Little Alchemist: Remastered Cheats

Little Alchemist: Remastered Hack 2.1.0 + Redeem Codes

Strategy

Developer: Monumental, LLC
Category: Games
Price: Free
Version: 2.1.0
ID: io.monumental.littlealchemist.ios

Screenshots

Game screenshot Little Alchemist: Remastered mod apkGame screenshot Little Alchemist: Remastered apkGame screenshot Little Alchemist: Remastered hack

Description

"Little Alchemist: Remastered" is an addictive combination of spell crafting and strategic combat. Save Little Town by collecting spells and discovering hundreds of cute and clever combos to overpower your enemies!

• FREE-to-PLAY RPG
• Explore Little Town and become a Master Alchemist
• Use clever spell combinations to defeat evil villains
• Over 1300 spells to collect
• Over 6000 powerful combinations
• Battle your friends and rivals in the Arena
• Unlock the event portal and earn new spells
• Customize your spell book and your avatar
• Hundreds of spell types: Superheroes, Wizards, Vampires, Zombies, Pirates, Monsters, Rainbows, Unicorns, Knights, Dragons, and MANY MORE!

Little Alchemist Remastered is optimized for Phones and Tablets.

PLEASE NOTE: "Little Alchemist: Remastered" is free to play, but some extra game items can be purchased for real money. You can disable in-app purchases in your device's settings.

Version history

2.1.0
2023-10-25
Continuing with our Anniversary fun! We want to announce new Anniversary Avatars are making their way into the game, and we can't wait for you to explore them! We hope you absolutely enjoy these new additions.

All players will receive the Anniversary Avatars as soon as they log in - but act fast, it's only available until the Anniversary celebration ends!

Exciting News!

We're thrilled to introduce Daily Deals in the Shoppe! Now, you can enjoy fantastic offers every day!

With this release, a shiny new tab will make its debut in the Shoppe, allowing you to purchase individual cards. But here's the twist - the randomly selected cards will be refreshed every 24 hours for each player, adding that extra zing to your experience! Plus, there's an added bonus - every day, you'll receive a free deal!

• New Selection Daily**: Every day, a fresh set of cards will be available for a 24-hour window.

• Unique Selections for Everyone**: The specific cards on offer will differ from player to player.

• Limited but Generous**: While the quantity of a specific card that you can purchase may vary, the current limit is set to a maximum of two copies per card.

• One Set on the House: Check the Shoppe every day for your free bonus!

• Flexibility is Key**: Keep in mind that card prices and availability will fluctuate, so be prepared for changes as we strive to keep things fresh and dynamic for our players.
Stay tuned for additional enchanting Anniversary delights!

General Bug Fixes:

• We've fixed the first-time user experience for Research, making sure it works even without an internet connection.
• For players moving from LAO, the currency HUD will now update correctly the first time you enter the lobby.
• Good news for those recycling Upgrade Boosts from the Day 5 Cauldron Reward – it should now work without a hitch!
• The Healer Starter Deck has been updated to include knowledge of the Undead/Horse combo right from the start instead of starting with the Undead/Magic combo. This change has been made to ensure a smooth and trouble-free experience for new players during their initial encounters with the Research system.
2.0.2
2023-10-18
• Resolved an issue where certain players were experiencing being stuck on the Initialization screen due to corrupted data.
• Just a heads up, if you're still facing Initialization problems, reach out to Support and share a screenshot of where you're experiencing the issue.
• Heroic Rewards will now be granted to players at the correct and appropriate times.
2.0.1
2023-10-03
Greetings, Alchemists!

We've brewed up a sizzling hotfix to tackle a couple of problems:

1. We've quelled the chaos that was causing some players to crash unexpectedly.
2. We've straightened out the wonky pricing on portal keys that had some of you scratching your heads and your wallets.

