017-05-02
- Squads can guard when not in a guild
- Squads must be PvP Skull Worthy to guard
- Squads must be PvP Skull Worthy to attack players
- Squads must be PvP Skull Worthy to destroy resources
- The Arena: Quick Travel Locations for Level 8, 12, 16, and 20
- The Arena: Battle over valuable crafting resources
- The Arena: Fighters earn double PvP Skull Rewards
- The Arena: Higher chance of SEARCH digging up items and fighters
- The Arena: Guilds can set guards to block and control territory
- The Arena: Blocking enemy movement requires 2 Guards per tile
- The Arena: All resources restore as though in a Guild Hall Vault
- The Arena: Your squad must be Skull Worthy to be in The Arena
- Increased all XP gains, increased XP from PvP, and any battle loss
1.3.1
2017-04-27
- PvE-only players earn significantly more XP
- Reduced gear requirements to make squad worthy of PvP Skull Rewards
- Changed color of PvP-flagged players to be different from NPCs
- Hotkey to open the Quest menu
- Better variation in loot drops depending on the type of enemy
- New free gifts at 600, 1000, and 2000 battle wins!
- Players with PvP off won't get pulled into friend's PvP battle
- Squads must be PvP Skull Worthy to attack another player
- Hardcore fighters earn 2 PvP Skulls per kill
- Killing hardcore fighters earn 2 PvP Skulls
1.3.0
2017-04-19
- Quests will no longer have specific map location requirements
- Community Quest kill requirements lowered
- Removed all PvP kill quest requirements
- Daily bonus Loot, Xp, and Guild Silver events!
- Keybinds for single weapon Main and Offhand attack (no dual wield)
- 25% more crafting resource loot drops
- Friends and guild members take control of offline player's fighters
- Earn PvP Skulls as alternative crafting resource for worthy kills
- Players can opt-in to PvP for double Xp and PvP Skull rewards
- Guild Halls: Members cannot deploy squads to hall if under attack
- Guild Halls: Attacking players limited to 2 squads in an enemy hall
- Guild Halls: All room types use 4 guards
- Fist & Flask weapons will always use Attack stat (not Magic)
- Reduced Critical Stun and Guard Bonus on Fist weapons
- Fist Weapon can Haste and Heal (Lightning / Holy Enchant)
- Flask Weapon can Haste (Lightning Enchant)
1.2.6
2017-04-07
- Ranged "Point Blank Attack" weapons can counter-attack as melee
- Officers/Leaders won't wander off while you're fighting minions
- Players will not enter PvP when trying to do PvE battles
- Players will no longer be required to "Unlock PvP"
- Transmute: Hardcore potion only works on heroes or Level 1 fighters
- Account Bound fighters can be traded after Ascending once
- Guild Hall attackers must wait 1 hour to attack again after a loss
- New players earn free fighters to begin a second squad
- Keybinds for Zoom In / Zoom Out in dungeon and world map
- Quick Travel checkpoint list filters
1.2.5
2017-03-29
- Fixed: Player Heroes start at Initiate (R1). Should be Apprentice (R2)
- Fixed: Heroes sort to bottom of fighter lists. Should be top.
- The in-game World Map (work in progress!)
- Resist penalties for non-human Heroes reduced by 50%
- Chat menu online player list
- Faster combat animation times
- Added more time to player shot clock timers
- New Potion: Transmute Fighter to Hardcore
- New Potion: Transmute Fighter to Easy Mode
1.2.3
2017-03-22
- Fixed: Friends & online players list display correctly in chat
- Fixed: Keybind for "Move Backward" in battle
- Fixed: Transmute Fighter potion doesn't display correctly
- Fixed: Guild Hall attackers need equal squads to match guards
- Fixed: Heroes starting as highest rarity. Should be Initiate (R1)
- Fixed: Moving cancels squad's current action (Searching, Guarding, etc)
- PvP: Attacking team count must match enemy squad count (See forums)
- Spellbooks and other off-hand weapons damage increased
- Keybind for "The Market" (M)
- Keybind for "Find Players" (L)
- Mouse wheel zoom in battle
1.2.1
2017-03-20
- Fixed: Huppo art is defaulting to humans
- Fixed: Account Bound fighter tag not displaying
- Fixed: PvP quest wins displayed on battle report
- Fixed: Huppo fighter class type display correctly
- Squads can destroy resources in enemy Guild Halls!