Consider these issues charmed and disenchanted!
2.0.0
2023-10-02
**Anniversary Event**

Greetings, fellow alchemists! LA:R's 1-year Anniversary is just around the corner, and we couldn't wait to express our gratitude to all of our dedicated players who have been with us throughout this incredible journey! We have so many exciting ideas planned that we couldn't keep our excitement in check so we're diving into the celebration early!

During this Anniversary Event, you'll notice special celebratory icons, a mesmerizing Anniversary loading screen, and some gem-tastic art changes we’ve polished the gems, and they’re now sparkling brighter than ever!

Get ready, Alchemists! Big changes are in the air, spreading throughout the game during this incredible Celebration, and it all kicks off with the Gem Amplification Extravaganza!

**Gem Amplification Extravaganza**

Hold onto your potions; we've amped up the Gem game to make it an adventure you won't want to miss! We’re making a major shift in gem values, elevating their value just for you!

Gem Amplification Extravaganza! All your existing Gems have been magically multiplied by 10x! Yep, you read that right! If you had 50 gems saved up, you're now rocking a dazzling 500 gems!

Not only that, we've fine-tuned the Gem economy to ensure you get more sparkle for your spend! **Prices for items and gems have been slashed in half, but the gems you get… Oh, they've soared by 10x in most cases!**

These fantastic changes can be found throughout the game: Remember Day 6? It used to reward you with three gems, but now? Get ready for a gem shower! You'll be greeted with thirty dazzling gems!

Now, onto some strategic tweaks! Our Silver Bundles (Sword/Chinchilla/Wizard) have received a whopping gem upgrade from 20 to 500!

We haven't forgotten our new players either! It's the perfect time to dive into the game! New accounts will receive the 10x treatment for both Gems and Coins because who wants 200 Gems and only 50 Coins, right? It's all about balance!

We can hardly contain our excitement for these fantastic changes, and we hope you share in our enthusiasm! Join us in celebrating the 1-year anniversary of LA:R!! Happy Anniversary, and thank you for being a cherished member of our player community.
1.15.0
2023-09-26
UI Improvements!

- Coins, Gems, Dark Orbs, Portal Keys, and Skulls now flaunt their fabulous selves at the top of your screen! Simply tap on these glittering icons to embark on a magical quest to obtain or splurge them!
- Fixed a mystical mishap where the Elementalist alchemist power was whispering the wrong incantation. All spells are now enunciated correctly!

Android Adventurers Rejoice!

Tinkered away a pesky bug that occasionally kept the coveted Lil Android card from eager Android Alchemists. Now, it shall manifest reliably for all who seek its pixelated glory!

Epic Adventures Await!

- Solved the riddle of boss mastery orbs sometimes donning a guise of fullness upon returning to the hallowed halls of boss selection. Mastery orbs now maintain their enigmatic form consistently!
1.14.0
2023-09-13
Introducing Release 1.14.0 - A Compact Bug-Squashing Update!

• In this update, we've focused on ironing out some pesky bugs in both Arena and Heroics to make your gaming experience even smoother. Dive into the details below to see what's been fixed!

Arena Updates!

• If you had a full set of 15 Arena Runes, you won't suddenly find an extra one magically, sometimes appearing after an Arena Match. No more surprises (and fairer competition!)
• We've put an end to those pesky unclaimable Arena Rewards that were spoiling the fun, ensuring you can fully enjoy the new Arena round!
• The Rune Timer has been tamed! It won't pull any more tricks and reset to the full 29 minutes when you least expect it. Time for smoother gameplay!

Heroics Update!

• Brace yourselves, heroic adventurers! Losing to the first boss will no longer trigger that pesky Refill Deck Popup. New Alchemists starting their Heroic journey won't accidentally use this!
1.13.0
2023-08-30
Hold onto your cauldrons, wizards, and witches of Little Alchemist Remastered! Big news is brewing! We're giving our UI a magical makeover to make space for some fantastic new features and updates that are on their way. Get ready for a spellbinding transformation!

UI:

Waving our magical coding wands, we conjured up a brand-new resource UI for managing energy, dust, heroic tickets, and arena runes.

Some serious button wizardry will allow you to seamlessly navigate between the upgrade and recycle screens, the deck and library screens, the search and sort buttons, and even the combo lab and research lab screens.

The adventure map screen has been given a little makeover, playing around with the arrangement of some UI elements.

Now, tapping on dropdown menus is a breeze, making your interactions smoother than ever. Get ready to enjoy a seamless navigation experience that brings convenience to your fingertips!

Snazzy title bars have been added to the My Deck, My Library, Upgrade, Recycle, and Archive screens. Get ready to enjoy a more organized and visually appealing gaming experience across these key areas!

The size of the profile UI on the main menu screen has been tweaked. And guess what? We've also thrown in the alchemist type, making your profile UI even more captivating and informative.

Say goodbye to the back button in the portal treasure chests screen– we've waved our magic wand and switched it to a handy close button.

We've given a little makeover to the Heroics and Portal event experience:

Event timers? They've found a new cozy spot within the info box. And guess what? "See all rewards" is now dressed up like a stylish button, ready to impress!

Heroics, Goblins, and Portal events are welcoming back the Healer ability. Healing magic is back in action!

Attention Heroic Vault enthusiasts! Exciting news: the Tier Required is back, shining brightly.

Oh, and for those awaiting the return of the rank-required banner in the Armory, your wait is over. It's back and ready to guide you on your path to greatness!

Cauldron Rewards

We're boosting the Cauldron Reward Login Upgrade UI with an extra touch of convenience. Now, if you're getting more than one, we'll show the quantity right there!

And that's not all – once you've completed claiming your Cauldron Daily Login Rewards, the popup will gracefully bid you farewell and close. Smooth interactions all the way!

Heroics:

Hear ye, heroes! The Heroic Vault has been adjusted, and the Tier Required banner is once again shining brightly.

Carousel Freedom Achieved!

Issue resolved! You'll be pleased to know that the card carousel no longer locks when you reach the end and switch decks. Smooth sailing ahead!

Performance Perfected!

We've ironed out some of those pesky performance issues that led to game freezes in the game, particularly on the battle screen. Wave goodbye to unexpected pauses, especially if you had an ad blocker in the mix. Get ready for smoother battles ahead!
1.12.0
2023-08-16
Hey Alchemists! We're rolling out a new feature and several bug fixes in this latest version.

- Get ready to brew up some excitement with an enchanting new feature that's heading your way in Little Alchemist Remastered: Cauldron Rewards! Coming soon, all you need to do is log in daily, and voilà! You'll uncover special rewards simmering in your cauldron. So mark your calendars, prepare your concoctions, and let the magic flow! Your alchemical journey is about to get even more thrilling!

**Bug fixes**

- Fixed an issue where the Goblin went missing! The Goblin disappearing act has been resolved!

UI

- Enhanced tag overlays on cards to avoid obstructing crucial information

**General**

- Player data synchronization now corresponds with the app version. If your player data is already updated to 1.11.1 on one device, please note that using a version 1.10 app on another device will prevent gameplay. To ensure a seamless experience, ensure both devices are running the same version.
- Exiting the game prematurely will no longer result in players losing their portal event progress
1.11.3
2023-08-12
This hotfix addresses a critical issue that enabled players to manipulate the respawn mechanism of the Goblin, allowing for unintended multiple respawns. Our development team has worked diligently to rectify this anomaly and ensure the integrity of the gameplay experience.

We want to remind our players that using exploits can lead to serious consequences, including termination of your account. Let's keep the game fun and fair for everyone!
1.11.2
2023-08-11
• Players should no longer have locks appear over map locations.
1.11.1
2023-08-10
• We're rolling out a hotfix that ensures the elusive Goblin will now make its grand appearance for all players. Thanks to your vigilance in reporting this, we were able to swiftly address the issue.
1.11.0
2023-08-02
In this Release, we have several backends and bug fixes for some areas of Arena, Heroics, UI, and Archiving.