- Location rumors for rare resource types
- Holy Spellbooks heal
- New movement path visuals
- 4 new battle songs, new login screen song, and battle lost song
- All players get a special Huppo fighter! Limited time only!
1.1.27
2017-03-10
- Fixed: LOW POWER MODE breaks the entire game
- Fixed: Ascended fighters level displayed correct
1.1.25
2017-03-07
- Leaderboard Website: www.dire.com/armory/
- Crafting, Resource Harvesting, Guild Treasure systems
- Reduced the amount of info shown for quests
- Ascend increases level-up Xp requirement by 15% per ascension
- Ascend bonus increased to +0.5 for all stats except Luck
- Guild Hall Reliquary cost reduced to 5,000,000
- Dart, Sling, and Javelin can volley (non-archer). Damage reduced.
- Point-Blank Attack on Throwing Knife, Throwing Axe, Dart, Javelin
- Increased Critical Stun bonus on Sling
- Fighters get +0.1 Win Streak stat bonus per win (lost on death)
- Hardcore Fighters lose 10% Xp on death instead of 1 level
- Hardcore Fighters no longer receive an Xp victory bonus
- Online players prioritized to defend guild halls over offline
- NPC AI improved, but gear and stat bonuses reduced
1.1.24
2017-02-26
- Fixed: Game freezes during map loading
1.1.22
2017-02-15
v1.1.22
- Fixed: Music and ambient audio loading bugs
- Fixed: URL links in chat don't work on mobile devices
- Fixed: Splash screen glitches
- Fixed: Squad move and follow bugs
- 25% faster battle load times
- NPC squads in other tiles join nearby battles to match team sizes
- Total Xp required to reach Level 20 decreased by 75%
- Treasure Map rumor clue delayed longer for lower rarity maps
- Squad movement and follow moved server-side (no lag)
- Double-click or right-click to move all squads together
- Fighter rarity name changed for theme (Uncommon = Apprentice, etc)
- "Ultimate" rarity color changed to white (was red)
- Warriors are immune to other warrior's taunts
1.1.20
2017-02-07
- Fixed: Expired quests show in the quest list
- Fixed: Memory leak when loading and unloading battles
- Lowered cost to unlock PvP by popular request
- Reduced quest completion requirements
- Squad movement speed decreased
- In-game web browser support on some platforms
- Heroic and above quest rewards are account bound
- Increased protection time following a battle
- Non-guild friends join battles on the same team
- Non-guild friends share vision on the world map
- Button for guild leaders to purge inactive members
- Hardcore Fighters: Primary stat bonus is +2.5 (was +5)
- Hardcore Fighters: Lose 1 level on death instead of all
- Hardcore Fighters: Lose 1 random item on death instead of all
- Hardcore Fighters: 25% victory Xp bonus (instead of double xp)
- Fighter storage max cost reduced
- Fighter and item storage max increase by +4 slots instead of +3
- Item selling fee minimum reduced to 10 Silvers (was 100)
- Hire Fighter cost reduced for normal and increased for hardcore
- Guild Halls: Barracks give +10 Member Cap (was +5, no price change)
- Guild Halls: New static corridor layout that cannot be modified
- Guild Halls: Deleting a room will refund 80% of the cost
- Guild Halls: Only Officers+ can remove relics
- Guild Halls: Any number of guards prevent relics from being stolen
- Send chat without changing channels: /world /market /guild /team
- Treasure "rumor" msg delayed, but players can still find your chest!
- Loot and special fighters can be found by searching with your squad
1.1.18
2017-01-30
- Fixed: Officer kills displayed for leader quest kills
- Fixed: Quests without specific maps are limited to a min/max level
- Fixed: Some art assets were too large on mobile devices
- Feedback messages when searching an area for hidden treasure
- Fixed: Logging in one device while logged on another crashes both
- Dungeon Keys and player keychains for gated access to special areas
- Personal, Guild, and Community Quests
- Removed minimum required fighter level for earning xp and loot
- Guild Hall: Can now only be guarded by guild members
- Guild Hall: Each room type has a different max allowed guards
- Guild Hall: Attackers must engage guards before attacking non-guards
- Guild Hall: Attackers must engage all guards in one battle
- Hardcore Fighters: Lose all XP on battle loss (does NOT lose Ascend)
- Hardcore Fighters: Lose all items on battle loss (looted by winners)
- Hardcore Fighters: +5 Luck and +5 to primary class stat
- Hardcore Fighters: Double all XP gains
- Hire Fighter rarity no longer random (always uncommon)
- Improved common and uncommon fighter base stats
- Right Click or Long Press weapon buttons to not use dual wield
- Fighter Race stat bonuses and penalties (wiki article soon)
- Rogues can walk two tiles through friends (like Archers and Healers)
- Warriors can taunt an enemy to face another direction
1.1.13
2017-01-26
v1.1.13
- Fixed: Logging in one device while logged on another crashes both
- Dungeon Keys and player keychains for gated access to special areas
- Personal, Guild, and Community Quests
- Removed minimum required fighter level for earning xp and loot
- Guild Hall: Can now only be guarded by guild members
- Guild Hall: Each room type has a different max allowed guards
- Guild Hall: Attackers must engage guards before attacking non-guards
- Guild Hall: Attackers must engage all guards in one battle
- Hardcore Fighters: Lose all XP on battle loss (does NOT lose Ascend)
- Hardcore Fighters: Lose all items on battle loss (looted by winners)
- Hardcore Fighters: +5 Luck and +5 to primary class stat
- Hardcore Fighters: Double all XP gains
- Hire Fighter rarity no longer random (always uncommon)
- Improved common and uncommon fighter base stats
- Right Click or Long Press weapon buttons to not use dual wield
- Fighter Race stat bonuses and penalties (wiki article soon)
- Rogues can walk two tiles through friends (like Archers and Healers)
- Warriors can taunt an enemy to face another direction
1.1.12
2017-01-18
- Fixed: Disconnect when filtering market by magic item type
- Fixed: Recalling all squads then hitting Escape breaks the UI
- Improved chat panel interface
- Improved market For Sale and Sold messages
- Improved Search Players by Name interface
- Improved desktop / keyboard UI behavior
- Increasing item slots go up by +3 instead of +1
1.1.10
2017-01-14
- Fixed: Ignore Player button works once again
- Fixed: Fighters will not counter-attack after being killed
- More XP for fighters level 3 and below
- 35% XP penalty for battle loss instead of 50%
- Reduced the difficulty of low-level minion fights
- Private messages are stored for target player when they're offline
- Can set an expiration time when sending Guild Mail
- Archers can Volley shot over any obstacle with a -35 Aim penalty
- Leader and Deity NPCs attack faster, can volley attack, but have less health
- Weapon Attack Icons float above target enemy's head
- UI indicators when your attack has a penalty (point blank shot, etc)
- Multi-player battles get bonus loot, xp, and guild silvers!
1.1.9
2017-01-10
- Fixed: Memory leak crash from particle effects
- Players can send mass mails to all guild members
- New read mail and send mail dialogs
- Many UI improvements
- Changed new player starting map: Plateau of the New
- Increased zone levels on Lyrae city maps