• Fixed several issues involving the rewarding of arena stars and the starting of a new week.

• "Upgrade X Cards to level 5" achievements should be adequately awarded now. This is not a retroactive change. If you didn’t receive the avatar, you’d need to re-trigger the events for it to reward the avatar again.
1.10.1
2023-07-26
• Modified the way the client checks for internet connection that prevented users in some Regions from being able to connect consistently
1.10.0
2023-07-19
In this Release, we have several backend Fixes and the following:

UI
- The Achievement Popup now fits better on tablets.
- Fixed the time display for the next heroic event for specific time zones
- Changed the navigation and icons for navigating between several screens, clarifying when the user would be going to the Home Screen
- If a player was in the middle of a Heroic Attempt when the daily reset occurred, they will now be awarded coins for their progress made
1.9.0
2023-07-12
In this Release, we have several backend Fixes and the following:

UI

• Updated the Portal Key icon to be more user intuitive

• The Heroic battle button now shows how many tickets will be used for starting a Heroic trial

• Updated map navigation to include arrows to navigate between Adventure Maps

• Add a visual indicator that the Weekly Rewards display can vertically scroll on the Arena screens

• Changed the text on the button in the victory screen to say 'Ok" instead of "Back" For those of you following along, yes we changed this and now reverted the change based on player feedback.

• The left arrow button on the Little Isles Adventure map available after the completion of the map has been replaced by a "..." to trigger the conversation.

Offline Mode

• Offline mode is now disabled, and you must have an internet connection to play

General

• Added protection to prevent improper fusion with only 1 level 5 card, which destroys the card.

• After completing a purchase, you’ll no longer be returned to the home screen; you’ll remain in the Shoppe! (And they all rejoiced!)

• Fixed an issue where sometimes a deck could have less than the minimum deck size
1.8.0
2023-06-21
Arena Stars Resetting Issue Update: We have a fix for the Arena Stars issue that we've been working on. However, this is a more significant change than was initially expected, and we are spending additional time verifying the changes to ensure that we didn't inadvertently introduce any new issues. We are working to release this fix as soon as possible; we know it’s inconvenient for some players, and we appreciate your patience.

UI

• Increased the transition animation speed on upgrade, recycle, edit deck, research, and Shoppe. Players should now see more snappiness when playing.
• Added a skip button to the intro cutscene.
• Added missing edit icon to the avatar in the profile screen
• Weekly rewards and current rankings look like buttons now! Yes, they can be clicked!
• While in the upgrade/fusion screen, you can no longer press the back button; you’ll need to press the cancel button to cancel the selection.

General

• Changed the title of Shop to Shoppe to be consistent with the Home screen UI
• Archive Screen: Change the dropdown to be labeled “Sort” instead of “Filter” to be more consistent within the game
• Fixed a possible freeze around clicking the ok button repeatedly after defeating a boss
1.7.0
2023-06-07
In this Release, we have several backend Fixes and the following:

Store

• Fixed some instances where the store would freeze and players would have to restart their app

UI

• Fixed numerous issues where players were tapping multiple buttons at once which created unexpected behavior (game lock-up, graphical issues, etc. )
1.6.0
2023-05-31
Heroics

• When clicking the finish Button on the Victory screen, it will now take you to the Heroic Screen; this was not working when users lost internet connection mid-battle
• Fixed an issue where sending the Heroics to the background would cause it to go inactive.
• Fixed Heroic Rewards Popup flow when the portal closes
• Users should receive rewards in heroic if they are on the event screen when the event ends

Arena

• Fixed an issue where you could get stuck on a "Loading" popup in the Arena that would never finish.
• Fixed several scenarios when loss of internet would cause game freezes
• Players should no longer get stuck in a login loop when logging into their Apple account when launching LA: R

UI

• Fixed an Apple Icon to match the flow of the game
• The account Deletion will now pop-up will display on top of the Settings pop-up when tapping the “Account Deletion” button
• Tapping repeatedly on the “Cancel” button should not affect the card carousel’s behavior
• Users are no longer able to interact with any of the UI during the Upgrade animation
• Carousel’s default sorting when entering the screen will now sort properly
• Privacy and migration buttons were removed from the lobby and placed in the settings menu under a tab in the options popup

Archive

• Tapping cards quickly in the Archive will no longer put a card in the background when another one is selected.

General

• The game will now load properly if the intro video is canceled
• Account login with Game Center is encouraged with a new login prompt popup and a gem reward when syncing your account.
• Fixed a bug where some players received the “Illegal Time Alchemy” error if their game was open for more than 12 hours
• Players will no longer encounter a login loop when selecting a save
1.5.1
2023-05-19
Goblin Rewards

• Fixed an issue where the Goblin was not properly rewarding Gems

Boss Rewards

• Fixed a bug where cards won from the Bosses were not being added to players' inventories.
1.5.0
2023-05-17
Arena

• Fixed an issue where players were asked to pay stars continuously to start the new arena week
• Fixed an issue when using the Battle button in the leaderboard would not discount stars
• Stars will now reset after weekly resets for some players that were experiencing this issue
• Players will no longer be able to receive the same daily reward for Arena multiple times
• Fixed an issue where leaderboard rank and reward didn’t match

Heroics

• Players are unable to extend their trials by closing the game

General

• Fixed a rare issue where fusing two level 5 cards could cause the game to freeze and block the player requiring a restart
• Players are no longer able to fuse cards with only 1 card
• Players are no longer able to use a locked ability
• Players should no longer have cards disappear from their hand
• Fixed an issue where a popup would appear behind another popup
• Players will now receive their purchased items on the next login if they’ve crashed during the purchase process

Offline Mode
• We are doing some prep work that will remove this mode from our gameplay to eliminate bugs that are not experienced when playing online. This will allow our team to focus on the online mode and provide better updates for the game. While offline is still available at this time, these modes will not be available when in offline mode:
• Heroics
• Limited Time Events (LTE) Portal
• Arena
• Shoppe






1.4.2
2023-04-20
Bug Fix:

• Addresses an issue related to phone times that was causing some players to get stuck during initialization
1.4.1
2023-04-12
Shop

• Fixed a display issue where Bundle packs were showing in the wrong tabs

General

• Players can now see their Player ID on the opening Splash Screen
• Other bug fixes and improvements!
1.4.0
2023-03-22
Arena

• Fixed an issue where the Gem rewards from Arena Daily Rewards; these will now deliver consistently
• Fixed a bug where the game could soft lock after regaining an internet connection
• Stars will now properly reset after a season has been completed

Heroics

• The New Day popup will now appear consistently

Shoppe

• Fixed several bugs related to in-game purchases

Archive

• The card and Combo Archive screen will now display properly

Adventure

• Quickly tapping the rewards carousel after exiting the victory screen no longer turns the screen black
• When unlocking a location and gaining a level, the Energy Recharged pop-up now displays correctly

General

• Improvements to how the game saves progress
• The carousel will no longer display as stuck for some players
• Several bug fixes when playing without an internet connection
• Card Scrolling smoothness and consistency have been improved
• Added several other stabilization improvements and bug fixes
1.3.2
2023-03-07
• Fixed a display issue where dust was not showing the correct amount. Alchemists will now see the true amount of dust they own.
• Implemented a server maintenance mode for the game. When Alchemists try to enter during Maintenance, they'll receive a message and cannot join the game.
1.3.0
2023-01-26
•[Heroic] Fixed a bug where the Skull button was reset when sending the app to the background
•[Heroic] Fixed a bug where tickets were refilled when sending the app to the background
•[Heroic] Fixed a bug where rank was 0 even after winning several battles
•[Heroic] Fixed a bug where starting a run could consume two tickets
•[Heroic] Fixed a bug where after a new day started only one ticket was refilled
•[Heroic] Fixed a bug where after winning a battle using Tiebreaker and going back to the main Heroic screen player needed to refill deck
•[Arena] Fixed a bug where runes could be recharged by sending the app to the background
•[Arena] Fixed a bug where runes could be recharged or deplenished under certain conditions
•[Edit Deck] When sorted by Rarity cards are now sorted by rarity > level > alphabetically
•Fixed a visual glitch where some card elements remained visible in different screens
•Fixed several bugs in Heroic mode
•Fixed some pop ups that kept returning when dismissed with the X button
•Player are now rewarded a Fire/Water/Earth card depending on the alchemist type they’ve selected on FTUE
•1000 Skulls purchases will now grant an Onyx CC
•Made improvements to the account migration process
•Added several other stabilization improvements and bug fixes

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Pot of Gems
(Purchase to receive a Pot of Gems!)
$9.99
Free
HI516377815✱✱✱✱✱ 1195B66✱✱✱✱✱
Pile of Gems
(Purchase to receive a Pile of Gems!)
$4.99
Free
HI919437442✱✱✱✱✱ CE19493✱✱✱✱✱
Cauldron of Gems
(Purchase to receive a Cauldron of Gems!)
$19.99
Free
HI394278463✱✱✱✱✱ F5C3AB0✱✱✱✱✱
Expert Sale Pack
(Purchase to receive a Sale Pack!)
$8.99
Free
HI347672349✱✱✱✱✱ 8114469✱✱✱✱✱
Shiny Starter Pack
(Purchase to receive a Shiny Starter Pack!)
$0.99
Free
HI077442092✱✱✱✱✱ 000220C✱✱✱✱✱
Starter Sale Pack
(Purchase to receive a Sale Pack!)
$2.99
Free
HI919080261✱✱✱✱✱ 88E9253✱✱✱✱✱
Sword Bundle
(A sale bundle of cards, gems, and upgrades!)
$4.99
Free
HI597798437✱✱✱✱✱ 9F7DD65✱✱✱✱✱
Crate of Gems
(Purchase to receive a Crate of Gems!)
$49.99
Free
HI339177327✱✱✱✱✱ 44EC289✱✱✱✱✱
Lucky Gem Pile
(Purchase to receive a Lucky Gem Pile!)
$4.99
Free
HI452177370✱✱✱✱✱ 27F805A✱✱✱✱✱
Pile of Gems
(Purchase to receive a Pile of Gems!)
$4.99
Free
HI919437442✱✱✱✱✱ CE19493✱✱✱✱✱

Ways to hack Little Alchemist: Remastered

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Ratings

4.7 out of 5
3 602 Ratings

Reviews

Andrew3536,
Updates have balanced the pay to win perfectly
I reviewed this app a few months ago, and I am very happy to say that my feedback has been heard and changes have been made. With some great additions such as the cauldron, which has gems and a pack where you can get diamond and rare combo cards, and some true deals and pack sales, I can say that the game is free to play friendly now! The events are well paced and so is progression. I wish there was a little more endgame content, but I’m optimistic for the future of this app. Perhaps it will come in another update. There is only one piece of criticism I have that still remains from my last review, but I hold no reservations about giving this game a 5/5 now! Keep up the good work devs and keep listening to the comments.

I feel like the wait times for research punish players that spend money on card packs. I am CONSTANTLY back logged with combos I need for cards I paid for. This discourages me from buying because I can’t even use these cards I spent money on until I can research their combos!
TheHeroicT,
Excellent Concept, Absolutely Infuriating
This game is summed up perfectly with the title. It’s so hard to progress without paying money, even though the researching combos is my favorite part of the game, when I actually try and play the game it’s just throwing yourself at a wall over and over and hoping you can beat the boss. Your health doesn’t last long enough to deal with the bosses 99% of the time, and when you get that 1% odds of actually getting them down to no health, they get you down to no health too, and tie. Now that’s not so bad, right? Wrong. It counts as a loss, and you have to grind to make it a win, which costs your abilities. It’s just absolutely ridiculous to try and beat this game. Make sure you have patience and don’t get heated by games, because you’ll need the patience of a saint to get anywhere in this game. Or alternatively, the wallet of Jeff Bezos. All in all, this game is a pathetic cash grab with a genuinely good concept as the cover for it. It’s such a shame to see a good concept go to waste, as a game developer myself, I can see that there was passion put in at one point, but that passion has died. Some serious change is needed to make this game as good as it could be. But with the highly toxic landscape of mobile games, change is unlikely. I’m not getting my hopes up. But there’s a hope this game can become less pay to win. In a thousand years maybe.
Aobgsuebaijwebkshevauwnvrkfid,
Love it! But needs changes
TL;DR: Good game if you can power through and have patience, but needs changes. Current gameplay is repetitive, slow, rarely rewarding, and the main attraction (combos) is locked behind pay walls and an absurd amount of gameplay time before significant progress is actually made.

The game is really fun, and the concept is very cool. But I have to be honest; if it weren’t for the nostalgic factor of reminiscing what it was like to play this game years ago, I wouldn’t keep it downloaded. I think with a few changes the game could see massive improvement. When upgrading cards, I wish it applied to every card with the same name instead of just individuals. The simple tradeoff would just be making upgrades more expensive, giving players another reason to grind. Secondly, I do agree that research either needs to have more slots (even just one more) or be a little faster. The attraction of this game is the combos, but until you put in some serious hours (and upgrade your cards with dust, which takes forever when you have to upgrade duplicates too) you can’t do more than a handful. I understand like most pay-to-win IOS games, progress is meant to be fast in the beginning, and slow and frustrating later on, but the progress here isn’t even fast in the beginning.
ItzJustCarrot,
No changes, still not at peak potential
Game is remastered with a graphics overhaul but that’s it? No new cards or more story? So many people only play this game for the first few days then quit cuz they get bored and stuck in the game cuz of how much you have to wait. The card upgrade times are ridiculous, it should at least be 12 hours for a gold combo research not a full 24 hours when there is so many combos already. EVERYONE IS TIRED OF WAITING, LISTEN TO YOUR REVIEWS!!! At least make it where you can watch an ad to remove some time off. The difficulty increase between areas is insane too, have to research and upgrade cards which takes days just to be able to fight the next person and upgrading cards is a hassle itself, can only get a few upgrade materials per day so can’t upgrade cards fast either, the increase in amount it cost to upgrade to the next level is insane too. Many people are tired of getting pop ups every time we visit the main menu we get a pop up, very annoying. If you would make at least a few changes that ALL of your fan base has been requesting this game would skyrocket in popularity but for now it’s probably gonna stay mid unless they do what your fans want. All your doing is making your game look like a cash grab.
Gsjdiehifjebdidbrdje,
I love the idea of this game
I really like the idea of this game and the gameplay is pretty fun, but I have a couple of problems with this game. First is that it takes way too long to research new upgrades, especially if u don’t spend money in the game. This make’s progress pretty slow and leads to a lot of repetitive gameplay. It also makes me less motivated to get new combo cards, because I know it will take forever to research the upgrades to even make these cards usable. This is my biggest issue with the game. Another issue I have is that there isn’t that many options when it comes to gameplay. I would really love a real time arena mode instead of just playing against an AI using another’s players deck. My last issue is that getting gold and onyx combo cards seem virtually impossible for free to play players, which would make this game heavily pay to win in the higher ranks. Not sure why this version is called remastered because it seems exactly the same as the original. Despite all this, I actually think the gameplay is very fun and love the idea of finding combos and building decks.
ncano0527,
Great, love it like the original
It’s a great version like the original, but the cards in the combo research screen feels way bigger in size. Also when you are on the second map (little isles) and click the first level (the caverns) and go back, the master alchemist card gets mixed up on the top left. And the next map button on the bottom left stops working. Next when you click the back button on the top right, it instead sends you to the second map and swaps the master alchemist card on the top left again and if you click it again it mixes the card up again. You have to experiment with the bug to find out how it works and to fix it.

I love the classic simplicity of the game and the grind for the research and the difficulty. Im glad it isn't easy and fast to be getting the combos researched and making super fast progress, its all apart of the original game, the slow and difficulty is what makes it fun.

P.S. Also it feels like the bosses got easier tho, or that could just be me..
Dave173920472518492368H,
Inflation hit the game hard
This game is a staple in my household. I play, wife plays, all 3 kids play. Unfortunately, the PVP doesn’t allow us to play together or trade cards. Maybe something that can be figured out in the future. I’ve been playing this game long before the Remastered version came around.
Recently, they’ve inflated their diamonds value. The system now charges more diamonds for anything in the game and they cost a lot more. What used to be 50 diamonds, now costs 800, discounted to 250? What is up with that? Paid packs are 800 diamonds, marked down to 250… first off, they never cost 800 so that’s just a made up number so they can show a discount and make customers feel better about spending 250 diamonds on a paid pack. Go back to the old system. Since the change, none of us have spent any money on the game and probably won’t again.
We’ve also not seen a content update to a 3rd chain of islands in a very long time! So, price to buy things in the game has increased but there is no additional content to play.
xPhantømX,
Rigged
I love this game. Played it since the original came out but there is ONE thing that I cannot stand. Later in the game, it is so rigged to basically force you to pay real money for better cards. No matter what card you play, it’s going to counter to come out on top almost every time. Card upgrade, they will play to match. Heal, they get a combo every single time, and match to where you may do 2-3 damage and heal 5 every turn. Fire, they get a combo every time and hit you for 5 damage every time while matching your cards defense to block so you’re always at the disadvantage. On the heal, they already start with around 42 base health while you’re stuck with 30 with no way to raise the base amount and by the end of the game they have 50+. Also you AND the AI can be down to 1 card left and they somehow make a combo. I just think if you’re gonna make the AI harder with cards they have , don’t raise their base hp AND rig their hand to always have the upper hand or make there a way to raise OUR base hp.
DreadedCrayola,
Research times are way too long
This game is fun in many ways but the research times make it feel like you can’t add a new card to your deck without spending 10 real life days of research to find all the combos. 1 whole hour for a useless combination feels like a complete waste, where something like 10 or 15 minutes would be far more understanding. 12 hours for a single research is just laughably long when a card might require multiple researches before even considering adding it to your deck. And then on top of that, many combos are locked behind card upgrades, which adds to the already insane investment to simply unlock something which would already be handed to the player in any other deck builder. I understand the fun of this game is unlocking card combos and strengthening your deck, it just seems like the current system asks the player to spend a literal month researching before adding maybe 5-10 cards to your deck.
ya boi lil memer,
Inflation!
I’ve been playing for a few months because I got an ad for it, and nostalgia wanted me to play it again (I loved this game as a kid). It’s been exactly the same, and that’s fine, but just today for the anniversary event they gave me some gems! Oh, cool! Let me go and buy a research slot! It’s 400 gems. They gave me 500 gems. They 10x the price of the slot. It used to be I believe 60-50 gems. Card packs? 2x price, and this one I KNOW for sure. The pack with the archmage card on it is now 100 gems, when it was always 60. The uncommon pack is now 50 gems from 30. Energy regen used to cost 2 gems for a FULL regen. Now? 10. And that’s just for a 3 energy regen. Raising the price of everything makes gems significantly less valuable, and allows them to swindle more money by making the cheapest option of gem be 500, and making the majority of packs be less than 500. Disgusting practice. No one is safe from inflation! Not even the Little Alchemist game economy!!